#include #include // MIN() macro #include // TODO: check if this works on pico as well #include "puzbusv1.h" /** * \brief Remaining bytes to be read to target->data * * This is the only variable that needs to persist between buffer blocks. It is * declared in the global scope to allow resetting using the \c pb_read_reset() * function. * * \note \p rdata may be reset by calling \c pb_read_reset() */ static size_t rdata = 0; int pb_read(struct pb_msg* target, char* buf, size_t buf_sz) { // a new reader is used per buffer block passed to this function mpack_reader_t reader; mpack_reader_init_data(&reader, buf, buf_sz); // at start of message if (rdata == 0) { // NOTE: The entire start of a message needs to be readable from the buffer // at this point. When target->addr can be read and target->length is past // the end of the current buffer block, this function will crash and burn. // This is a highly unlikely scenario, as pb_read is called for each chunk // of a TCP frame, and frames (should) include only one puzzle bus message. // The check here is kind of optional. if (buf_sz < 4) return -1; target->addr = mpack_expect_u16(&reader); target->length = rdata = mpack_expect_bin(&reader); target->data = (char*) malloc(target->length); } // continue reading chunks of target->data until the amount of bytes // specified in target->length size_t to_read = MIN(mpack_reader_remaining(&reader, NULL), rdata); char* data = target->data + target->length - rdata; // 'ol pointer arithmetic mpack_read_bytes(&reader, data, to_read); rdata -= to_read; // if rdata = 0, the message was completely read return rdata; } void pb_read_reset() { rdata = 0; } bool pb_write(struct pb_msg* target, char** buf, size_t* buf_sz) { mpack_writer_t writer; mpack_writer_init_growable(&writer, buf, buf_sz); mpack_write_u16(&writer, target->addr); mpack_write_bin(&writer, target->data, target->length); // finish writing return mpack_writer_destroy(&writer) == mpack_ok; }