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-rw-r--r--main/puzzle/fsm/FSM.h50
1 files changed, 0 insertions, 50 deletions
diff --git a/main/puzzle/fsm/FSM.h b/main/puzzle/fsm/FSM.h
deleted file mode 100644
index 792a44f..0000000
--- a/main/puzzle/fsm/FSM.h
+++ /dev/null
@@ -1,50 +0,0 @@
-#ifndef _FSM_H_
-#define _FSM_H_
-
-#include <map>
-#include <memory>
-
-#include "IBehaviouralState.hpp"
-
-/// <summary>
-///
-/// </summary>
-/// <typeparam name="TState">IBehaviouralState is the only accepted
-/// class.</typeparam>
-template <class TState> class FSM {
-public:
- template <class... TPState> FSM(TPState &...args) {
- int i = 0;
-
- ((void)_states.emplace(i++, args), ...);
- }
-
- /// <summary>
- /// Implement with FSM::act()
- /// </summary>
- void act();
-
- /// <summary>
- /// Used to check current state.
- /// </summary>
- /// <returns>Current state.</returns>
- std::shared_ptr<TState> &get_state() { return _currentState; }
-
- /// <summary>
- /// Used to get all states.
- /// </summary>
- /// <returns>Current states.</returns>
- std::map<int, std::shared_ptr<TState>> get_states();
-
- /// <summary>
- /// Sets current state, calls appropiate functions.
- /// </summary>
- /// <param name="">State to transition into.</param>
- void set_state(std::shared_ptr<TState>);
-
-private:
- std::map<int, std::shared_ptr<TState>> _states;
- std::shared_ptr<TState> _currentState;
-};
-
-#endif // _FSM_H_ \ No newline at end of file