#include #include #include #include #include #include #include #include "i2c.h" #include "pb-mod.h" #include "config.h" #include "pb-buf.h" #include "pb-send.h" i2c_addr_t modules[CFG_PB_MOD_MAX]; size_t modules_size = 0; static void bus_scan() { pb_buf_t buf = pb_send_magic_req(); // check for all 7-bit addresses uint16_t addr_max = 1 << 7; for (uint16_t addr = 0x00; addr < addr_max; addr++) { pb_i2c_send(addr, (uint8_t *) buf.data, buf.size); } pb_buf_free(&buf); } static void state_exchange() { for (size_t i = 0; i < modules_size; i++) { pb_buf_t buf = pb_send_state_req(); pb_buf_free(&buf); } } void bus_task() { // do a scan of the bus bus_scan(); while(1) { // send my state to all puzzle modules state_exchange(); // wait 1 second vTaskDelay(1e3 / portTICK_PERIOD_MS); } } /** * \ingroup main_pb_override * \anchor main_route_cmd_magic_res * * This function registers the I2C address of the puzzle module that replied to * the \c MAGIC \c REQ command into a list of "known puzzle modules", which are * then periodically updated during gameplay. * * \note Up to \ref CFG_PB_MOD_MAX puzzle modules can be registered * simultaniously. */ void pb_route_cmd_magic_res(pb_msg_t * msg) { if (modules_size == CFG_PB_MOD_MAX) return; modules[modules_size++] = msg->sender; printf("i2c: registered puzzle module w/ address 0x%02x\n", msg->sender); }