= Puzzle Box Project Plan include::share/meta.adoc[] == Table of Contents :toc: == Introduction This document has been written by students following the computer science curriculum at Avans University of Applied Sciences in Den Bosch. The purpose of this document is to plan out the puzzle box project, in which realistic goals will be established. Key points of this document include the way this project is going to be developed, the expected outcome, and project management. Throughout the semester project, this approach ensures process control and provides a clear overview of activities and the work organization. == Background information This section gives the reader background information as to why the project is necessary. === Project During the introductory week, students participate in a competition task on Monday afternoon. The goal is for teams to perform tasks related to electrical engineering and computer science programs. The competitive element and interaction with other groups are crucial. For the 19-20 introduction, the bomb task was created, inspired by the game "Keep Talking and Nobody Explodes." A description of the game can be found on the website [1]. Originally, the plan was to create a bomb that needs to be defused and a puzzle box generating codes for defusing the bomb. A previous group successfully developed a bomb requiring software and hardware creation by intro students, followed by entering defusing codes. This system includes an RPI connecting to the internet for bomb countdown time synchronization and remote control. Additionally, a configuration program for PCs allows the bomb to be set to countdown at a specific time. The bomb's hardware is ready, but a puzzle box could still be created. This puzzle box would generate codes to be entered on the bomb for defusing. The bomb's software can be expanded for collaboration with puzzle boxes or other additional features. Several puzzles for the puzzle box were developed in the 20-21 academic year and improved upon in 21-22. A design for the box's appearance has been created, along with software and a web-based user interface for accessing a mesh network set up by the boxes. == Project definition This section describes the different aspect of the project, including the analysis of the project, the approach to completing the project, and the goal of the project. === Problem analysis Currently, the idea of defusing a bomb has been realized and is being used in the introductory weeks at Avans. However, a puzzle box has yet to be realized. Several puzzles were already developed in the 20-21 academic year and improved upon in the 21-22 academic year. A design for the box's appearance has been created, along with the software and web-based user interface for accessing a mesh network which is set up by the boxes. The puzzle box hardware and software need to transition from prototype status to a final product, including the integration with the bombs. The hardware is not complete for all puzzles, as these have been redesigned in the 22-23 academic year. === Project approach During this project, kanban is used, in which different tasks are described that are actually in constant motion. The advantage of this is that it is actually always clear who is working on which task and which tasks still need to be done. This does require each project member to keep track of their tasks on the kanban board, to ensure efficiency and discipline while the project is ongoing. The tools to enforce this are shown in §7.3. === Project goal The purpose and motivation of this project is to create a puzzle box that interacts with the existing bomb, which can be used in the introductory week. The bomb would have to be defused using codes given by the puzzle box. The puzzle box would consist of several puzzles for the student to solve. These puzzles are related to the Smart Hardware and Smart Software study paths. The focus of this year's run of the puzzle box project (23-24) is to create a new software framework from scratch, that allows future students working on this project to easily integrate new puzzle modules, or port the existing puzzles to different hardware. Previous iterations of this project were realized with complicated libraries and/or frameworks, which requires extensive research for students unfamiliar with them. === Halfway goal Due to this project being divided over two periods a halfway goal has been established. This goal must be reached in week seven of the project. The first half of this project focuses on researching and designing the final product. As a result, several documents are created. The documents delivered in this phase of the project are the following: - Project Plan (this document) - Requirements document - Research document (1st version) - Design document (top-level software design) === Project outcome The outcome of the project is that the puzzle box software has been brought to a product-level. Furthermore, a software framework has been implemented, which uses only software and programming languages native to the curriculum. A temporary cli-interface has been realized, allowing for management of the game state. === Project deliverables - Project Plan - Requirements Specification - Design Specification - Site acceptance test - Factory acceptance test - Qualification Document - Puzzle box games/interface - Handover plan === Product quality Multiple tests will be created to safeguard the quality of the project. Code and document reviews are also used to safeguard quality. More about this can be found in §6.2. == Project phases === Research phase This project consists of several research topics which are stated below. Investigating the already existing code/software that has been written by previous project members to determine if the code/software could be reused/ported to another controller or software language. Another vital research topic to explore is the unit testing framework. By investigating different unit testing frameworks, project teams can identify the most suitable one for their specific needs, enabling them to maintain code quality, detect bugs early, and facilitate smoother integration processes. That means that for this project a new, robust, and future proof unit testing framework needs to be chosen since there is none now. Lastly, researching the controller, there is already a controller picked for a prototype version of the puzzle box for this project, but it is unclear which controller it is and if it is still a good option to continue using since the puzzle box itself uses a Raspberry Pi, but the puzzle box consists out of several puzzle modules which each must have their own controller. The raspberry Pi for the box itself should be fine but for now it is unclear what is used for the modules and what is the best option to move forward. A design document will be set-up in where the decisions will be made based on the conclusion of the research document for the following components: - Puzzle modules (four sides) - Main controller - Communiction (with the bomb) - Power supply === Development phase The development phase is used to develop a product, or a predetermined part of the product based on the research done in the previous phase and agreements made with the customer. This project and thus this phase will be executed using the well-known KANBAN-method to not only bring more structure and an overview of the product development but also to make sure that everything is according to the plan and the customer is satisfied. This means that there will be regularly meetings with the customer to verify that the requirements are met as expected by the customer. The development will be done using Visual Studio Code in combination with several add-ons, if necessary, together with GitHub (GIT) for version management. GitHub will also be used to manage project related tasks so that all the tasks and issues can be tracked. The software will be created according to the tasks planned in GitHub projects. Each piece of software needs to be tested using a testing framework. The development will exist out of five main tasks which are: - Main controller - Side 1 - Side 2 - Side 3 - Side 4 The main controller's development will take up the most time thus will be executed parallel to the development of the four sides. The development of the sides will also mostly be parallel with just a small delay creating an overlap between the sides. === Qualification The last phase is the phase where everything needs to be tested and verified to the agreed upon specifications. This will also be done using the KANBAN-method as discussed in the previous chapter. Testing of the code will be done using a unit testing framework to test individual components, later manual testing is needed to test the complete system which will be documented in a FAT. The customer will also be able to test and verify the results during this phase to make sure that everything was executed according to the plan. Lastly, a document needs to be made with a recap of everything of this project, from research, decisions that have been made to verify progress and a conclusion with tips to continue this project so that the next project group can continue this project. Also all the other documents will need to be finalized and double checked, especially the design document since it will function as a 'blueprint' of the project. == Project control === Risk management What the possible risks are, and how they are managed, can be seen in the table below. .Risk management calculations [cols="2,1"] |=== | General risk calculation (Chance x Impact) | Outcome | HxH | High | HxA | High | HxL | Average | AxH | High | AxA | Average | AxL | Low | LxH | Average | LxA | Low | LxL | Low |=== === Quality control This project just as any other project need to meet a certain level of quality and this quality needs to be controlled or better said verified/management. The level of quality must be defined within each task so that it is easier to verify, this also why tasks should be created as SMART tasks. After that the quality can be verified by someone else on the project and/or the customer using the definition within the task. The quality of the project itself should be defined within a separate so called qualification document. A qualification document for a technical project serves as a crucial piece of information that outlines the necessary qualifications and criteria for individuals or teams involved in the project. This document typically includes details such as the required technical skills, educational background, work experience, certifications, and any other specific requirements needed to successfully contribute to the project. By clearly defining the qualifications needed, this document helps ensure that the right individuals are selected for the project, leading to its successful completion. === Project scope The aim of this project is to create a puzzle box with 4 different puzzles representing the different directions in this study. Examining the existing hardware designs is an important task to get a good idea of their status. The existing hardware designs from previous groups will be used as a reference to develop the software on. The software will enable interaction between the user and the puzzle box for solving the different puzzles. So, the task in this project is to develop this software using the given hardware designs. If certain parts of this hardware don’t work, this should be described in the handover document so that the next hardware student can work on it. It was decided to focus only on the puzzle box itself because this project requires a lot of research to ground out the documents of the previous groups. So, the loose bomb and web interface are left out of this project and can be realised later. In addition, contact will be kept with the customer to properly incorporate the requirements into the final product and both parties will not face any surprises. == Parties & Roles This section defines the entities involved in this project and describes their role in the project. === Team members <> lists the executive party involved in this project. These people are responsible for implementation, documentation, testing and communication with the stakeholders. [[tab:members]] .Team member table [cols="3*"] |=== | Name | Role | Study path | Thomas in ‘t Anker | Developer | Software | Loek Le Blansch | Developer & Project lead | Software | Lars Faase | Developer | Software | Elwin Hammer | Developer | Software |=== === Communication Table 3 lists the stakeholders which receive regular updates about the project. These people are informed about the current progress and are involved in any meetings where requirements and/or specifications are discussed. [[tab:stakeholders]] .Project communication table [cols="2,1,2,1"] |=== |Name|Role|Communication tool(s)|Frequency |Jasper van den Heuvel|Client|School email; Teams|Weekly |Jonathan Overes|Client|School email; Teams|Weekly |=== === Version management All source code developed during this project is kept under version control using the Git [2] version control system and is available online at GitHub [3]. Each software component has a 3-digit version number following semantic versioning [4] conventions (major, minor, patch). This repository also utilizes Git submodules to track the versions of the utilized libraries and SDKs. Submodules refer to commits, and can automatically be initialized and managed using Git, so are not further specified in this document. All project documentation is realized using Microsoft Office products and is therefore stored in a SharePoint folder [5]. These documents use a simple 2-digit (major, minor) version number system. The documents are published at the discretion of the authors, with each new version incrementing the minor version number. Major version number 0 is utilized for the document draft versions, while 1 is utilized for documents after the project goal is reached. A copy of all the documents is kept for each officially published version. == Planning This project utilizes GitHub Projects [6] to manage and allocate tasks to team members. GitHub Projects supports multiple workflows, but this project only follows the Kanban [7] workflow. Since the Kanban workflow does not require sprints, the project is divided into milestones. A milestone is considered complete once all tasks assigned to it are both marked as ‘complete’ and have been reviewed. At the request of the stakeholders, time spent working on the project is tracked by each team member using Clockify [8]. Figure 1 shows a Gantt-chart including the phases from section 5. The milestones are indicated with vertical dashed lines and are marked with week numbers. The research phase (§5.1) includes the planning and writing of the initial draft versions of all the project documents. The documentation is also continuously updated during the development phase, but this is not shown in Figure 1. The development phase (§5.2) consists of the continuous development of the main (central) controller software and various accompanying tests. During this phase, the software for each puzzle box side is developed in parallel. Each side’s software development is staggered to avoid the accumulation of tasks. The qualification phase (§5.3) consists of validating the results of the development phase, fixing issues when they are discovered, and finalizing all project documentation. include::share/glossary.adoc[]