diff options
-rw-r--r-- | .editorconfig | 12 | ||||
-rw-r--r-- | puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino | 95 | ||||
-rw-r--r-- | puzzle/neo/console-neopuzzle/neo.cpp | 100 | ||||
-rw-r--r-- | puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino | 150 | ||||
-rw-r--r-- | puzzle/vault/console-vaultpuzzle/vault.cpp | 130 | ||||
-rw-r--r-- | readme.md | 26 |
6 files changed, 513 insertions, 0 deletions
diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..cd37156 --- /dev/null +++ b/.editorconfig @@ -0,0 +1,12 @@ +root = true + +[*] +indent_style = tab +end_of_line = lf +insert_final_newline = true + +[*.md] +indent_style = space +indent_size = 2 + + diff --git a/puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino b/puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino new file mode 100644 index 0000000..b334677 --- /dev/null +++ b/puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino @@ -0,0 +1,95 @@ +#include <Wire.h> +#include <Adafruit_NeoTrellis.h> + +#define MATRIX_SIZE 8 +#define LED_COLOR_ON 0xFFFFFF // Color of the LEDs in ON state +#define LED_COLOR_OFF 0x000000 // Color of the LEDs in OFF state + +Adafruit_NeoTrellis t_array[MATRIX_SIZE / 4][MATRIX_SIZE / 4] = { + {Adafruit_NeoTrellis(0x2E), Adafruit_NeoTrellis(0x2F)}, + {Adafruit_NeoTrellis(0x30), Adafruit_NeoTrellis(0x32)} +}; + +Adafruit_MultiTrellis trellis((Adafruit_NeoTrellis *)t_array, MATRIX_SIZE / 4, MATRIX_SIZE / 4); + +bool neoMatrix[MATRIX_SIZE][MATRIX_SIZE]; // To track state of each pixel + +enum NeoState { + NEO_UNINITIALIZED, + NEO_PLAYING, + NEO_SOLVED +}; + +NeoState neoState = NEO_UNINITIALIZED; + +void setup() { + Serial.begin(115200); + while (!Serial); // Wait for Serial to be ready + + if (!trellis.begin()) { + Serial.println("Failed to initialize NeoTrellis"); + while (1) delay(1); + } + + // Initialize the matrix with a checkerboard pattern + bool toggle = false; + for (int i = 0; i < MATRIX_SIZE; i++) { + for (int j = 0; j < MATRIX_SIZE; j++) { + neoMatrix[i][j] = toggle; + toggle = !toggle; + trellis.setPixelColor(i * MATRIX_SIZE + j, neoMatrix[i][j] ? LED_COLOR_ON : LED_COLOR_OFF); + } + toggle = !toggle; + } + trellis.show(); + neoState = NEO_PLAYING; + + // Register the callback for each key + for (int i = 0; i < MATRIX_SIZE * MATRIX_SIZE; i++) { + trellis.activateKey(i, SEESAW_KEYPAD_EDGE_RISING, true); + trellis.activateKey(i, SEESAW_KEYPAD_EDGE_FALLING, true); + trellis.registerCallback(i, buttonCallback); + } +} + +void loop() { + trellis.read(); // Process button events + delay(20); +} + +TrellisCallback buttonCallback(keyEvent evt) { + int x = evt.bit.NUM / MATRIX_SIZE; + int y = evt.bit.NUM % MATRIX_SIZE; + + if (evt.bit.EDGE == SEESAW_KEYPAD_EDGE_RISING) { + toggleAdjacentLEDs(x, y); + trellis.show(); + if (isNeoPuzzleSolved()) { + neoState = NEO_SOLVED; + Serial.println("The NeoTrellis puzzle is solved!"); + } + } + return 0; +} + +void toggleAdjacentLEDs(int x, int y) { + for (int dx = -1; dx <= 1; ++dx) { + for (int dy = -1; dy <= 1; ++dy) { + if (dx == 0 && dy == 0) continue; // Skip the center button itself + int nx = x + dx, ny = y + dy; + if (nx >= 0 && nx < MATRIX_SIZE && ny >= 0 && ny < MATRIX_SIZE) { + neoMatrix[nx][ny] = !neoMatrix[nx][ny]; + trellis.setPixelColor(nx * MATRIX_SIZE + ny, neoMatrix[nx][ny] ? LED_COLOR_ON : LED_COLOR_OFF); + } + } + } +} + +bool isNeoPuzzleSolved() { + for (int i = 0; i < MATRIX_SIZE; i++) { + for (int j = 0; j < MATRIX_SIZE; j++) { + if (neoMatrix[i][j]) return false; // If any LED is on, puzzle is not solved + } + } + return true; +} diff --git a/puzzle/neo/console-neopuzzle/neo.cpp b/puzzle/neo/console-neopuzzle/neo.cpp new file mode 100644 index 0000000..56d90f7 --- /dev/null +++ b/puzzle/neo/console-neopuzzle/neo.cpp @@ -0,0 +1,100 @@ +#include <iostream> +#include <array> + +#define MATRIX_SIZE 8 + +enum NeoState { + NEO_UNINITIALIZED, + NEO_PLAYING, + NEO_SOLVED +}; + +// Simulate the 8x8 LED matrix with a 2D array +std::array<std::array<bool, MATRIX_SIZE>, MATRIX_SIZE> neoMatrix; + +NeoState neoState = NEO_UNINITIALIZED; + +// Helper function to toggle LEDs if within bounds +void toggleIfValid(int x, int y) { + if (x >= 0 && x < MATRIX_SIZE && y >= 0 && y < MATRIX_SIZE) { + neoMatrix[x][y] = !neoMatrix[x][y]; + } +} + +void initializeNeoMatrix() { + // The initial pattern from the Appendix A example (assuming red is 'true'/on and white is 'false'/off) + std::array<std::array<bool, MATRIX_SIZE>, MATRIX_SIZE> initialPattern = {{ + {false, true, false, true, false, true, false, true}, + {true, false, true, false, true, false, true, false}, + {false, true, false, true, false, true, false, true}, + {true, false, true, false, true, false, true, false}, + {false, true, false, true, false, true, false, true}, + {true, false, true, false, true, false, true, false}, + {false, true, false, true, false, true, false, true}, + {true, false, true, false, true, false, true, false} + }}; + + for (int i = 0; i < MATRIX_SIZE; i++) { + for (int j = 0; j < MATRIX_SIZE; j++) { + neoMatrix[i][j] = initialPattern[i][j]; + } + } + + neoState = NEO_PLAYING; +} + + +void printNeoMatrix() { + // Print the matrix state to the console + for (int i = 0; i < MATRIX_SIZE; i++) { + for (int j = 0; j < MATRIX_SIZE; j++) { + std::cout << (neoMatrix[i][j] ? 1 : 0) << " "; + } + std::cout << std::endl; + } +} + +void toggleAdjacentLEDs(int x, int y) { + // Toggle the LED at (x, y) and adjacent LEDs + toggleIfValid(x, y); // Center + toggleIfValid(x - 1, y); // Up + toggleIfValid(x + 1, y); // Down + toggleIfValid(x, y - 1); // Left + toggleIfValid(x, y + 1); // Right +} + + +bool isNeoPuzzleSolved() { + for (int i = 0; i < MATRIX_SIZE; i++) { + for (int j = 0; j < MATRIX_SIZE; j++) { + if (neoMatrix[i][j]) return false; // If any LED is on, puzzle is not solved + } + } + return true; +} + +/// Integration needed +int main() { + initializeNeoMatrix(); + printNeoMatrix(); + + while (neoState != NEO_SOLVED) { + int x, y; + std::cout << "Enter the coordinates of the button pressed (x y): "; + std::cin >> x >> y; + + if (x >= 0 && x < MATRIX_SIZE && y >= 0 && y < MATRIX_SIZE) { + toggleAdjacentLEDs(x, y); + printNeoMatrix(); + + if (isNeoPuzzleSolved()) { + neoState = NEO_SOLVED; + std::cout << "The NeoTrellis puzzle is solved!\n"; + } + } else { + std::cout << "Invalid coordinates. Please enter values between 0 and " << MATRIX_SIZE - 1 << ".\n"; + } + } + + return 0; +} diff --git a/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino b/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino new file mode 100644 index 0000000..4dd8ac8 --- /dev/null +++ b/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino @@ -0,0 +1,150 @@ +#include <Wire.h> +#include <TM1637Display.h> + +// Definitions for GPIO numbers, change these according to your hardware setup +#define TOTAL_LEVELS 5 +#define TAG "VaultPuzzle" + +// Key Matrix Pin Configuration +#define ROWS 4 +#define COLS 3 + +// Module connection pins (Digital Pins for TM1637) +#define CLK 2 +#define DIO 3 + +// Pin to indicate puzzle solved state +#define SOLVED_PIN 53 + +// Initialize the TM1637 display +TM1637Display display(CLK, DIO); + +//TODO Update these pin numbers based on your Arduino setup +const int ROW_PINS[ROWS] = {7, 6, 5, 4}; +const int COL_PINS[COLS] = {10, 9, 8}; + +typedef enum { + STATE_UNINITIALIZED = 0x00, + STATE_RESET = 0x01, + STATE_PLAYING = 0x02, + STATE_SOLVED = 0x03, + STATE_ERROR = 0x04 +} PuzzleState; + +const char* validButtons[TOTAL_LEVELS] = {"A2", "B1", "D3", "C2", "C1"}; +PuzzleState puzzleState = STATE_UNINITIALIZED; +int currentLevel = 0; + +// Function prototypes +void display_code(int level); +void initialize_system(); +void check_button_press(); +void update_state_after_button_press(bool validPress); +void play_error_sound(); +void blink_display(); + +void setup() { + Serial.begin(115200); // Initialize default Serial for debug messages + pinMode(SOLVED_PIN, OUTPUT); // Initialize the solved indicator pin + digitalWrite(SOLVED_PIN, LOW); // Start with the solved pin LOW + + display.setBrightness(0x0f); // Set the brightness of the TM1637 display + initialize_system(); + Serial.println("GPIO and display initialized."); + + // Test to light up all segments + uint8_t allOn[] = {0xFF, 0xFF, 0xFF, 0xFF}; // All segments on + display.setSegments(allOn); + delay(2000); // Keep it on for 2 seconds before proceeding + + // Initialize the game + if (true) { // Simulating isVaultClosed + puzzleState = STATE_RESET; + currentLevel = 0; + display_code(currentLevel); + } else { + Serial.println("Vault door is open. Please close the door to start the puzzle."); + } +} + +void initialize_system() { + // Configure the rows as input with pull-up + for (int i = 0; i < ROWS; i++) { + pinMode(ROW_PINS[i], INPUT_PULLUP); + } + + // Configure the columns as output + for (int i = 0; i < COLS; i++) { + pinMode(COL_PINS[i], OUTPUT); + digitalWrite(COL_PINS[i], HIGH); + } +} + +void loop() { + while (puzzleState != STATE_SOLVED) { + check_button_press(); + delay(100); // Non-blocking delay + } + // When puzzle is solved, you might want to display a final message and set the solved pin high + if (puzzleState == STATE_SOLVED) { + digitalWrite(SOLVED_PIN, HIGH); // Set the solved pin high + display.showNumberDec(currentLevel, true); // Show final level or a special message + Serial.println("Final display shown. Puzzle complete."); + while (1) { delay(1000); } // Hold on the final display + } +} + +void display_code(int level) { + Serial.print("Displaying code for level "); Serial.println(level); + // Display the level on the TM1637 4-digit 7-segment display + display.showNumberDec(level, true); // True to show leading zeros + Serial.print("Code for level "); Serial.print(level); Serial.println(" displayed successfully."); +} + +void check_button_press() { + char keyPress[3] = {0}; + for (int col = 0; col < COLS; col++) { + digitalWrite(COL_PINS[col], LOW); // Activate column + for (int row = 0; row < ROWS; row++) { + if (digitalRead(ROW_PINS[row]) == LOW) { // Detect if any row is activated + delay(50); // Debounce delay + if (digitalRead(ROW_PINS[row]) == LOW) { // Confirm the button is still pressed + keyPress[0] = 'A' + row; + keyPress[1] = '1' + col; + keyPress[2] = '\0'; + Serial.print("Keypress detected: "); Serial.println(keyPress); + if (strcmp(keyPress, validButtons[currentLevel]) == 0) { + currentLevel++; + if (currentLevel >= TOTAL_LEVELS) { + puzzleState = STATE_SOLVED; + Serial.println("Puzzle solved!"); + display.showNumberDec(currentLevel + 1, true); // Display the final level + digitalWrite(SOLVED_PIN, HIGH); // Set the solved pin high + } else { + puzzleState = STATE_PLAYING; + display_code(currentLevel); + } + } else { + play_error_sound(); + blink_display(); + puzzleState = STATE_ERROR; + currentLevel = 0; + display_code(currentLevel); + } + while (digitalRead(ROW_PINS[row]) == LOW) {} // Wait for release + } + } + } + digitalWrite(COL_PINS[col], HIGH); // Deactivate column + } +} + +void play_error_sound() { + // Simulate error sound - connect a buzzer to play actual sound + Serial.println("Playing error sound."); +} + +void blink_display() { + // Simulate blinking the display - use LEDs or other methods to show visual feedback + Serial.println("7-segment display is blinking to indicate an error."); +} diff --git a/puzzle/vault/console-vaultpuzzle/vault.cpp b/puzzle/vault/console-vaultpuzzle/vault.cpp new file mode 100644 index 0000000..3566b3e --- /dev/null +++ b/puzzle/vault/console-vaultpuzzle/vault.cpp @@ -0,0 +1,130 @@ +#include <iostream> +#include <string> +#include <array> + +// Definitions for puzzle requirements +constexpr int TOTAL_LEVELS = 5; + +// Enumeration for the states of the puzzle +enum PuzzleState { + STATE_UNINITIALIZED, + STATE_RESET, + STATE_PLAYING, + STATE_SOLVED, + STATE_ERROR +}; + +// This array maps each level to the correct button press +const std::array<std::string, TOTAL_LEVELS> validButtons = {"A3", "F1", "U4", "C2", "L1"}; + +PuzzleState puzzleState = STATE_UNINITIALIZED; +int currentLevel = 0; + +// Function prototypes +void displayCode(int level); +void sendI2CUpdate(PuzzleState state); + +// Simulate sending an I2C update +void sendI2CUpdate(PuzzleState state) { + std::cout << "Sending state " << state << " to main controller via I2C.\n"; +} + +// Simulate checking if the vault door is closed +bool isVaultClosed() { + return true; // Return true if the door sensor indicates closed +} + +// Function to display a code on the 7-segment display +void displayCode(int level) { + std::cout << "Displaying code for level " << level << " on the 7-segment display.\n"; +} + +// Function to initialize the puzzle +void initializePuzzle() { + if (isVaultClosed()) { + puzzleState = STATE_RESET; + currentLevel = 1; // Start at level 1 + std::cout << "Puzzle initialized. Starting at level " << currentLevel << ".\n"; + displayCode(currentLevel); // Show the first code + } else { + std::cout << "Vault door is open. Please close the door to start the puzzle.\n"; + } +} + +// Function to lock the vault +void lockVault() { + std::cout << "Vault locked.\n"; +} + +// Function to unlock the vault +void unlockVault() { + std::cout << "Vault unlocked!\n"; +} + +// Function to simulate the buzzer sound +void playErrorSound() { + std::cout << "Playing error sound.\n"; +} + +// Function to simulate blinking the 7-segment display +void blinkDisplay() { + std::cout << "7-segment display is blinking to indicate an error.\n"; +} + +// Validate the button press for the current level +bool isValidButtonPress(const std::string& button, int level) { + return button == validButtons[level - 1]; +} + +// Function to update the state of the puzzle based on the current level +void updateStateAfterButtonPress(bool validPress) { + if (validPress) { + if (currentLevel >= TOTAL_LEVELS) { + puzzleState = STATE_SOLVED; + unlockVault(); + } else { + puzzleState = STATE_PLAYING; + displayCode(currentLevel); + } + } else { + puzzleState = STATE_ERROR; + playErrorSound(); + blinkDisplay(); + lockVault(); + currentLevel = 1; // Reset to level 1 + displayCode(currentLevel); + } + sendI2CUpdate(puzzleState); // Notify main controller of the state change +} + +int main() { + initializePuzzle(); + + std::string buttonInput; + + while (puzzleState != STATE_SOLVED) { + std::cout << "Enter the button pressed for level " << currentLevel << " (format Xn, e.g., A3): "; + std::getline(std::cin, buttonInput); + + if (!buttonInput.empty() && isValidButtonPress(buttonInput, currentLevel)) { + currentLevel++; + if (currentLevel > TOTAL_LEVELS) { + puzzleState = STATE_SOLVED; + unlockVault(); + std::cout << "The puzzle is solved and the vault is open!\n"; + } else { + displayCode(currentLevel); + } + } else { + playErrorSound(); + blinkDisplay(); + lockVault(); + puzzleState = STATE_RESET; + currentLevel = 1; + displayCode(currentLevel); + } + sendI2CUpdate(puzzleState); + } + + return 0; +} @@ -2,6 +2,32 @@ Avans University of Applied Sciences project puzzle box. +## tidyness + +Please keep this repository tidy by being aware of the following conventions! + +### folder structure + +|folder|contains| +|-|-| +|`/client`|Desktop PC application for controlling the puzzle box +|`/docs`|Project documentation in AsciiDoc(tor) format +|`/lib`|Libraries (tracked as [submodules](#submodules)) +|`/main`|Main controller (RPi pico) software +|`/proto`|Puzzle bus TCP protocol functions (used by main and client) +|`/puzzle/<name>`|Puzzle sources, each puzzle has its own subdirectory +|`/shared`|Auxiliary shared code +|`/test`|Unit test framework (currently unutilized) + +### code style + +An `.editorconfig` file is provided in this repository. Please install the +[EditorConfig](https://editorconfig.org/) plugin for your text editor of choice +to automatically use these. + +Currently, no linter/formatter is configured for maintaining consistent code +style. + ## submodules This repository tracks (most) dependencies via git submodules. |