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Diffstat (limited to 'puzzle/neo/console-neopuzzle/neo.cpp')
-rw-r--r-- | puzzle/neo/console-neopuzzle/neo.cpp | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/puzzle/neo/console-neopuzzle/neo.cpp b/puzzle/neo/console-neopuzzle/neo.cpp deleted file mode 100644 index 56d90f7..0000000 --- a/puzzle/neo/console-neopuzzle/neo.cpp +++ /dev/null @@ -1,100 +0,0 @@ -#include <iostream> -#include <array> - -#define MATRIX_SIZE 8 - -enum NeoState { - NEO_UNINITIALIZED, - NEO_PLAYING, - NEO_SOLVED -}; - -// Simulate the 8x8 LED matrix with a 2D array -std::array<std::array<bool, MATRIX_SIZE>, MATRIX_SIZE> neoMatrix; - -NeoState neoState = NEO_UNINITIALIZED; - -// Helper function to toggle LEDs if within bounds -void toggleIfValid(int x, int y) { - if (x >= 0 && x < MATRIX_SIZE && y >= 0 && y < MATRIX_SIZE) { - neoMatrix[x][y] = !neoMatrix[x][y]; - } -} - -void initializeNeoMatrix() { - // The initial pattern from the Appendix A example (assuming red is 'true'/on and white is 'false'/off) - std::array<std::array<bool, MATRIX_SIZE>, MATRIX_SIZE> initialPattern = {{ - {false, true, false, true, false, true, false, true}, - {true, false, true, false, true, false, true, false}, - {false, true, false, true, false, true, false, true}, - {true, false, true, false, true, false, true, false}, - {false, true, false, true, false, true, false, true}, - {true, false, true, false, true, false, true, false}, - {false, true, false, true, false, true, false, true}, - {true, false, true, false, true, false, true, false} - }}; - - for (int i = 0; i < MATRIX_SIZE; i++) { - for (int j = 0; j < MATRIX_SIZE; j++) { - neoMatrix[i][j] = initialPattern[i][j]; - } - } - - neoState = NEO_PLAYING; -} - - -void printNeoMatrix() { - // Print the matrix state to the console - for (int i = 0; i < MATRIX_SIZE; i++) { - for (int j = 0; j < MATRIX_SIZE; j++) { - std::cout << (neoMatrix[i][j] ? 1 : 0) << " "; - } - std::cout << std::endl; - } -} - -void toggleAdjacentLEDs(int x, int y) { - // Toggle the LED at (x, y) and adjacent LEDs - toggleIfValid(x, y); // Center - toggleIfValid(x - 1, y); // Up - toggleIfValid(x + 1, y); // Down - toggleIfValid(x, y - 1); // Left - toggleIfValid(x, y + 1); // Right -} - - -bool isNeoPuzzleSolved() { - for (int i = 0; i < MATRIX_SIZE; i++) { - for (int j = 0; j < MATRIX_SIZE; j++) { - if (neoMatrix[i][j]) return false; // If any LED is on, puzzle is not solved - } - } - return true; -} - -/// Integration needed -int main() { - initializeNeoMatrix(); - printNeoMatrix(); - - while (neoState != NEO_SOLVED) { - int x, y; - std::cout << "Enter the coordinates of the button pressed (x y): "; - std::cin >> x >> y; - - if (x >= 0 && x < MATRIX_SIZE && y >= 0 && y < MATRIX_SIZE) { - toggleAdjacentLEDs(x, y); - printNeoMatrix(); - - if (isNeoPuzzleSolved()) { - neoState = NEO_SOLVED; - std::cout << "The NeoTrellis puzzle is solved!\n"; - } - } else { - std::cout << "Invalid coordinates. Please enter values between 0 and " << MATRIX_SIZE - 1 << ".\n"; - } - } - - return 0; -} |