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-rw-r--r--puzzle/spec.adoc158
-rw-r--r--shared/pb/driver.c102
-rw-r--r--shared/pb/driver.h52
-rw-r--r--shared/pb/spec.adoc127
-rw-r--r--shared/pb/types.h20
5 files changed, 279 insertions, 180 deletions
diff --git a/puzzle/spec.adoc b/puzzle/spec.adoc
deleted file mode 100644
index fbd1033..0000000
--- a/puzzle/spec.adoc
+++ /dev/null
@@ -1,158 +0,0 @@
-= Puzzle module specification
-
-This document contains a subset of the puzzle bus protocol specification, and
-is targeted at puzzle module developers. It describes the required
-implementation steps for integrating a new game into the puzzle module
-framework. All constants and types mentioned in this document are defined in a
-C header: link:../shared/puzbus.h[].
-
-== The bus
-
-The puzzle bus carries data over a standard I^2^C bus. Additional details about
-this bus can be found in the link:../docs/design.adoc[Design document]. This
-document only describes the *data* that is sent over the I^2^C bus. Addresses
-also influence the puzzle box's behavior, and are also further explained in the
-Design document.
-
-== Messages
-
-All puzzle bus messages follow the following format:
-
-[%autowidth]
-|===
-| ``pb_cmd_t command`` | ``uint8_t data[]``
-|===
-
-The format of ``data[]`` is determined by the message type. These messages are
-the core of the puzzle bus framework, and follow these rules:
-
-- Only the main controller takes initiative to send messages (i.e. puzzle
- modules wait until they are asked to give information, and do not immediately
- send new information when internal updates occur, etc.)
-- Puzzle modules can only reply to messages sent from the main controller
-- Messages from the main controller to puzzle modules are sent as *I^2^C read*
- commands (even ``PB_CMD_WRITE`` commands)
-- Reponses from the puzzle modules back to the main contorller are sent as
- *I^2^C write* commands
-
-In order to properly integrate with the puzzle module framework, a puzzle
-module must do the following:
-
-- <<sec:cmd-magic,Respond to the 'magic message'>>
-- Keep a global state variable of type ``pb_state_t``
-- <<sec:state-global,Implement the exchange command>>
-- <<sec:state-aux,Implement address 0 for the read and write commands>>
-
-[[sec:cmd-magic]]
-=== Magic
-
-The puzzle module will receive a message of type ``PB_CMD_MAGIC`` with data
-being equal to ``pb_magic_msg``. Upon verifying that the message data indeed
-matches ``pb_magic_msg``, the puzzle module sends back a message of type
-``PB_CMD_MAGIC`` with data ``pb_magic_res``. This concludes the puzzle module
-registration process.
-
-Example C code:
-
-```c
-#include "puzbus.h"
-
-void pb_cmd_magic_handler(const char * data, size_t sz) {
- if (strncmp(buf, pb_magic_msg, sizeof(pb_magic_msg)) != 0) return;
-
- const char res[] = {
- PB_CMD_MAGIC,
- pb_magic_res,
- };
-
- i2c_write(BUSADDR_MAIN, res, sizeof(res));
-}
-
-void i2c_read_handle(uint16_t addr, const char * buf, size_t sz) {
- if (sz < 1) return;
- pb_cmd_t cmd = (pb_cmd_t) buf[0];
-
- // shift buffer pointer to only contain the puzzle bus message data
- buf++; sz--;
-
- if (cmd == PB_CMD_MAGIC) pb_cmd_magic_handler(buf, sz);
-}
-```
-
-[[sec:state-global]]
-=== Global state
-
-Each puzzle module keeps a single 'global state' variable of type
-``pb_state_t`` that represents the abstracted state of the implemented game.
-Games may implement additional state variables, but the global state is
-required for integration with the puzzle framework.
-
-IMPORTANT: Keep in mind that the global state may be overwritten by a game
-operator, which the puzzle module must be able to handle and react to
-accordingly. Writing to state variables is explained further in the section
-about <<sec:state-aux,auxiliary state variables>>.
-
-The main controller periodically informs each puzzle module of the combined
-puzzle box state, and simultaniously requests each module's state back. This
-message has type ``PB_CMD_EXCHANGE``, and the ``data[]`` of this message
-includes a single ``pb_state_t`` representing the combined box state. The
-puzzle module responds to this message with a message of type
-``PB_CMD_EXCHANGE``, where ``data[]`` is the puzzle module's own global state.
-
-Example C code:
-
-```c
-#include "puzbus.h"
-pb_state_t module_state = PB_STATE_NOINIT;
-
-void pb_cmd_exchange_handler(const char * data, size_t sz) {
- if (sz < 1) return;
- pb_state_t main_state = (pb_state_t) data[0];
-
- // printf("main state is now %d\n", main_state);
-
- const char res[] = {
- PB_CMD_EXCHANGE,
- (char) module_state,
- };
-
- i2c_write(BUSADDR_MAIN, res, sizeof(res));
-}
-
-// if (cmd == PB_CMD_EXCHANGE) pb_cmd_exchange_handler(buf, sz);
-// (see above listing)
-```
-
-[[sec:state-aux]]
-=== Auxiliary state
-
-The ``PB_CMD_READ`` command may be used to read game state variables exposed to
-the puzzle bus interface directly. This command has the following format:
-
-[%autowidth]
-|===
-| ``PB_CMD_READ`` | ``uint8_t address``
-|===
-
-Similarly, a ``PB_CMD_WRITE`` command exists for writing to these variables:
-
-[%autowidth]
-|===
-| ``PB_CMD_WRITE`` | ``uint8_t address`` | ``char data[]``
-|===
-
-The format of ``data[]`` is determined by the data type at ``address``. Puzzle
-modules are required to have a <<sec:state-global,global state>> variable, and
-the global state *must* be readable and writeable on address 0. This results in
-``address[0]`` always having a data type of ``pb_state_t``. All other addresses
-are unused by the puzzle module framework, and may be used for implementing
-puzzle-specific functionality.
-
-When a puzzle module receives a ``PB_CMD_READ`` command, it will reply with
-``PB_CMD_WRITE`` to the main controller with the same address, but with
-``data[]`` now filled with the corresponding data at ``address``.
-
-NOTE: The ``PB_CMD_WRITE`` reply must be an *I^2^C write* command to avoid
-being interpreted as a write requests from the puzzle module to the main
-controller.
-
diff --git a/shared/pb/driver.c b/shared/pb/driver.c
index 6b675ca..f43d5c1 100644
--- a/shared/pb/driver.c
+++ b/shared/pb/driver.c
@@ -1,11 +1,29 @@
+#include <memory.h>
+
#include "types.h"
#include "driver.h"
-__weak bool pbdrv_hook_cmd() {
+/** \brief [private] placeholder global state variable */
+static pb_state_t _global_state = PB_GS_NOINIT;
+
+/** \brief [private] main controller global state */
+static pb_state_t _main_state = PB_GS_NOINIT;
+
+__weak pb_state_t pbdrv_hook_mod_state_read() {
+ return _global_state;
+}
+
+__weak void pbdrv_hook_mod_state_write(pb_state_t state) {
+ _global_state = state;
+}
+
+__weak void pbdrv_hook_main_state_update(pb_state_t state) { }
+
+__weak bool pbdrv_hook_cmd(uint16_t i2c_addr, pb_cmd_t cmd, const char * buf, size_t sz) {
return false;
}
-__weak void pbdrv_i2c_recv(uint16_t addr, const char * buf, size_t sz) {
+__weak void pbdrv_i2c_recv(uint16_t i2c_addr, const char * buf, size_t sz) {
if (sz == 0) return;
pb_cmd_t cmd = (enum pb_cmd) buf[0];
@@ -13,19 +31,83 @@ __weak void pbdrv_i2c_recv(uint16_t addr, const char * buf, size_t sz) {
buf++;
sz--;
- // allow user to override command handler while still using this weak
- // function
- if (pbdrv_hook_cmd(cmd, buf, sz)) return;
+ // allow user to implement custom commands
+ if (pbdrv_hook_cmd(i2c_addr, cmd, buf, sz))
+ return;
switch (cmd) {
- case PB_CMD_READ: return pbdrv_handle_read(buf, sz);
- // case PB_CMD_WRITE: return pbdrv_handle_write(buf, sz);
- // case PB_CMD_MAGIC: return pbdrv_handle_magic(buf, sz);
+ case PB_CMD_READ: return pbdrv_handle_read(i2c_addr, buf, sz);
+ case PB_CMD_WRITE: return pbdrv_handle_write(i2c_addr, buf, sz);
+ case PB_CMD_MAGIC: return pbdrv_handle_magic(i2c_addr, buf, sz);
+ case PB_CMD_SEX: return pbdrv_handle_sex(i2c_addr, buf, sz);
+ default: return;
+ }
+}
+
+__weak void pbdrv_handle_read(uint16_t i2c_addr, const char * buf, size_t sz) {
+ if (sz == 0) return;
+ pb_cmd_read_t * cmd = (pb_cmd_read_t *) buf;
+
+ // allow user to addrimplement custom read handlers
+ if (pbdrv_hook_read(i2c_addr, cmd->address))
+ return;
+
+ switch (cmd->address) {
+ case PB_ADDR_GS: {
+ char res[] = {
+ PB_CMD_READ,
+ PB_ADDR_GS,
+ pbdrv_hook_mod_state_read(),
+ };
+ return pbdrv_i2c_send(i2c_addr, res, sizeof(res));
+ }
+ default: return;
+ }
+}
+
+__weak void pbdrv_handle_write(uint16_t i2c_addr, const char * buf, size_t sz) {
+ if (sz < 2) return; // must have address and at least 1 byte data
+ pb_cmd_write_t * cmd = (pb_cmd_write_t *) buf;
+
+ // allow user to implement custom read handlers
+ if (pbdrv_hook_write(i2c_addr, cmd->address, (char *) cmd->data, sz - 1))
+ return;
+
+ switch (cmd->address) {
+ case PB_ADDR_GS:
+ pbdrv_hook_mod_state_write(cmd->data[0]);
+ break;
default: return;
}
}
-__weak void pbdrv_i2c_send(uint16_t addr, const char * buf, size_t sz) {
- return;
+__weak void pbdrv_handle_magic(uint16_t i2c_addr, const char * buf, size_t sz) {
+ if (sz != sizeof(pb_magic_msg)) return;
+ if (memcmp(buf, pb_magic_msg, sizeof(pb_magic_msg)) != 0) return;
+
+ size_t res_size = sizeof(pb_cmd_t) + sizeof(pb_magic_res);
+ char res[res_size];
+ res[0] = PB_CMD_MAGIC;
+ memcpy(res, pb_magic_res, sizeof(pb_magic_res));
+
+ pbdrv_i2c_send(i2c_addr, res, res_size);
+}
+
+__weak void pbdrv_handle_sex(uint16_t i2c_addr, const char * buf, size_t sz) {
+ if (sz == 0) return;
+ pb_cmd_sex_t * cmd = (pb_cmd_sex_t *) buf;
+
+ // send own state
+ char res[] = {
+ PB_CMD_SEX,
+ pbdrv_hook_mod_state_read(),
+ };
+ pbdrv_i2c_send(i2c_addr, res, sizeof(res));
+
+ if (cmd->main_state == _main_state) return;
+ // keep main controller state
+ _main_state = cmd->main_state;
+ // call update if main state changed
+ pbdrv_hook_main_state_update(_main_state);
}
diff --git a/shared/pb/driver.h b/shared/pb/driver.h
index b5b2784..c4e1167 100644
--- a/shared/pb/driver.h
+++ b/shared/pb/driver.h
@@ -1,22 +1,60 @@
#pragma once
+/**
+ * \file puzzle bus driver implementation
+ *
+ * Most \c pbdrv_* functions have a weak implementation, which may be
+ * overwritten by a custom implementation. This allows you to use the default
+ * implementation where possible, and only implement extensions required for
+ * your puzzle module. Please see spec.adoc for more information about how to
+ * use the puzzle bus driver library.
+ */
+
#include <stdint.h>
#include <stddef.h>
#include <stdbool.h>
#include "types.h"
+#ifndef PBDRV_MOD_NAME
+#define PBDRV_MOD_NAME "???"
+#endif
+
#ifdef __cplusplus
extern "C" {
#endif
-void pbdrv_i2c_recv(uint16_t addr, const char * buf, size_t sz);
-void pbdrv_i2c_send(uint16_t addr, const char * buf, size_t sz);
-
-void pbdrv_hook_state(pb_state_t * state, bool rw);
-bool pbdrv_hook_cmd(pb_cmd_t cmd, const char * buf, size_t sz);
-
-void pbdrv_handle_read(const char * buf, size_t sz);
+void pbdrv_i2c_recv(uint16_t i2c_addr, const char * buf, size_t sz);
+void pbdrv_i2c_send(uint16_t i2c_addr, const char * buf, size_t sz);
+
+pb_state_t pbdrv_hook_mod_state_read();
+void pbdrv_hook_mod_state_write(pb_state_t state);
+void pbdrv_hook_main_state_update(pb_state_t state);
+
+/**
+ * \name hooks
+ *
+ * Implementing this function allows you to use the weak implementation of \c
+ * pbdrv_i2c_recv() while being able to implement custom command handlers.
+ *
+ * \return true if the cmd was recognized, or false to forward the command to
+ * the default handlers
+ *
+ * \{
+ */
+
+/** \brief cmd receive hook */
+bool pbdrv_hook_cmd(uint16_t i2c_addr, pb_cmd_t cmd, const char * buf, size_t sz);
+/** \brief read cmd hook */
+bool pbdrv_hook_read(uint16_t i2c_addr, uint8_t addr);
+/** \brief write cmd hook */
+bool pbdrv_hook_write(uint16_t i2c_addr, uint8_t addr, const char * buf, size_t sz);
+//! \}
+
+void pbdrv_handle_read(uint16_t i2c_addr, const char * buf, size_t sz);
+void pbdrv_handle_write(uint16_t i2c_addr, const char * buf, size_t sz);
+void pbdrv_handle_magic(uint16_t i2c_addr, const char * buf, size_t sz);
+void pbdrv_handle_sex(uint16_t i2c_addr, const char * buf, size_t sz);
#ifdef __cplusplus
}
diff --git a/shared/pb/spec.adoc b/shared/pb/spec.adoc
new file mode 100644
index 0000000..a99497b
--- /dev/null
+++ b/shared/pb/spec.adoc
@@ -0,0 +1,127 @@
+= Puzzle module specification
+
+This folder contains an implementation of the puzzle bus protocol
+specification, and is targeted at puzzle module developers. This document
+describes the required implementation steps for integrating a new game into the
+puzzle module framework.
+
+== The bus
+
+The puzzle bus carries data over a standard I^2^C bus. Additional details about
+this bus can be found in the link:../../docs/design.adoc[Design document].
+
+NOTE: Addresses influence the puzzle box's behavior, as the order of puzzles is
+determined by the puzzle module address. Two puzzle modules may use the same
+address, but this will mean that they cannot be used simultaniously in the same
+puzzle box. Known addresses are documented in link:bus.h[].
+
+== Puzzle bus driver (pbdrv)
+
+The library in this folder is a partial implementation of the puzzle bus
+specification *for puzzle modules*. Most functions in the driver are marked
+with the 'weak' attribute, which allows you to override them by providing an
+implementation.
+
+In order to utilize this driver, the following must be done:
+
+- The ``pbdrv_i2c_recv`` function must be *called* for every received *I^2^C
+ read* frame
+- The ``pbdrv_i2c_send`` function must be *implemented* with the
+ platform-specific *I^2^C write* function
+
+This is enough to get the puzzle module registered. You may also want to
+implement some of the following integrations:
+
+- If your game uses the global state variable, you should implement the
+ <<sec:state-global,global state hooks>> to point the driver to your own
+ global state variable, and be notified of reads/writes to it.
+- If you want to expose additional game state variables over the puzzle bus,
+ you should implement the <<sec:state-aux,auxiliary state hooks>>.
+- If you want to implement custom puzzle bus commands, you can implement the
+ <<sec:cmd,command hook>>.
+
+All other kinds of integrations/hooks can likely be realized by overriding the
+default implementations, but this is discouraged.
+
+[[sec:state-global]]
+== Global state
+
+If your puzzle module defines its own ``pb_state_t``, you can tell the driver
+to use it by implementing the ``pbdrv_hook_state_read`` and
+``pbdrv_hook_state_write`` functions. These functions are also used by the
+default implementation of the read/write commands to address 0 (global state).
+
+Example:
+
+```c
+pb_state_t global_state = PB_GS_NOINIT;
+
+pb_state_t pbdrv_hook_mod_state_read() {
+ return global_state;
+}
+
+void pbdrv_hook_mod_state_write(pb_state_t state) {
+ global_state = state;
+}
+```
+
+[[sec:state-aux]]
+== Auxiliary state
+
+You can expose additional state variables by implementing the
+``pbdrv_hook_read`` and ``pbdrv_hook_write`` functions. These functions should
+return ``true`` for state addresses you want to override.
+
+Example:
+
+```c
+#define CUSTOM_VAR_ADDR 0x01
+uint8_t my_custom_variable = 10;
+
+bool pbdrv_hook_read(uint16_t i2c_addr, uint8_t addr) {
+ switch (addr) {
+ case CUSTOM_VAR_ADDR: {
+ char res[] = { PB_CMD_READ, addr, my_custom_variable };
+ pbdrv_i2c_send(i2c_addr, res, sizeof(res));
+ break;
+ }
+ default: return false;
+ }
+
+ return true;
+}
+
+bool pbdrv_hook_write(uint16_t i2c_addr, uint8_t addr, const char * buf, size_t sz) {
+ switch (addr) {
+ case CUSTOM_VAR_ADDR: {
+ if (sz != 1) return false;
+ my_custom_variable = buf[0];
+ break;
+ }
+ default: return false;
+ }
+
+ return true;
+}
+```
+
+[[sec:cmd]]
+== Custom commands
+
+Similar to the auxiliary state, custom commands can be added by implementing
+the ``pbdrv_hook_cmd`` function, which should return ``true`` for the
+command(s) that you want to overwrite.
+
+Example:
+
+```c
+bool pbdrv_hook_cmd(uint16_t i2c_addr, pb_cmd_t cmd, const char * buf, size_t sz) {
+ if (cmd == 0x54) {
+ printf("custom command received!\n");
+ return true;
+ }
+
+ return false;
+}
+```
+
diff --git a/shared/pb/types.h b/shared/pb/types.h
index 93e2f0c..7996a19 100644
--- a/shared/pb/types.h
+++ b/shared/pb/types.h
@@ -26,12 +26,14 @@ extern "C" {
enum __packed pb_cmd {
PB_CMD_READ, //!< read a puzzle module property
PB_CMD_WRITE, //!< write to a puzzle module property
- // PB_CMD_UPDATE, //!< request an update
- PB_CMD_MAGIC = 0x69, //!< magic message
+ PB_CMD_SEX, //!< state exchange
+ PB_CMD_MAGIC, //!< magic message
};
typedef enum pb_cmd pb_cmd_t;
+/** \brief magic sent from main controller to puzzle module */
static const char pb_magic_msg[] = { 0x70, 0x75, 0x7a, 0x62, 0x75, 0x73 };
+/** \brief magic reply from puzzle module back to main controller */
static const char pb_magic_res[] = { 0x67, 0x61, 0x6d, 0x69, 0x6e, 0x67 };
/** \brief Puzzle bus global states */
@@ -44,14 +46,22 @@ enum __packed pb_state {
typedef enum pb_state pb_state_t;
typedef struct __packed {
- uint8_t address;
+ const uint8_t address;
} pb_cmd_read_t;
typedef struct __packed {
- uint8_t address;
- uint8_t data[];
+ const uint8_t address;
+ const uint8_t data[];
} pb_cmd_write_t;
+typedef struct __packed {
+ const pb_state_t main_state;
+} pb_cmd_sex_t;
+
+enum __packed {
+ PB_ADDR_GS = 0x00, //!< global state address
+};
+
#ifdef __cplusplus
}
#endif