diff options
Diffstat (limited to 'main')
-rw-r--r-- | main/puzzle/vault/vault.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/main/puzzle/vault/vault.cpp b/main/puzzle/vault/vault.cpp new file mode 100644 index 0000000..3566b3e --- /dev/null +++ b/main/puzzle/vault/vault.cpp @@ -0,0 +1,130 @@ +#include <iostream> +#include <string> +#include <array> + +// Definitions for puzzle requirements +constexpr int TOTAL_LEVELS = 5; + +// Enumeration for the states of the puzzle +enum PuzzleState { + STATE_UNINITIALIZED, + STATE_RESET, + STATE_PLAYING, + STATE_SOLVED, + STATE_ERROR +}; + +// This array maps each level to the correct button press +const std::array<std::string, TOTAL_LEVELS> validButtons = {"A3", "F1", "U4", "C2", "L1"}; + +PuzzleState puzzleState = STATE_UNINITIALIZED; +int currentLevel = 0; + +// Function prototypes +void displayCode(int level); +void sendI2CUpdate(PuzzleState state); + +// Simulate sending an I2C update +void sendI2CUpdate(PuzzleState state) { + std::cout << "Sending state " << state << " to main controller via I2C.\n"; +} + +// Simulate checking if the vault door is closed +bool isVaultClosed() { + return true; // Return true if the door sensor indicates closed +} + +// Function to display a code on the 7-segment display +void displayCode(int level) { + std::cout << "Displaying code for level " << level << " on the 7-segment display.\n"; +} + +// Function to initialize the puzzle +void initializePuzzle() { + if (isVaultClosed()) { + puzzleState = STATE_RESET; + currentLevel = 1; // Start at level 1 + std::cout << "Puzzle initialized. Starting at level " << currentLevel << ".\n"; + displayCode(currentLevel); // Show the first code + } else { + std::cout << "Vault door is open. Please close the door to start the puzzle.\n"; + } +} + +// Function to lock the vault +void lockVault() { + std::cout << "Vault locked.\n"; +} + +// Function to unlock the vault +void unlockVault() { + std::cout << "Vault unlocked!\n"; +} + +// Function to simulate the buzzer sound +void playErrorSound() { + std::cout << "Playing error sound.\n"; +} + +// Function to simulate blinking the 7-segment display +void blinkDisplay() { + std::cout << "7-segment display is blinking to indicate an error.\n"; +} + +// Validate the button press for the current level +bool isValidButtonPress(const std::string& button, int level) { + return button == validButtons[level - 1]; +} + +// Function to update the state of the puzzle based on the current level +void updateStateAfterButtonPress(bool validPress) { + if (validPress) { + if (currentLevel >= TOTAL_LEVELS) { + puzzleState = STATE_SOLVED; + unlockVault(); + } else { + puzzleState = STATE_PLAYING; + displayCode(currentLevel); + } + } else { + puzzleState = STATE_ERROR; + playErrorSound(); + blinkDisplay(); + lockVault(); + currentLevel = 1; // Reset to level 1 + displayCode(currentLevel); + } + sendI2CUpdate(puzzleState); // Notify main controller of the state change +} + +int main() { + initializePuzzle(); + + std::string buttonInput; + + while (puzzleState != STATE_SOLVED) { + std::cout << "Enter the button pressed for level " << currentLevel << " (format Xn, e.g., A3): "; + std::getline(std::cin, buttonInput); + + if (!buttonInput.empty() && isValidButtonPress(buttonInput, currentLevel)) { + currentLevel++; + if (currentLevel > TOTAL_LEVELS) { + puzzleState = STATE_SOLVED; + unlockVault(); + std::cout << "The puzzle is solved and the vault is open!\n"; + } else { + displayCode(currentLevel); + } + } else { + playErrorSound(); + blinkDisplay(); + lockVault(); + puzzleState = STATE_RESET; + currentLevel = 1; + displayCode(currentLevel); + } + sendI2CUpdate(puzzleState); + } + + return 0; +} |