diff options
Diffstat (limited to 'main/puzzle/fsm')
-rw-r--r-- | main/puzzle/fsm/FSM.cpp | 3 | ||||
-rw-r--r-- | main/puzzle/fsm/FSM.h | 50 | ||||
-rw-r--r-- | main/puzzle/fsm/FSM.hpp | 68 | ||||
-rw-r--r-- | main/puzzle/fsm/IBehaviouralState.hpp | 25 |
4 files changed, 0 insertions, 146 deletions
diff --git a/main/puzzle/fsm/FSM.cpp b/main/puzzle/fsm/FSM.cpp deleted file mode 100644 index fad7fb3..0000000 --- a/main/puzzle/fsm/FSM.cpp +++ /dev/null @@ -1,3 +0,0 @@ -#include "FSM.h" - -#include "IBehaviouralState.hpp"
\ No newline at end of file diff --git a/main/puzzle/fsm/FSM.h b/main/puzzle/fsm/FSM.h deleted file mode 100644 index 792a44f..0000000 --- a/main/puzzle/fsm/FSM.h +++ /dev/null @@ -1,50 +0,0 @@ -#ifndef _FSM_H_ -#define _FSM_H_ - -#include <map> -#include <memory> - -#include "IBehaviouralState.hpp" - -/// <summary> -/// -/// </summary> -/// <typeparam name="TState">IBehaviouralState is the only accepted -/// class.</typeparam> -template <class TState> class FSM { -public: - template <class... TPState> FSM(TPState &...args) { - int i = 0; - - ((void)_states.emplace(i++, args), ...); - } - - /// <summary> - /// Implement with FSM::act() - /// </summary> - void act(); - - /// <summary> - /// Used to check current state. - /// </summary> - /// <returns>Current state.</returns> - std::shared_ptr<TState> &get_state() { return _currentState; } - - /// <summary> - /// Used to get all states. - /// </summary> - /// <returns>Current states.</returns> - std::map<int, std::shared_ptr<TState>> get_states(); - - /// <summary> - /// Sets current state, calls appropiate functions. - /// </summary> - /// <param name="">State to transition into.</param> - void set_state(std::shared_ptr<TState>); - -private: - std::map<int, std::shared_ptr<TState>> _states; - std::shared_ptr<TState> _currentState; -}; - -#endif // _FSM_H_
\ No newline at end of file diff --git a/main/puzzle/fsm/FSM.hpp b/main/puzzle/fsm/FSM.hpp deleted file mode 100644 index c86ed80..0000000 --- a/main/puzzle/fsm/FSM.hpp +++ /dev/null @@ -1,68 +0,0 @@ -#ifndef _FSM_HPP_ -#define _FSM_HPP_ - -#include "FSM.h" - -#include <iostream> - -/// <summary> -/// This is a generic update method, unknown classes are not supported. -/// </summary> -/// <typeparam name="TState">IBehaviouralState is the only accepted -/// class.</typeparam> -template <class TState> void FSM<TState>::act() { - // No implementation for unknown class. - std::cout << "No implementation for unknown class" << std::endl; -} -// -///// <summary> -///// Calls the IBehaviouralState act method. -///// </summary> -///// <typeparam name="TState">IBehaviouralState is the only accepted -/// class.</typeparam> -template <> inline void FSM<IBehaviouralState>::act() { _currentState->act(); } - -/// <summary> -/// This is a generic return of the type. -/// </summary> -/// <typeparam name="TState">Any class type works with this return.</typeparam> -/// <returns>The current IBehaviouralState map.</returns> -template <class TState> -std::map<int, std::shared_ptr<TState>> FSM<TState>::get_states() { - return _states; -} - -///// <summary> -///// State transitioning from current state to newState. -///// Calls Exit on the current state and Enter on the new state. -///// </summary> -///// <typeparam name="TState">IBehaviouralState is the only accepted -/// class.</typeparam> -///// <param name="newState">New state to transition into.</param> -template <> -inline void -FSM<IBehaviouralState>::set_state(std::shared_ptr<IBehaviouralState> newState) { - // We can guarantee all statemachines are based on IBehaviouralState - if (_currentState != nullptr) - _currentState->exit(); - - _currentState = nullptr; - _currentState = newState; - _currentState->enter(); -} - -/// <summary> -/// State transitioning from current state to newState. -/// Calls Exit on the current state and Enter on the new state. -/// </summary> -/// <typeparam name="TState">IBehaviouralState is the only accepted -/// class.</typeparam> <param name="newState">New state to transition -/// into.</param> -template <class TState> -void FSM<TState>::set_state(std::shared_ptr<TState> newState) { - // We can guarantee all statemachines are based on IBehaviouralState - // No implementation for an unknown state change class. - std::cout << "No implementation for unknown state change class" << std::endl; -} - -#endif // _FSM_HPP_
\ No newline at end of file diff --git a/main/puzzle/fsm/IBehaviouralState.hpp b/main/puzzle/fsm/IBehaviouralState.hpp deleted file mode 100644 index c41fef3..0000000 --- a/main/puzzle/fsm/IBehaviouralState.hpp +++ /dev/null @@ -1,25 +0,0 @@ -#ifndef _FSM_IBEHAVIOURALSTATE_HPP_ -#define _FSM_IBEHAVIOURALSTATE_HPP_ - -/// <summary> -/// Sub class used to define methods implemented by behavioural specific states. -/// </summary> -class IBehaviouralState { -public: - /// <summary> - /// Enters the current state. Used for setup. - /// </summary> - virtual void enter() = 0; - - /// <summary> - /// Updates the current state, used for physics, etc. - /// </summary> - virtual void act() = 0; - - /// <summary> - /// Exits the state, used for cleanup. - /// </summary> - virtual void exit() = 0; -}; - -#endif // _FSM_IBEHAVIOURALSTATE_HPP_
\ No newline at end of file |