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-rw-r--r--puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino95
-rw-r--r--puzzle/neo/console-neopuzzle/neo.cpp100
2 files changed, 195 insertions, 0 deletions
diff --git a/puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino b/puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino
new file mode 100644
index 0000000..b334677
--- /dev/null
+++ b/puzzle/neo/arduino-neopuzzle/arduino-neopuzzle.ino
@@ -0,0 +1,95 @@
+#include <Wire.h>
+#include <Adafruit_NeoTrellis.h>
+
+#define MATRIX_SIZE 8
+#define LED_COLOR_ON 0xFFFFFF // Color of the LEDs in ON state
+#define LED_COLOR_OFF 0x000000 // Color of the LEDs in OFF state
+
+Adafruit_NeoTrellis t_array[MATRIX_SIZE / 4][MATRIX_SIZE / 4] = {
+ {Adafruit_NeoTrellis(0x2E), Adafruit_NeoTrellis(0x2F)},
+ {Adafruit_NeoTrellis(0x30), Adafruit_NeoTrellis(0x32)}
+};
+
+Adafruit_MultiTrellis trellis((Adafruit_NeoTrellis *)t_array, MATRIX_SIZE / 4, MATRIX_SIZE / 4);
+
+bool neoMatrix[MATRIX_SIZE][MATRIX_SIZE]; // To track state of each pixel
+
+enum NeoState {
+ NEO_UNINITIALIZED,
+ NEO_PLAYING,
+ NEO_SOLVED
+};
+
+NeoState neoState = NEO_UNINITIALIZED;
+
+void setup() {
+ Serial.begin(115200);
+ while (!Serial); // Wait for Serial to be ready
+
+ if (!trellis.begin()) {
+ Serial.println("Failed to initialize NeoTrellis");
+ while (1) delay(1);
+ }
+
+ // Initialize the matrix with a checkerboard pattern
+ bool toggle = false;
+ for (int i = 0; i < MATRIX_SIZE; i++) {
+ for (int j = 0; j < MATRIX_SIZE; j++) {
+ neoMatrix[i][j] = toggle;
+ toggle = !toggle;
+ trellis.setPixelColor(i * MATRIX_SIZE + j, neoMatrix[i][j] ? LED_COLOR_ON : LED_COLOR_OFF);
+ }
+ toggle = !toggle;
+ }
+ trellis.show();
+ neoState = NEO_PLAYING;
+
+ // Register the callback for each key
+ for (int i = 0; i < MATRIX_SIZE * MATRIX_SIZE; i++) {
+ trellis.activateKey(i, SEESAW_KEYPAD_EDGE_RISING, true);
+ trellis.activateKey(i, SEESAW_KEYPAD_EDGE_FALLING, true);
+ trellis.registerCallback(i, buttonCallback);
+ }
+}
+
+void loop() {
+ trellis.read(); // Process button events
+ delay(20);
+}
+
+TrellisCallback buttonCallback(keyEvent evt) {
+ int x = evt.bit.NUM / MATRIX_SIZE;
+ int y = evt.bit.NUM % MATRIX_SIZE;
+
+ if (evt.bit.EDGE == SEESAW_KEYPAD_EDGE_RISING) {
+ toggleAdjacentLEDs(x, y);
+ trellis.show();
+ if (isNeoPuzzleSolved()) {
+ neoState = NEO_SOLVED;
+ Serial.println("The NeoTrellis puzzle is solved!");
+ }
+ }
+ return 0;
+}
+
+void toggleAdjacentLEDs(int x, int y) {
+ for (int dx = -1; dx <= 1; ++dx) {
+ for (int dy = -1; dy <= 1; ++dy) {
+ if (dx == 0 && dy == 0) continue; // Skip the center button itself
+ int nx = x + dx, ny = y + dy;
+ if (nx >= 0 && nx < MATRIX_SIZE && ny >= 0 && ny < MATRIX_SIZE) {
+ neoMatrix[nx][ny] = !neoMatrix[nx][ny];
+ trellis.setPixelColor(nx * MATRIX_SIZE + ny, neoMatrix[nx][ny] ? LED_COLOR_ON : LED_COLOR_OFF);
+ }
+ }
+ }
+}
+
+bool isNeoPuzzleSolved() {
+ for (int i = 0; i < MATRIX_SIZE; i++) {
+ for (int j = 0; j < MATRIX_SIZE; j++) {
+ if (neoMatrix[i][j]) return false; // If any LED is on, puzzle is not solved
+ }
+ }
+ return true;
+}
diff --git a/puzzle/neo/console-neopuzzle/neo.cpp b/puzzle/neo/console-neopuzzle/neo.cpp
new file mode 100644
index 0000000..56d90f7
--- /dev/null
+++ b/puzzle/neo/console-neopuzzle/neo.cpp
@@ -0,0 +1,100 @@
+#include <iostream>
+#include <array>
+
+#define MATRIX_SIZE 8
+
+enum NeoState {
+ NEO_UNINITIALIZED,
+ NEO_PLAYING,
+ NEO_SOLVED
+};
+
+// Simulate the 8x8 LED matrix with a 2D array
+std::array<std::array<bool, MATRIX_SIZE>, MATRIX_SIZE> neoMatrix;
+
+NeoState neoState = NEO_UNINITIALIZED;
+
+// Helper function to toggle LEDs if within bounds
+void toggleIfValid(int x, int y) {
+ if (x >= 0 && x < MATRIX_SIZE && y >= 0 && y < MATRIX_SIZE) {
+ neoMatrix[x][y] = !neoMatrix[x][y];
+ }
+}
+
+void initializeNeoMatrix() {
+ // The initial pattern from the Appendix A example (assuming red is 'true'/on and white is 'false'/off)
+ std::array<std::array<bool, MATRIX_SIZE>, MATRIX_SIZE> initialPattern = {{
+ {false, true, false, true, false, true, false, true},
+ {true, false, true, false, true, false, true, false},
+ {false, true, false, true, false, true, false, true},
+ {true, false, true, false, true, false, true, false},
+ {false, true, false, true, false, true, false, true},
+ {true, false, true, false, true, false, true, false},
+ {false, true, false, true, false, true, false, true},
+ {true, false, true, false, true, false, true, false}
+ }};
+
+ for (int i = 0; i < MATRIX_SIZE; i++) {
+ for (int j = 0; j < MATRIX_SIZE; j++) {
+ neoMatrix[i][j] = initialPattern[i][j];
+ }
+ }
+
+ neoState = NEO_PLAYING;
+}
+
+
+void printNeoMatrix() {
+ // Print the matrix state to the console
+ for (int i = 0; i < MATRIX_SIZE; i++) {
+ for (int j = 0; j < MATRIX_SIZE; j++) {
+ std::cout << (neoMatrix[i][j] ? 1 : 0) << " ";
+ }
+ std::cout << std::endl;
+ }
+}
+
+void toggleAdjacentLEDs(int x, int y) {
+ // Toggle the LED at (x, y) and adjacent LEDs
+ toggleIfValid(x, y); // Center
+ toggleIfValid(x - 1, y); // Up
+ toggleIfValid(x + 1, y); // Down
+ toggleIfValid(x, y - 1); // Left
+ toggleIfValid(x, y + 1); // Right
+}
+
+
+bool isNeoPuzzleSolved() {
+ for (int i = 0; i < MATRIX_SIZE; i++) {
+ for (int j = 0; j < MATRIX_SIZE; j++) {
+ if (neoMatrix[i][j]) return false; // If any LED is on, puzzle is not solved
+ }
+ }
+ return true;
+}
+
+/// Integration needed
+int main() {
+ initializeNeoMatrix();
+ printNeoMatrix();
+
+ while (neoState != NEO_SOLVED) {
+ int x, y;
+ std::cout << "Enter the coordinates of the button pressed (x y): ";
+ std::cin >> x >> y;
+
+ if (x >= 0 && x < MATRIX_SIZE && y >= 0 && y < MATRIX_SIZE) {
+ toggleAdjacentLEDs(x, y);
+ printNeoMatrix();
+
+ if (isNeoPuzzleSolved()) {
+ neoState = NEO_SOLVED;
+ std::cout << "The NeoTrellis puzzle is solved!\n";
+ }
+ } else {
+ std::cout << "Invalid coordinates. Please enter values between 0 and " << MATRIX_SIZE - 1 << ".\n";
+ }
+ }
+
+ return 0;
+}