#include #include #include "lib/pbdrv/pb-types.h" #include "lib/pbdrv/pb-mod.h" #define TOTAL_LEVELS 5 #define ROWS 4 #define COLS 3 #define CLK 2 #define DIO 3 #define SOLVED_PIN 53 #define I2C_MODULE_ADDRESS 0x08 // Address of the puzzle module #define HANDSHAKE_RECEIVED {0x70, 0x75, 0x7a, 0x62, 0x75, 0x73} // Magic command for the handshake #define HANDSHAKE_SEND {0x67, 0x61, 0x6d, 0x69, 0x6e, 0x67} // Magic command for the handshake #define REQUEST_STATE_CMD 0x53 // 'S' to request the game state const int ROW_PINS[ROWS] = {7, 6, 5, 4}; const int COL_PINS[COLS] = {10, 9, 8}; const char* validButtons[TOTAL_LEVELS] = {"A2", "B1", "D3", "C2", "C3"}; const char bombCode[] = "1234"; const uint8_t SEGMENT_MAP[] = { 0b00111111, // 0 0b00000110, // 1 0b01011011, // 2 0b01001111, // 3 0b01100110, // 4 0b01101101, // 5 0b01111101, // 6 0b00000111, // 7 0b01111111, // 8 0b01101111, // 9 0b01110111, // A 0b01111100, // B 0b00111001, // C 0b01011110, // D 0b01111001, // E 0b01110001 // F // Add other letters if needed }; // This array of level codes matches the codes you might display per level. const char* levelCodes[TOTAL_LEVELS] = {"A1", "B2", "D1", "C3", "A2"}; // Puzzle state pb_global_state_t puzzleState = PB_GS_NOINIT; TM1637Display display(CLK, DIO); int currentLevel = 0; void blink_display(int num) { if (num == 1) { // Display "1111" with leading zeros shown if necessary display.showNumberDecEx(1111, 0b11111111, true); } else if (num == 0) { // Display "0000" with leading zeros shown if necessary display.showNumberDecEx(0, 0b11111111, true); } delay(500); display.clear(); delay(500); } void display_final_code(const char* code) { uint8_t segs[4] = {0, 0, 0, 0}; int numDigits = strlen(code); numDigits = numDigits > 4 ? 4 : numDigits; for (int i = 0; i < numDigits; i++) { segs[i] = display.encodeDigit(code[i] - '0'); } display.setSegments(segs, numDigits, 0); } void check_button_press() { for (int col = 0; col < COLS; col++) { digitalWrite(COL_PINS[col], LOW); for (int row = 0; row < ROWS; row++) { if (digitalRead(ROW_PINS[row]) == LOW) { delay(50); if (digitalRead(ROW_PINS[row]) == LOW) { char keyPress[3] = {'A' + row, '1' + col, '\0'}; Serial.print("Keypress detected: "); Serial.println(keyPress); if (strcmp(keyPress, validButtons[currentLevel]) == 0) { currentLevel++; if (currentLevel >= TOTAL_LEVELS) { pb_hook_mod_state_write(PB_GS_SOLVED); Serial.println("Puzzle solved!"); display.showNumberDec(currentLevel + 1, true); digitalWrite(SOLVED_PIN, HIGH); } } else { currentLevel = 0; } while (digitalRead(ROW_PINS[row]) == LOW) {} // Ensure button release } } } digitalWrite(COL_PINS[col], HIGH); } } void initialize_system() { for (int i = 0; i < ROWS; i++) { pinMode(ROW_PINS[i], INPUT_PULLUP); } for (int i = 0; i < COLS; i++) { pinMode(COL_PINS[i], OUTPUT); digitalWrite(COL_PINS[i], HIGH); } Serial.println("GPIO and display initialized."); } void display_code_for_level(int level) { char code[3] = {0}; // Temp storage for level code strncpy(code, levelCodes[level], 2); // Copy the level-specific code uint8_t segs[4] = {0}; // Segments to send to the display // Check if the first character is a letter and map it if (isalpha(code[0])) { if (code[0] >= 'A' && code[0] <= 'F') { segs[0] = SEGMENT_MAP[code[0] - 'A' + 10]; // Maps A-F to their segment patterns } else { // Handle unexpected characters or extend SEGMENT_MAP for more letters segs[0] = 0; // Display nothing for undefined letters } } else { // Assume it's a number and map directly segs[0] = SEGMENT_MAP[code[0] - '0']; } // Check if the second character is a digit and map it if (isdigit(code[1])) { segs[1] = SEGMENT_MAP[code[1] - '0']; } else { // Handle unexpected characters segs[1] = 0; // Display nothing for undefined digits } // Set only the first two segments, leave others blank display.setSegments(segs, 2, 0); // Display on leftmost two digits } pb_global_state_t pb_hook_mod_state_read() { return puzzleState; } void pb_hook_mod_state_write(pb_global_state_t state) { puzzleState = state; } void pb_hook_ev_main_state_update(pb_global_state_t state){ Serial.println("WE IN BOISS"); } void setup() { Serial.begin(115200); pinMode(SOLVED_PIN, OUTPUT); digitalWrite(SOLVED_PIN, LOW); display.setBrightness(0x0f); initialize_system(); } void loop() { switch(puzzleState) { case PB_GS_PLAYING: display_code_for_level(currentLevel); check_button_press(); delay(100); break; case PB_GS_SOLVED: Serial.println("STATE = PB_GS_SOLVED"); display_final_code(bombCode); digitalWrite(SOLVED_PIN, HIGH); break; case PB_GS_NOINIT: Serial.println("STATE = PB_GS_NOINIT"); blink_display(0); break; case PB_GS_IDLE: Serial.println("STATE = PB_GS_IDLE"); blink_display(1); break; } }