#include #include #include #include #include #include #include #include "i2c.h" #include "pb-mod.h" #include "config.h" #include "pb-buf.h" #include "pb-send.h" static pb_global_state_t _global_state = PB_GS_IDLE; pb_puzzle_module_t modules[CFG_PB_MOD_MAX]; // stolen from lib/pico-sdk/src/rp2_common/hardware_i2c/i2c.c #define i2c_reserved_addr(addr) (((addr) & 0x78) == 0 || ((addr) & 0x78) == 0x78) size_t modules_size = 0; static void bus_scan() { pb_buf_t buf = pb_send_magic_req(); // check for all 7-bit addresses uint16_t addr_max = 1 << 7; for (uint16_t addr = 0x00; addr < addr_max; addr++) { if (i2c_reserved_addr(addr)) continue; if (addr == PB_MOD_ADDR) continue; pb_i2c_send(addr, (uint8_t *) buf.data, buf.size); } pb_buf_free(&buf); } static void state_exchange() { for (size_t i = 0; i < modules_size; i++) { pb_buf_t buf = pb_send_state_req(); pb_buf_free(&buf); } } void update_state() { // TODO: Add calculation(?) to get global state // all states idle == idle -> set first address as playingz // all states solved == solved // any state plater == playing pb_global_state_t module_state; bool playing = false; // default false -> loop through modules to see if one is playing -> set to true bool solved = true; // default true -> loop through modules to see if any is not solved -> set to false for (size_t i = 0; i < modules_size; i++) { module_state = modules[i].state; if (module_state != PB_GS_SOLVED) solved == false; if (module_state == PB_GS_PLAYING) playing == true; } // set state if no further processing is needed if (solved == true) { pb_hook_mod_state_write(PB_GS_SOLVED); return; } else if (playing == true) { pb_hook_mod_state_write(PB_GS_PLAYING); return; } // IF no module playing, get/set next module THAT IS NOT SOLVED to playing // and set mc state to playing // pb_i2c_send(addr, buff.msg, buff.size) for (size_t i = 0; i < modules_size; i++) { module_state = modules[i].state; if (module_state == PB_GS_IDLE) { pb_buf_t buff = pb_send_state_set(PB_GS_PLAYING); pb_i2c_send(modules[i].sender, (uint8_t*)buff.data, buff.size); pb_hook_mod_state_write(PB_GS_PLAYING); return; } } } void bus_task() { // do a scan of the bus bus_scan(); while(1) { // send my state to all puzzle modules state_exchange(); // wait 1 second vTaskDelay(1e3 / portTICK_PERIOD_MS); } } /** * \ingroup main_pb_override * \anchor main_route_cmd_magic_res * * This function registers the I2C address of the puzzle module that replied to * the \c MAGIC \c REQ command into a list of "known puzzle modules", which are * then periodically updated during gameplay. * * \note Up to \ref CFG_PB_MOD_MAX puzzle modules can be registered * simultaniously. */ void pb_route_cmd_magic_res(pb_msg_t * msg) { if (modules_size == CFG_PB_MOD_MAX) return; pb_puzzle_module_t tmp_module = {msg->sender, PB_GS_NOINIT}; modules[modules_size++] = tmp_module; printf("i2c: registered puzzle module w/ address 0x%02x\n", msg->sender); } void pb_route_cmd_state_res(pb_msg_t * msg) { pb_cmd_state_t * cmd = msg->cmd; i2c_addr_t sender = msg->sender; // update sender state for( size_t i = 0; i < modules_size; i++ ) { if (modules[i].sender == sender) { modules[i].state = (pb_global_state_t)cmd; break; } } } pb_global_state_t pb_hook_mod_state_read() { return _global_state; } void pb_hook_mod_state_write(pb_global_state_t state) { _global_state = state; }