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-rw-r--r--main/puzzle/vault/vault.cpp130
1 files changed, 0 insertions, 130 deletions
diff --git a/main/puzzle/vault/vault.cpp b/main/puzzle/vault/vault.cpp
deleted file mode 100644
index 3566b3e..0000000
--- a/main/puzzle/vault/vault.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-#include <iostream>
-#include <string>
-#include <array>
-
-// Definitions for puzzle requirements
-constexpr int TOTAL_LEVELS = 5;
-
-// Enumeration for the states of the puzzle
-enum PuzzleState {
- STATE_UNINITIALIZED,
- STATE_RESET,
- STATE_PLAYING,
- STATE_SOLVED,
- STATE_ERROR
-};
-
-// This array maps each level to the correct button press
-const std::array<std::string, TOTAL_LEVELS> validButtons = {"A3", "F1", "U4", "C2", "L1"};
-
-PuzzleState puzzleState = STATE_UNINITIALIZED;
-int currentLevel = 0;
-
-// Function prototypes
-void displayCode(int level);
-void sendI2CUpdate(PuzzleState state);
-
-// Simulate sending an I2C update
-void sendI2CUpdate(PuzzleState state) {
- std::cout << "Sending state " << state << " to main controller via I2C.\n";
-}
-
-// Simulate checking if the vault door is closed
-bool isVaultClosed() {
- return true; // Return true if the door sensor indicates closed
-}
-
-// Function to display a code on the 7-segment display
-void displayCode(int level) {
- std::cout << "Displaying code for level " << level << " on the 7-segment display.\n";
-}
-
-// Function to initialize the puzzle
-void initializePuzzle() {
- if (isVaultClosed()) {
- puzzleState = STATE_RESET;
- currentLevel = 1; // Start at level 1
- std::cout << "Puzzle initialized. Starting at level " << currentLevel << ".\n";
- displayCode(currentLevel); // Show the first code
- } else {
- std::cout << "Vault door is open. Please close the door to start the puzzle.\n";
- }
-}
-
-// Function to lock the vault
-void lockVault() {
- std::cout << "Vault locked.\n";
-}
-
-// Function to unlock the vault
-void unlockVault() {
- std::cout << "Vault unlocked!\n";
-}
-
-// Function to simulate the buzzer sound
-void playErrorSound() {
- std::cout << "Playing error sound.\n";
-}
-
-// Function to simulate blinking the 7-segment display
-void blinkDisplay() {
- std::cout << "7-segment display is blinking to indicate an error.\n";
-}
-
-// Validate the button press for the current level
-bool isValidButtonPress(const std::string& button, int level) {
- return button == validButtons[level - 1];
-}
-
-// Function to update the state of the puzzle based on the current level
-void updateStateAfterButtonPress(bool validPress) {
- if (validPress) {
- if (currentLevel >= TOTAL_LEVELS) {
- puzzleState = STATE_SOLVED;
- unlockVault();
- } else {
- puzzleState = STATE_PLAYING;
- displayCode(currentLevel);
- }
- } else {
- puzzleState = STATE_ERROR;
- playErrorSound();
- blinkDisplay();
- lockVault();
- currentLevel = 1; // Reset to level 1
- displayCode(currentLevel);
- }
- sendI2CUpdate(puzzleState); // Notify main controller of the state change
-}
-
-int main() {
- initializePuzzle();
-
- std::string buttonInput;
-
- while (puzzleState != STATE_SOLVED) {
- std::cout << "Enter the button pressed for level " << currentLevel << " (format Xn, e.g., A3): ";
- std::getline(std::cin, buttonInput);
-
- if (!buttonInput.empty() && isValidButtonPress(buttonInput, currentLevel)) {
- currentLevel++;
- if (currentLevel > TOTAL_LEVELS) {
- puzzleState = STATE_SOLVED;
- unlockVault();
- std::cout << "The puzzle is solved and the vault is open!\n";
- } else {
- displayCode(currentLevel);
- }
- } else {
- playErrorSound();
- blinkDisplay();
- lockVault();
- puzzleState = STATE_RESET;
- currentLevel = 1;
- displayCode(currentLevel);
- }
- sendI2CUpdate(puzzleState);
- }
-
- return 0;
-}