#include #include #include #include #include #include "init.h" #include "config.h" #include "i2ctcpv1.h" #include "sock.h" #include "pb-mod.h" struct netconn* current_connection = NULL; i2ctcp_msg_t recv_msg; void pb_hook_i2c_send(i2c_addr_t addr, const uint8_t * data, size_t data_size) { if (current_connection == NULL) return; i2ctcp_msg_t send_msg = { .addr = addr, .data = (char *) data, .length = data_size, }; char * buf; size_t buf_sz; if (!i2ctcp_write(&send_msg, &buf, &buf_sz)) return; // NOTE: netconn does return an error code, but the data needs to be freed // whether netconn throws an error or not, so it remains unused netconn_write(current_connection, buf, buf_sz, NETCONN_COPY); free(buf); } static void i2c_recv_fwd(i2c_addr_t addr, const uint8_t * data, size_t data_size) { if (addr == PB_MOD_ADDR) { // addressed to me = act as recieved pb_i2c_recv(data, data_size); } else { // addressed to other puzzle module = forward pb_i2c_send(addr, data, data_size); } } void recv_handler(struct netconn* conn, struct netbuf* buf) { i2ctcp_read_reset(&recv_msg); do { char* data; uint16_t len; netbuf_data(buf, (void**)&data, &len); // continue early if more data is needed to complete message if (i2ctcp_read(&recv_msg, data, len) != 0) continue; // forward received message to puzzle bus i2c_recv_fwd(recv_msg.addr, (uint8_t *) recv_msg.data, recv_msg.length); free(recv_msg.data); } while (netbuf_next(buf) >= 0); netbuf_delete(buf); } void accept_handler(struct netconn* conn) { current_connection = conn; struct netbuf* buf; while (netconn_recv(conn, &buf) == ERR_OK) recv_handler(conn, buf); netconn_close(conn); netconn_delete(conn); current_connection = NULL; } void serve_task() { printf("starting server...\n"); struct netconn* conn = netconn_new(NETCONN_TCP); netconn_bind(conn, IP_ADDR_ANY, CFG_SRV_PORT); netconn_listen(conn); printf("listening on %s:%d\n", ip4addr_ntoa(netif_ip4_addr(netif_list)), CFG_SRV_PORT); while (1) { struct netconn* incoming; if (netconn_accept(conn, &incoming) == ERR_OK) accept_handler(incoming); } }