#include #include #include "lib/pbdrv/pb-types.h" #include "lib/pbdrv/pb-mod.h" #define TOTAL_LEVELS 5 #define ROWS 4 #define COLS 3 #define CLK 2 #define DIO 3 #define SOLVED_PIN 53 #define I2C_MODULE_ADDRESS 0x08 // Address of the puzzle module #define HANDSHAKE_RECEIVED {0x70, 0x75, 0x7a, 0x62, 0x75, 0x73} // Magic command for the handshake #define HANDSHAKE_SEND {0x67, 0x61, 0x6d, 0x69, 0x6e, 0x67} // Magic command for the handshake #define REQUEST_STATE_CMD 0x53 // 'S' to request the game state const int ROW_PINS[ROWS] = {7, 6, 5, 4}; const int COL_PINS[COLS] = {10, 9, 8}; const char* validButtons[TOTAL_LEVELS] = {"A2", "B1", "D3", "C2", "C3"}; const char bombCode[] = "1234"; // Puzzle state pb_global_state_t puzzleState = PB_GS_NOINIT; TM1637Display display(CLK, DIO); int currentLevel = 0; void blink_display(char num) { while(puzzleState == PB_GS_NOINIT) { display.showNumberDecEx(0, 0b11111111, true); // Display "0000" with all digits on delay(500); display.clear(); delay(500); } } void display_final_code(const char* code) { uint8_t segs[4] = {0, 0, 0, 0}; int numDigits = strlen(code); numDigits = numDigits > 4 ? 4 : numDigits; for (int i = 0; i < numDigits; i++) { segs[i] = display.encodeDigit(code[i] - '0'); } display.setSegments(segs, numDigits, 0); } void check_button_press() { for (int col = 0; col < COLS; col++) { digitalWrite(COL_PINS[col], LOW); for (int row = 0; row < ROWS; row++) { if (digitalRead(ROW_PINS[row]) == LOW) { delay(50); if (digitalRead(ROW_PINS[row]) == LOW) { char keyPress[3] = {'A' + row, '1' + col, '\0'}; Serial.print("Keypress detected: "); Serial.println(keyPress); if (strcmp(keyPress, validButtons[currentLevel]) == 0) { currentLevel++; if (currentLevel >= TOTAL_LEVELS) { puzzleState = PB_GS_SOLVED; Serial.println("Puzzle solved!"); display.showNumberDec(currentLevel + 1, true); digitalWrite(SOLVED_PIN, HIGH); } else { puzzleState = PB_GS_PLAYING; } } else { currentLevel = 0; } while (digitalRead(ROW_PINS[row]) == LOW) {} // Ensure button release } } } digitalWrite(COL_PINS[col], HIGH); } } void initialize_system() { for (int i = 0; i < ROWS; i++) { pinMode(ROW_PINS[i], INPUT_PULLUP); } for (int i = 0; i < COLS; i++) { pinMode(COL_PINS[i], OUTPUT); digitalWrite(COL_PINS[i], HIGH); } Serial.println("GPIO and display initialized."); } void setup() { Serial.begin(115200); pinMode(SOLVED_PIN, OUTPUT); digitalWrite(SOLVED_PIN, LOW); display.setBrightness(0x0f); //puzzelState = pb_hook_mod_state_read(); ///// TEST puzzleState = PB_GS_IDLE; initialize_system(); // Initialize display with blinking zeros to indicate no connection or initialization state blink_display('0'); } void loop() { switch(puzzleState) { case PB_GS_PLAYING: check_button_press(); delay(100); break; case PB_GS_SOLVED: display_final_code(bombCode); digitalWrite(SOLVED_PIN, HIGH); Serial.println("Final display shown. Puzzle complete."); break; case PB_GS_NOINIT: blink_display('0'); break; case PB_GS_IDLE: blink_display('1'); break; } //puzzelState = pb_hook_mod_state_read(); }