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-rw-r--r--puzzle/vault/console-vaultpuzzle/vault.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/puzzle/vault/console-vaultpuzzle/vault.cpp b/puzzle/vault/console-vaultpuzzle/vault.cpp
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+++ b/puzzle/vault/console-vaultpuzzle/vault.cpp
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+#include <iostream>
+#include <string>
+#include <array>
+
+// Definitions for puzzle requirements
+constexpr int TOTAL_LEVELS = 5;
+
+// Enumeration for the states of the puzzle
+enum PuzzleState {
+ STATE_UNINITIALIZED,
+ STATE_RESET,
+ STATE_PLAYING,
+ STATE_SOLVED,
+ STATE_ERROR
+};
+
+// This array maps each level to the correct button press
+const std::array<std::string, TOTAL_LEVELS> validButtons = {"A3", "F1", "U4", "C2", "L1"};
+
+PuzzleState puzzleState = STATE_UNINITIALIZED;
+int currentLevel = 0;
+
+// Function prototypes
+void displayCode(int level);
+void sendI2CUpdate(PuzzleState state);
+
+// Simulate sending an I2C update
+void sendI2CUpdate(PuzzleState state) {
+ std::cout << "Sending state " << state << " to main controller via I2C.\n";
+}
+
+// Simulate checking if the vault door is closed
+bool isVaultClosed() {
+ return true; // Return true if the door sensor indicates closed
+}
+
+// Function to display a code on the 7-segment display
+void displayCode(int level) {
+ std::cout << "Displaying code for level " << level << " on the 7-segment display.\n";
+}
+
+// Function to initialize the puzzle
+void initializePuzzle() {
+ if (isVaultClosed()) {
+ puzzleState = STATE_RESET;
+ currentLevel = 1; // Start at level 1
+ std::cout << "Puzzle initialized. Starting at level " << currentLevel << ".\n";
+ displayCode(currentLevel); // Show the first code
+ } else {
+ std::cout << "Vault door is open. Please close the door to start the puzzle.\n";
+ }
+}
+
+// Function to lock the vault
+void lockVault() {
+ std::cout << "Vault locked.\n";
+}
+
+// Function to unlock the vault
+void unlockVault() {
+ std::cout << "Vault unlocked!\n";
+}
+
+// Function to simulate the buzzer sound
+void playErrorSound() {
+ std::cout << "Playing error sound.\n";
+}
+
+// Function to simulate blinking the 7-segment display
+void blinkDisplay() {
+ std::cout << "7-segment display is blinking to indicate an error.\n";
+}
+
+// Validate the button press for the current level
+bool isValidButtonPress(const std::string& button, int level) {
+ return button == validButtons[level - 1];
+}
+
+// Function to update the state of the puzzle based on the current level
+void updateStateAfterButtonPress(bool validPress) {
+ if (validPress) {
+ if (currentLevel >= TOTAL_LEVELS) {
+ puzzleState = STATE_SOLVED;
+ unlockVault();
+ } else {
+ puzzleState = STATE_PLAYING;
+ displayCode(currentLevel);
+ }
+ } else {
+ puzzleState = STATE_ERROR;
+ playErrorSound();
+ blinkDisplay();
+ lockVault();
+ currentLevel = 1; // Reset to level 1
+ displayCode(currentLevel);
+ }
+ sendI2CUpdate(puzzleState); // Notify main controller of the state change
+}
+
+int main() {
+ initializePuzzle();
+
+ std::string buttonInput;
+
+ while (puzzleState != STATE_SOLVED) {
+ std::cout << "Enter the button pressed for level " << currentLevel << " (format Xn, e.g., A3): ";
+ std::getline(std::cin, buttonInput);
+
+ if (!buttonInput.empty() && isValidButtonPress(buttonInput, currentLevel)) {
+ currentLevel++;
+ if (currentLevel > TOTAL_LEVELS) {
+ puzzleState = STATE_SOLVED;
+ unlockVault();
+ std::cout << "The puzzle is solved and the vault is open!\n";
+ } else {
+ displayCode(currentLevel);
+ }
+ } else {
+ playErrorSound();
+ blinkDisplay();
+ lockVault();
+ puzzleState = STATE_RESET;
+ currentLevel = 1;
+ displayCode(currentLevel);
+ }
+ sendI2CUpdate(puzzleState);
+ }
+
+ return 0;
+}