diff options
| -rw-r--r-- | client/sock.cpp | 2 | ||||
| -rw-r--r-- | docs/handover.adoc | 90 | ||||
| -rw-r--r-- | docs/share/glossary.adoc | 4 | ||||
| -rw-r--r-- | main/i2c.c | 1 | ||||
| -rw-r--r-- | main/i2c.h | 2 | ||||
| -rw-r--r-- | main/main.c | 7 | ||||
| -rw-r--r-- | main/sock.c | 24 | 
7 files changed, 117 insertions, 13 deletions
| diff --git a/client/sock.cpp b/client/sock.cpp index 95a3685..3490586 100644 --- a/client/sock.cpp +++ b/client/sock.cpp @@ -79,6 +79,8 @@ void PBSocket::sock_task() {  		char buf[80];  		ssize_t bytes = read(_fd, buf, sizeof(buf)); +		rl_printf("%.*s", bytes, buf); +		continue;  		if (bytes == -1) {  			rl_printf("error: %s (%d)\n", strerror(errno), errno);  			break; diff --git a/docs/handover.adoc b/docs/handover.adoc index 86ae3ad..a3fd880 100644 --- a/docs/handover.adoc +++ b/docs/handover.adoc @@ -107,3 +107,93 @@ removal or transfer of these files.  include::share/footer.adoc[] + +:document: Handover +include::share/meta.adoc[] + +== A Note Before Reading +The team of year 2023-2024 consisted of only software students, meaning no  +hardware was developed in this year. We were tasked with simplifying the  +software to the point where it would only have to be ported into the new hardware, +which was designed in the year 2022-2023. The goal of this year would be to create +a software framework which can be used to implement new puzzles and to make the  +development process of these puzzles easier.  + +At the moment of writing, the documentation of previous years can be found at the  +following link: 'https://media.pipeframe.xyz/puzzlebox'. + +== Project State +The current project state is as follows: No new hardware has been designed  +or developed this year. The software was completely revised, now consisting of a  +a puzzle bus driver, a main controller, a simple CLI application, and two puzzle  +modules. Namely the puzzle modules 'Vault' and 'Neotrellis', both using an arduino  +as the controller. The main controller (a RPI Pico W) can interact with the  +different puzzle modules using an I^2^C bus. The I^2^C bus has been configured to  +be a multi-master I^2^C bus. allowing the puzzle modules and the main controller  +to send and recieve messages on their own. The main controller is able to find  +new puzzle modules on startup, and does not check for new modules afterwards. A  +simple CLI application has been developed, which can communicate with the main  +controller through a tcp connection and simple commands.  + +In short: A puzzle bus driver has been implemented, to allow for communication  +between the main controller and the puzzle modules. A CLI application was developed  +which connects with the main controller to monitor/edit the gamestate. And the  +software for the puzzle modules 'Vault' and 'Neotrellis' is in the product state. + +The hardware design can be derived from the year 2022-2023, and you can derive the  +game rules from the year 2020-2021.  + +== Challenges +There were a multitude of different challenges we had to face before getting to a  +working product. Most of these have been documented here, and it is highly recommended  +to have a look at this before development. + +=== Misconceptions +Make sure to know what you are developing and do some research beforehand, to make  +sure you have the complete picture about what you are using. Sounds stupid, but it  +happened for multiple project attempts, and cause time-loss. This also includes  +documentation of previous years: go through the documentation and verify it on the  +lowest possible level for the same reason as previously mentioned.  + +=== I^2^C +I^2^C is easy to implement but also easy to underestimate, this project requires a  +multi-master structure as communication is otherwise too complicated compared to  +other means of communication. + +For I^2^C on hardware level: make sure to use pull-up resistors, 2k2 if bus is on  +100khz, as it is otherwise impossible to use I^2^C due to incorrect messages. This  +is also recommended for controllers which are connected to the I^2^C bus. Make sure  +to use I^2^C arbitration to check if the bus is not busy when writing to it, as  +this will result in complictions in the communication.  + +The RPI Pico W (RP2040) does not support multi-master to the point of being able to  +receive messages from other multi-masters as a slave while being configured as master.  +Everything else about the I^2^C bus works, but due to this limitation a workaround has  +been implemented to be able to continue using the RPI Pico W. Under ideal circumstances  +a different controller could be found which does support this, but one was not found at  +the time of writing. To simplify; a controller is needed which supports multi-master  +while being able to be addressed as a slave-type controller. + +=== Available Hardware/SDKs +When choosing or using specific chips/sdks make sure it is available for (at least)  +a few years. This makes it easier for the next project team to use the same chips/sdks +instead of having to find new ones because the previous project team did not think about  +this possibility. This also includes having enough sdks for multiple people to program  +using the same setup, eg. the RPI Pico W requires another RPI Pico W to be debugged.  +Effectively requiring the project team to have at least 4 RPI Pico Ws to be able to develop  +in the same environment (if there are 2 software students). + +=== Arduino +Allocating memory using 'realloc' on arduino is not possible, which also denies usage of  +the 'mpack_writer_init_growable' + +== Imperatives +* Start creating prototypes as fast as possible, this benefits the project in the long run,  +as you have already shown that certain parts of the project are already working and only  +need to be integrated. +* The Atmega328P-chip is sufficient for the puzzle modules as it has enough IO and I^2^C  +connectivity possibilities. +* The RPI Pico W has programmable IO modules, making it possible to create an I^2^C driver  +that allows multi-master communication while still being addressable as a slave. + +include::share/footer.adoc[] diff --git a/docs/share/glossary.adoc b/docs/share/glossary.adoc index 871a8e9..14c0374 100644 --- a/docs/share/glossary.adoc +++ b/docs/share/glossary.adoc @@ -5,6 +5,6 @@  RPI:: Raspberry Pi  Main board:: The main board is the PCB on the bottom of the puzzle box, this communicates with the puzzles and the bomb  Puzzle box hub:: The puzzle box hub communicates with the puzzle box and the bomb, as well as helps with configuring them -SID:: security identifiers -game operator:: person who organizes a puzzle box play session +SID:: Security identifiers +game operator:: Person who organizes a puzzle box play session @@ -3,6 +3,7 @@  #include <stdio.h>  #include <stddef.h>  #include <stdint.h> +#include <string.h>  #include <pico/stdlib.h>  #include <hardware/i2c.h> @@ -1,7 +1,9 @@  #pragma once  // https://github.com/raspberrypi/pico-examples/tree/master/i2c +// https://www.raspberrypi.com/documentation/microcontrollers/raspberry-pi-pico.html  #define MAX_SLAVES 10 +#define MAX_TIMEOUT_TIME 50 //ms  //! looking for slave addresses and requesting updates  void bus_task(); diff --git a/main/main.c b/main/main.c index 1c615fc..7c1bb6a 100644 --- a/main/main.c +++ b/main/main.c @@ -6,5 +6,12 @@  int main() {  	init();  	vTaskStartScheduler(); + +	while(1) { +		// we should have never gotten here +		printf("Why are we here?!\n"); +	} + +	return 0;  } diff --git a/main/sock.c b/main/sock.c index 6a5ff72..5d75e8f 100644 --- a/main/sock.c +++ b/main/sock.c @@ -9,7 +9,10 @@  #include "config.h"  #include "i2ctcpv1.h"  #include "sock.h" +#include "i2c.h" +#include <hardware/i2c.h> +extern uint8_t found[MAX_SLAVES];  struct netconn* current_connection = NULL;  i2ctcp_msg_t recv_msg; @@ -35,31 +38,30 @@ void i2c_send(uint16_t addr, const char * data, size_t data_size) {  }  void i2c_recv(uint16_t addr, const char * data, size_t data_size) { -	printf("address: 0x%02x\n", addr); -	printf("data:    \"%.*s\"\n", data_size, data); - -	// send message back -	char reply[] = "Test message back!"; -	i2c_send(0x69, reply, strlen(reply)); -  	// TODO: this function should forward the recieved message onto the puzzle  	// bus instead of printing/replying + +	printf("Addr: %lu, Data: %c, Data_size: %lu\n", addr, data[0], data_size); +	i2c_write_blocking(i2c0, addr, data, data_size, false);  }  void recv_handler(struct netconn* conn, struct netbuf* buf) { -	i2ctcp_read_reset(&recv_msg); +	// i2ctcp_read_reset(&recv_msg);  	do {  		char* data;  		uint16_t len;  		netbuf_data(buf, (void**)&data, &len); +		 +		printf("now scanning the bus!!!!\n"); +		scan_bus(found);  		// continue early if more data is needed to complete message -		if (!i2ctcp_read(&recv_msg, data, len)) continue; +		// if (i2ctcp_read(&recv_msg, data, len) > 0) continue;  		// forward received message to puzzle bus -		i2c_recv(recv_msg.addr, recv_msg.data, recv_msg.length); -		free(recv_msg.data); +		// i2c_recv(recv_msg.addr, recv_msg.data, recv_msg.length); +		// free(recv_msg.data);  	} while (netbuf_next(buf) >= 0);  	netbuf_delete(buf); |