:document: Handover Report include::share/meta.adoc[] == A Note Before Reading The team of year 2023-2024 consisted of only software students, meaning no hardware was developed in this year. We were tasked with simplifying the software to the point where it would only have to be ported into the new hardware, which was designed in the year 2022-2023. The goal of this year is to create a software framework which can be used to implement new puzzles and to make the development process of these puzzles easier. Previous years' groups have put their predecessor's documents inside their own project folder, which has resulted in what we called the 'Russian doll folder structure'. <> has separated out each year's project folder ('master file'), and is hosting these on . This directory is also mountable as a read-only WebDAV share on Windows, MacOS and Linux (using davfs2), and does not require credentials to log in. Please note that this is very much unofficial, and is not managed or endorsed by Avans. <> is the contact for removal or transfer of these files. == Introduction This is an informal document that summarizes how the 23-24 run of this project went. We found the previous handover documents to be unhelpful when determining the 'actual' state of the project in the first few weeks, and felt they did not address the pitfalls of this project. == Group History === 19-20 .19-20 group composition [%autowidth] |=== | Name | Study path | Daniƫl Janssen | Software | Dion Legierse | Software | Jop van Laanen | Hardware | Max van den Heijkant | Software |=== === 20-21 .20-21 group composition [%autowidth] |=== | Name | Study path | Joost van Wiechen | Hardware | Justin Maas | Software | [[pn:creemers,Merel Creemers]]Merel Creemers | Hardware{empty}footnote:[The handover report from 20-21 mentions: _"Het frame zelf is niet gelukt om te realiseren, omdat er communicatie tussen het projectgroep en de CMD-student uit het niets is verdwenen"_. <> was introduced as a hardware-student in the project plan, but is no longer mentioned in the handover report, which may indicate that they were removed from the project group. I am unsure if they were a hardware student that worked on the PCBs or a CMD student working on the puzzle box chassis.] | Vincent Lengowski | Hardware |=== === 21-22 .21-22 group composition [%autowidth] |=== | Name | Study path | Alex van Kuijk | Hardware | Jef Baars | Software | Julian de Bruin | Software | Lucas van Gastel | Software | Toon Rockx | Hardware |=== === 22-23 .22-23 group composition [%autowidth] |=== | Name | Study path | Frank Bekema | Hardware | Jasper Gense | Hardware |=== === 23-24 (current) .23-24 group composition [%autowidth] |=== | Name | Study path | Elwin Hammer | Software | [[pn:faase,Lars Faase]]Lars Faase{empty}footnote:[<> was removed from the project group on 2024-06-03 following complaints about the lack of communication, and lack of motivation] | Software | [[pn:blansch,Loek Le Blansch]]Loek Le Blansch | Software | Thomas in 't Anker | Software |=== == Project State The current project state is as follows: No new hardware has been designed or developed this year. The software was completely revised, now consisting of a a puzzle bus driver, a main controller, a simple CLI application, and two puzzle modules. Namely the puzzle modules 'Vault' and 'Neotrellis', both using an Arduino as the controller. The main controller (a RPI Pico W) can interact with the different puzzle modules using an I^2^C bus. The I^2^C bus has been configured to be a multi-master I^2^C bus, allowing the puzzle modules and the main controller to initiate a I^2^C transmission. The main controller is able to find new puzzle modules on startup, and does not check for new modules afterwards. A simple CLI application has been developed, which can communicate with the main controller through a TCP connection and simple commands. In short: A puzzle bus driver has been implemented to allow for communication between the main controller and the puzzle modules. A CLI application was developed which connects with the main controller to monitor/edit the game state. And the software for the puzzle modules 'Vault' and 'Neotrellis' is in the prototype state. == Incidents There were a multitude of different challenges we had to face before getting to a working product. The majority of these have been documented here, and it is highly recommended to have a look at this before development. === Misconceptions Make sure to know what you are developing and do some research beforehand, to make sure you have the complete picture about what you are using. Sounds stupid, but it happened for multiple project attempts, and caused time loss. This also includes when you want to use documentation of previous years: go through the documentation and verify it on the lowest possible level for the same reason as previously mentioned. === I^2^C I^2^C is easy to implement but also easy to underestimate, this project requires a multi-master structure as communication is otherwise too complicated compared to other means of communication. For I^2^C on hardware level: make sure to use pull-up resistors as it is otherwise impossible to use I^2^C due to incorrect messages. This is also required for controllers which are connected to the I^2^C bus. Make sure to use I^2^C devices that support arbitration when using it as a multi-master. The RPI Pico W (RP2040) does supports multi-master to the point of being able to receive messages from other multi-masters as a slave while being configured as master. Everything else about the I^2^C bus works, but due to this limitation a workaround has been implemented to be able to continue using the RPI Pico W. To simplify; a controller is needed which supports multi-master while being able to be addressed as a slave. === Available Hardware/SDKs When choosing or using specific chips/SDKs make sure it is available for (at least) a few years. This makes it easier for the next project team to use the same chips/SDKs instead of having to find new ones. This also includes having enough development boards for multiple people to program using the same setup, e.g. the RPI Pico W requires another RPI Pico W to be debugged. Effectively requiring the project team to have at least 4 RPI Pico Ws to be able to develop in the same environment (if there are 2 software students). === Arduino Allocating memory using 'realloc' on Arduino is not possible, which makes it impossible to use the 'mpack_writer_init_growable'. === Garbage workarounds This section details unelegant workarounds that should be removed from the code. All workarounds are marked with ``FIXME:`` comments referring to one of the workarounds mentioned in this section. RP2040 I^2^C limitations:: - All puzzle module drivers have a hard-coded 2 second delay between receiving the MAGIC handshake request and the MAGIC handshake response handler. This was done to ensure responses are not ignored by the RP2040 (main controller) while it is still in I^2^C master mode. == Recommendations === Imperatives * The 22-23 design document already mentions that the application of the I^2^C bus is in a multi-master configuration, but does not mention that this only works when pull-up resistors are used on the SCL and SDA lines. The pull-up resistors are required, as omitting them makes the bus arbitration process very inconsistent which causes frames to be dropped entirely. * Start creating prototypes as fast as possible; this benefits the project in the long run, as you have already shown that certain parts of the project are already working and "only" need to be integrated. * The Atmega328P chip is sufficient for the puzzle modules as it has enough I/O, mutli-master hardware support, and the ability to be addressed as a slave while being in master mode. * The hardware design can be taken from the year 22-23, and the game rules are taken from the year 20-21. // TODO: rename this bitch === Loose imperatives * The RPI Pico W has programmable IO modules, making it possible to create an I^2^C driver that allows multi-master communication while still being addressable as a slave. include::share/footer.adoc[]