#include #include #include #include #include #include #include #include "i2c.h" #include "pb-mod.h" #include "config.h" #include "pb-buf.h" #include "pb-send.h" typedef struct { i2c_addr_t sender; //!< I2C address of sender pb_global_state_t state; //!< global state } puzzle_module_t; static pb_global_state_t _global_state = PB_GS_IDLE; puzzle_module_t modules[CFG_PB_MOD_MAX]; // stolen from lib/pico-sdk/src/rp2_common/hardware_i2c/i2c.c #define i2c_reserved_addr(addr) (((addr) & 0x78) == 0 || ((addr) & 0x78) == 0x78) size_t modules_size = 0; static void bus_scan() { pb_buf_t buf = pb_send_magic_req(); // check for all 7-bit addresses uint16_t addr_max = 1 << 7; for (uint16_t addr = 0x00; addr < addr_max; addr++) { if (i2c_reserved_addr(addr)) continue; if (addr == PB_MOD_ADDR) continue; pb_i2c_send(addr, (uint8_t *) buf.data, buf.size); } pb_buf_free(&buf); } static void update_state() { int idle = 0, playing = 0, solved = 0; // count # of modules in each state for (size_t i = 0; i < modules_size; i++) { pb_global_state_t state = modules[i].state; if (state == PB_GS_IDLE) idle++; else if (state == PB_GS_PLAYING) playing++; else if (state == PB_GS_SOLVED) solved++; } if (idle == modules_size) { // if all modules are in PB_GS_IDLE pb_hook_mod_state_write(PB_GS_IDLE); } else if (solved == modules_size) { // if all modules are in PB_GS_SOLVED pb_hook_mod_state_write(PB_GS_SOLVED); } else { pb_hook_mod_state_write(PB_GS_PLAYING); } // if a module is still playing, don't promote a next one to playing module if (playing > 0) return; for (size_t i = 0; i < modules_size; i++) { // find first module that is idle pb_global_state_t module_state = modules[i].state; if (module_state != PB_GS_IDLE) continue; pb_buf_t buff = pb_send_state_set(PB_GS_PLAYING); pb_i2c_send(modules[i].sender, (uint8_t*)buff.data, buff.size); pb_buf_free(&buff); } } static void state_exchange() { update_state(); pb_buf_t buf = pb_send_state_req(); for (size_t i = 0; i < modules_size; i++) pb_i2c_send(modules[i].sender, (uint8_t *) buf.data, buf.size); pb_buf_free(&buf); } void bus_task() { // do a scan of the bus bus_scan(); while(1) { // send my state to all puzzle modules state_exchange(); // wait 1 second vTaskDelay(1e3 / portTICK_PERIOD_MS); } } /** * \ingroup main_pb_override * \anchor main_route_cmd_magic_res * * This function registers the I2C address of the puzzle module that replied to * the \c MAGIC \c REQ command into a list of "known puzzle modules", which are * then periodically updated during gameplay. * * \note Up to \ref CFG_PB_MOD_MAX puzzle modules can be registered * simultaniously. */ void pb_route_cmd_magic_res(pb_msg_t * msg) { if (modules_size == CFG_PB_MOD_MAX) return; modules[modules_size++] = (puzzle_module_t) { .sender = msg->sender, .state = PB_GS_NOINIT, }; printf("i2c: registered puzzle module w/ address 0x%02x\n", msg->sender); } void pb_route_cmd_state_res(pb_msg_t * msg) { pb_cmd_state_t * cmd = msg->cmd; i2c_addr_t sender = msg->sender; for (size_t i = 0; i < modules_size; i++) { if (modules[i].sender != sender) continue; modules[i].state = cmd->state; } } pb_global_state_t pb_hook_mod_state_read() { return _global_state; } void pb_hook_mod_state_write(pb_global_state_t state) { _global_state = state; }