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-rw-r--r-- | docs/handover.adoc | 90 | ||||
-rw-r--r-- | docs/share/glossary.adoc | 4 |
2 files changed, 92 insertions, 2 deletions
diff --git a/docs/handover.adoc b/docs/handover.adoc index 86ae3ad..a3fd880 100644 --- a/docs/handover.adoc +++ b/docs/handover.adoc @@ -107,3 +107,93 @@ removal or transfer of these files. include::share/footer.adoc[] + +:document: Handover +include::share/meta.adoc[] + +== A Note Before Reading +The team of year 2023-2024 consisted of only software students, meaning no +hardware was developed in this year. We were tasked with simplifying the +software to the point where it would only have to be ported into the new hardware, +which was designed in the year 2022-2023. The goal of this year would be to create +a software framework which can be used to implement new puzzles and to make the +development process of these puzzles easier. + +At the moment of writing, the documentation of previous years can be found at the +following link: 'https://media.pipeframe.xyz/puzzlebox'. + +== Project State +The current project state is as follows: No new hardware has been designed +or developed this year. The software was completely revised, now consisting of a +a puzzle bus driver, a main controller, a simple CLI application, and two puzzle +modules. Namely the puzzle modules 'Vault' and 'Neotrellis', both using an arduino +as the controller. The main controller (a RPI Pico W) can interact with the +different puzzle modules using an I^2^C bus. The I^2^C bus has been configured to +be a multi-master I^2^C bus. allowing the puzzle modules and the main controller +to send and recieve messages on their own. The main controller is able to find +new puzzle modules on startup, and does not check for new modules afterwards. A +simple CLI application has been developed, which can communicate with the main +controller through a tcp connection and simple commands. + +In short: A puzzle bus driver has been implemented, to allow for communication +between the main controller and the puzzle modules. A CLI application was developed +which connects with the main controller to monitor/edit the gamestate. And the +software for the puzzle modules 'Vault' and 'Neotrellis' is in the product state. + +The hardware design can be derived from the year 2022-2023, and you can derive the +game rules from the year 2020-2021. + +== Challenges +There were a multitude of different challenges we had to face before getting to a +working product. Most of these have been documented here, and it is highly recommended +to have a look at this before development. + +=== Misconceptions +Make sure to know what you are developing and do some research beforehand, to make +sure you have the complete picture about what you are using. Sounds stupid, but it +happened for multiple project attempts, and cause time-loss. This also includes +documentation of previous years: go through the documentation and verify it on the +lowest possible level for the same reason as previously mentioned. + +=== I^2^C +I^2^C is easy to implement but also easy to underestimate, this project requires a +multi-master structure as communication is otherwise too complicated compared to +other means of communication. + +For I^2^C on hardware level: make sure to use pull-up resistors, 2k2 if bus is on +100khz, as it is otherwise impossible to use I^2^C due to incorrect messages. This +is also recommended for controllers which are connected to the I^2^C bus. Make sure +to use I^2^C arbitration to check if the bus is not busy when writing to it, as +this will result in complictions in the communication. + +The RPI Pico W (RP2040) does not support multi-master to the point of being able to +receive messages from other multi-masters as a slave while being configured as master. +Everything else about the I^2^C bus works, but due to this limitation a workaround has +been implemented to be able to continue using the RPI Pico W. Under ideal circumstances +a different controller could be found which does support this, but one was not found at +the time of writing. To simplify; a controller is needed which supports multi-master +while being able to be addressed as a slave-type controller. + +=== Available Hardware/SDKs +When choosing or using specific chips/sdks make sure it is available for (at least) +a few years. This makes it easier for the next project team to use the same chips/sdks +instead of having to find new ones because the previous project team did not think about +this possibility. This also includes having enough sdks for multiple people to program +using the same setup, eg. the RPI Pico W requires another RPI Pico W to be debugged. +Effectively requiring the project team to have at least 4 RPI Pico Ws to be able to develop +in the same environment (if there are 2 software students). + +=== Arduino +Allocating memory using 'realloc' on arduino is not possible, which also denies usage of +the 'mpack_writer_init_growable' + +== Imperatives +* Start creating prototypes as fast as possible, this benefits the project in the long run, +as you have already shown that certain parts of the project are already working and only +need to be integrated. +* The Atmega328P-chip is sufficient for the puzzle modules as it has enough IO and I^2^C +connectivity possibilities. +* The RPI Pico W has programmable IO modules, making it possible to create an I^2^C driver +that allows multi-master communication while still being addressable as a slave. + +include::share/footer.adoc[] diff --git a/docs/share/glossary.adoc b/docs/share/glossary.adoc index 871a8e9..14c0374 100644 --- a/docs/share/glossary.adoc +++ b/docs/share/glossary.adoc @@ -5,6 +5,6 @@ RPI:: Raspberry Pi Main board:: The main board is the PCB on the bottom of the puzzle box, this communicates with the puzzles and the bomb Puzzle box hub:: The puzzle box hub communicates with the puzzle box and the bomb, as well as helps with configuring them -SID:: security identifiers -game operator:: person who organizes a puzzle box play session +SID:: Security identifiers +game operator:: Person who organizes a puzzle box play session |