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#pragma once
#include <stddef.h>
typedef void cmd_fn_t(char *);
struct cmd {
void (* handle)(char *);
const char* name;
const char* info;
// TODO: tab completion function?
};
cmd_fn_t cmd_exit;
cmd_fn_t cmd_test;
cmd_fn_t cmd_help;
cmd_fn_t cmd_send;
cmd_fn_t cmd_status;
cmd_fn_t cmd_reset;
cmd_fn_t cmd_ls;
static const struct cmd cmds[] = {
{
.handle = cmd_exit,
.name = "exit",
.info = "exit pbc",
},
{
.handle = cmd_test,
.name = "test",
.info = "send a test puzbus message",
},
{
.handle = cmd_help,
.name = "help",
.info = "show this help",
},
{
.handle = cmd_send,
.name = "send",
.info = "[debug] send raw message",
},
{
.handle = cmd_status,
.name = "status",
.info = "show global puzzle box state (main controller state)",
},
{
.handle = cmd_reset,
.name = "reset",
.info = "reset entire game state",
},
{
.handle = cmd_ls,
.name = "ls",
.info = "list connected puzzle modules",
},
};
static const size_t cmds_length = sizeof(cmds) / sizeof(cmds[0]);
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