#pragma once #include #include #include #ifdef __cplusplus extern "C" { #endif /** * \ingroup pbdrv * \ingroup pbdrv-mod * \defgroup pb_types Types * \brief Datatypes used within \ref pbdrv * * \{ */ #ifdef __GNUC__ #define __weak __attribute__((weak)) #endif #ifndef __weak #error Could not determine weak attribute for current compiler //! Mark function as weak (allow user to override implementation) #define __weak #endif //! I2C address (10 or 7 bit) typedef uint16_t i2c_addr_t; //! Puzzle bus command types typedef enum { /** * \brief puzzle module property (\ref pb_route_cmd_prop_req "REQ", \ref * pb_route_cmd_prop_res "RES", \ref pb_route_cmd_prop_set "SET") * * The \c PROP command type is used for exchanging arbitrary data between * puzzle modules and/or the puzzle box client (pbc) over the TCP bridge. * These properties are not used by the puzzle framework. */ PB_CMD_PROP, /** * \brief puzzle module global state variable (\ref pb_route_cmd_state_req * "REQ", \ref pb_route_cmd_state_res "RES", \ref pb_route_cmd_state_set * "SET") * * The \c STATE command is used by puzzle modules to inform the main * controller about their global state. The main controller aggregates the * states of all connected puzzle modules and exchanges this aggregated state * with the puzzle modules to indicate when the entire puzzle box is solved. */ PB_CMD_STATE, /** * \brief magic (handshake) (\ref pb_route_cmd_magic_req "REQ", \ref * pb_route_cmd_magic_res "RES") * * The \c MAGIC command effectively serves as a 'secret handshake' (using a * _magic_ value) which is used to distinguish between puzzle modules and * unrelated I2C devices. */ PB_CMD_MAGIC, } pb_cmd_id_t; //! Puzzle bus command action types typedef enum { PB_ACTION_REQ, //!< request PB_ACTION_RES, //!< response PB_ACTION_SET, //!< (over)write } pb_action_t; //! Puzzle module global states typedef enum { PB_GS_NOINIT, //!< uninitialized (only used by puzzle modules) PB_GS_IDLE, //!< puzzle not started yet PB_GS_PLAYING, //!< puzzle actively being solved PB_GS_SOLVED, //!< puzzle completed } pb_global_state_t; /** * \brief Magic sent from main controller to puzzle module (="puzbus") * * The size of this array can be obtained by \c sizeof(pb_cmd_magic_req). */ static const char pb_cmd_magic_req[] = {0x70, 0x75, 0x7a, 0x62, 0x75, 0x73}; /** * \brief Magic reply from puzzle module back to main controller (="gaming") * * The size of this array can be obtained by \c sizeof(pb_cmd_magic_res). */ static const char pb_cmd_magic_res[] = {0x67, 0x61, 0x6d, 0x69, 0x6e, 0x67}; //! puzzle bus message header / container (shared by all commands) typedef struct { /** * \brief Command type (see \ref pb_cmd_id_t) * * This is used to identify what the message is about. */ pb_cmd_id_t type; /** * \brief Command action (see \ref pb_action_t) * * This is used to specify what should happen as a result of this message. */ pb_action_t action; /** * \brief I2C address of sender * * This is used to facilitate the 'network' features, as the sender of an I2C * write is unknown. */ i2c_addr_t sender; /** * \brief Command data (dependent on \p type) * * Struct containing command type-specific data. */ void * cmd; } pb_msg_t; //! \ref PB_CMD_PROP data typedef struct { uint8_t propid; //!< id of state property uint8_t * value; //!< new or current value size_t _value_size; //!< size of \p value } pb_cmd_prop_t; //! \ref PB_CMD_STATE data typedef struct { pb_global_state_t state; //!< global state } pb_cmd_state_t; //! \ref PB_CMD_MAGIC data typedef struct { char * magic; //!< magic value size_t _magic_size; //!< size of \p magic } pb_cmd_magic_t; /// \} #ifdef __cplusplus } #endif