#include #include #include #include #include #include "init.h" #include "config.h" #include "puzbusv1.h" #include "sock.h" struct netconn* current_connection = NULL; struct pb_msg recv_msg; void i2c_send(uint16_t addr, const char * data, size_t data_size) { if (current_connection == NULL) return; struct pb_msg send_msg = { .addr = addr, .data = (char *) data, .length = data_size, }; char * buf; size_t buf_sz; if (!pb_write(&send_msg, &buf, &buf_sz)) return; // NOTE: netconn does return an error code, but the data needs to be freed // whether netconn throws an error or not, so it remains unused netconn_write(current_connection, buf, buf_sz, NETCONN_COPY); free(buf); } void i2c_recv(uint16_t addr, const char * data, size_t data_size) { printf("address: 0x%02x\n", addr); printf("data: \"%.*s\"\n", data_size, data); // send message back char reply[] = "Test message back!"; i2c_send(0x69, reply, strlen(reply)); // TODO: this function should forward the recieved message onto the puzzle // bus instead of printing/replying } void recv_handler(struct netconn* conn, struct netbuf* buf) { pb_read_reset(&recv_msg); do { char* data; uint16_t len; netbuf_data(buf, (void**)&data, &len); // continue early if more data is needed to complete message if (!pb_read(&recv_msg, data, len)) continue; // forward received message to puzzle bus i2c_recv(recv_msg.addr, recv_msg.data, recv_msg.length); free(recv_msg.data); } while (netbuf_next(buf) >= 0); netbuf_delete(buf); } void accept_handler(struct netconn* conn) { current_connection = conn; struct netbuf* buf; while (netconn_recv(conn, &buf) == ERR_OK) recv_handler(conn, buf); netconn_close(conn); netconn_delete(conn); current_connection = NULL; } void serve_task() { await_init(); printf("starting server...\n"); struct netconn* conn = netconn_new(NETCONN_TCP); netconn_bind(conn, IP_ADDR_ANY, CONF_SRV_PORT); netconn_listen(conn); printf("listening on %s:%d\n", ip4addr_ntoa(netif_ip4_addr(netif_list)), CONF_SRV_PORT); while (1) { struct netconn* incoming; if (netconn_accept(conn, &incoming) == ERR_OK) accept_handler(incoming); } }