From 9c255363bb578ada6bb53d15e5ca12fa8b39986b Mon Sep 17 00:00:00 2001 From: Elwin Date: Sat, 22 Jun 2024 17:40:40 +0200 Subject: Freertos support --- puzzle/vault/console-vaultpuzzle/vault.cpp | 130 ----------------------------- 1 file changed, 130 deletions(-) delete mode 100644 puzzle/vault/console-vaultpuzzle/vault.cpp (limited to 'puzzle/vault/console-vaultpuzzle/vault.cpp') diff --git a/puzzle/vault/console-vaultpuzzle/vault.cpp b/puzzle/vault/console-vaultpuzzle/vault.cpp deleted file mode 100644 index 3566b3e..0000000 --- a/puzzle/vault/console-vaultpuzzle/vault.cpp +++ /dev/null @@ -1,130 +0,0 @@ -#include -#include -#include - -// Definitions for puzzle requirements -constexpr int TOTAL_LEVELS = 5; - -// Enumeration for the states of the puzzle -enum PuzzleState { - STATE_UNINITIALIZED, - STATE_RESET, - STATE_PLAYING, - STATE_SOLVED, - STATE_ERROR -}; - -// This array maps each level to the correct button press -const std::array validButtons = {"A3", "F1", "U4", "C2", "L1"}; - -PuzzleState puzzleState = STATE_UNINITIALIZED; -int currentLevel = 0; - -// Function prototypes -void displayCode(int level); -void sendI2CUpdate(PuzzleState state); - -// Simulate sending an I2C update -void sendI2CUpdate(PuzzleState state) { - std::cout << "Sending state " << state << " to main controller via I2C.\n"; -} - -// Simulate checking if the vault door is closed -bool isVaultClosed() { - return true; // Return true if the door sensor indicates closed -} - -// Function to display a code on the 7-segment display -void displayCode(int level) { - std::cout << "Displaying code for level " << level << " on the 7-segment display.\n"; -} - -// Function to initialize the puzzle -void initializePuzzle() { - if (isVaultClosed()) { - puzzleState = STATE_RESET; - currentLevel = 1; // Start at level 1 - std::cout << "Puzzle initialized. Starting at level " << currentLevel << ".\n"; - displayCode(currentLevel); // Show the first code - } else { - std::cout << "Vault door is open. Please close the door to start the puzzle.\n"; - } -} - -// Function to lock the vault -void lockVault() { - std::cout << "Vault locked.\n"; -} - -// Function to unlock the vault -void unlockVault() { - std::cout << "Vault unlocked!\n"; -} - -// Function to simulate the buzzer sound -void playErrorSound() { - std::cout << "Playing error sound.\n"; -} - -// Function to simulate blinking the 7-segment display -void blinkDisplay() { - std::cout << "7-segment display is blinking to indicate an error.\n"; -} - -// Validate the button press for the current level -bool isValidButtonPress(const std::string& button, int level) { - return button == validButtons[level - 1]; -} - -// Function to update the state of the puzzle based on the current level -void updateStateAfterButtonPress(bool validPress) { - if (validPress) { - if (currentLevel >= TOTAL_LEVELS) { - puzzleState = STATE_SOLVED; - unlockVault(); - } else { - puzzleState = STATE_PLAYING; - displayCode(currentLevel); - } - } else { - puzzleState = STATE_ERROR; - playErrorSound(); - blinkDisplay(); - lockVault(); - currentLevel = 1; // Reset to level 1 - displayCode(currentLevel); - } - sendI2CUpdate(puzzleState); // Notify main controller of the state change -} - -int main() { - initializePuzzle(); - - std::string buttonInput; - - while (puzzleState != STATE_SOLVED) { - std::cout << "Enter the button pressed for level " << currentLevel << " (format Xn, e.g., A3): "; - std::getline(std::cin, buttonInput); - - if (!buttonInput.empty() && isValidButtonPress(buttonInput, currentLevel)) { - currentLevel++; - if (currentLevel > TOTAL_LEVELS) { - puzzleState = STATE_SOLVED; - unlockVault(); - std::cout << "The puzzle is solved and the vault is open!\n"; - } else { - displayCode(currentLevel); - } - } else { - playErrorSound(); - blinkDisplay(); - lockVault(); - puzzleState = STATE_RESET; - currentLevel = 1; - displayCode(currentLevel); - } - sendI2CUpdate(puzzleState); - } - - return 0; -} -- cgit v1.2.3