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authorElwin Hammer <elwinhammer@gmail.com>2024-05-29 21:41:24 +0200
committerGitHub <noreply@github.com>2024-05-29 21:41:24 +0200
commit1f78927e2e399a504368fb9b407de12d06dddcb5 (patch)
treef80ba30274ca75704075610a39fc28930f7ac4fa /puzzle/vault
parentd7616546dd5e8ba35c2b1b1ece736bca60e0b990 (diff)
parent8894d20ff0d1c1dde69879a21e756e01bcfa5262 (diff)
Merge pull request #11 from lonkaars/masterprot/software-puzzle
Bring software-puzzle up-to-date
Diffstat (limited to 'puzzle/vault')
-rw-r--r--puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino150
-rw-r--r--puzzle/vault/console-vaultpuzzle/vault.cpp130
2 files changed, 280 insertions, 0 deletions
diff --git a/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino b/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino
new file mode 100644
index 0000000..4dd8ac8
--- /dev/null
+++ b/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino
@@ -0,0 +1,150 @@
+#include <Wire.h>
+#include <TM1637Display.h>
+
+// Definitions for GPIO numbers, change these according to your hardware setup
+#define TOTAL_LEVELS 5
+#define TAG "VaultPuzzle"
+
+// Key Matrix Pin Configuration
+#define ROWS 4
+#define COLS 3
+
+// Module connection pins (Digital Pins for TM1637)
+#define CLK 2
+#define DIO 3
+
+// Pin to indicate puzzle solved state
+#define SOLVED_PIN 53
+
+// Initialize the TM1637 display
+TM1637Display display(CLK, DIO);
+
+//TODO Update these pin numbers based on your Arduino setup
+const int ROW_PINS[ROWS] = {7, 6, 5, 4};
+const int COL_PINS[COLS] = {10, 9, 8};
+
+typedef enum {
+ STATE_UNINITIALIZED = 0x00,
+ STATE_RESET = 0x01,
+ STATE_PLAYING = 0x02,
+ STATE_SOLVED = 0x03,
+ STATE_ERROR = 0x04
+} PuzzleState;
+
+const char* validButtons[TOTAL_LEVELS] = {"A2", "B1", "D3", "C2", "C1"};
+PuzzleState puzzleState = STATE_UNINITIALIZED;
+int currentLevel = 0;
+
+// Function prototypes
+void display_code(int level);
+void initialize_system();
+void check_button_press();
+void update_state_after_button_press(bool validPress);
+void play_error_sound();
+void blink_display();
+
+void setup() {
+ Serial.begin(115200); // Initialize default Serial for debug messages
+ pinMode(SOLVED_PIN, OUTPUT); // Initialize the solved indicator pin
+ digitalWrite(SOLVED_PIN, LOW); // Start with the solved pin LOW
+
+ display.setBrightness(0x0f); // Set the brightness of the TM1637 display
+ initialize_system();
+ Serial.println("GPIO and display initialized.");
+
+ // Test to light up all segments
+ uint8_t allOn[] = {0xFF, 0xFF, 0xFF, 0xFF}; // All segments on
+ display.setSegments(allOn);
+ delay(2000); // Keep it on for 2 seconds before proceeding
+
+ // Initialize the game
+ if (true) { // Simulating isVaultClosed
+ puzzleState = STATE_RESET;
+ currentLevel = 0;
+ display_code(currentLevel);
+ } else {
+ Serial.println("Vault door is open. Please close the door to start the puzzle.");
+ }
+}
+
+void initialize_system() {
+ // Configure the rows as input with pull-up
+ for (int i = 0; i < ROWS; i++) {
+ pinMode(ROW_PINS[i], INPUT_PULLUP);
+ }
+
+ // Configure the columns as output
+ for (int i = 0; i < COLS; i++) {
+ pinMode(COL_PINS[i], OUTPUT);
+ digitalWrite(COL_PINS[i], HIGH);
+ }
+}
+
+void loop() {
+ while (puzzleState != STATE_SOLVED) {
+ check_button_press();
+ delay(100); // Non-blocking delay
+ }
+ // When puzzle is solved, you might want to display a final message and set the solved pin high
+ if (puzzleState == STATE_SOLVED) {
+ digitalWrite(SOLVED_PIN, HIGH); // Set the solved pin high
+ display.showNumberDec(currentLevel, true); // Show final level or a special message
+ Serial.println("Final display shown. Puzzle complete.");
+ while (1) { delay(1000); } // Hold on the final display
+ }
+}
+
+void display_code(int level) {
+ Serial.print("Displaying code for level "); Serial.println(level);
+ // Display the level on the TM1637 4-digit 7-segment display
+ display.showNumberDec(level, true); // True to show leading zeros
+ Serial.print("Code for level "); Serial.print(level); Serial.println(" displayed successfully.");
+}
+
+void check_button_press() {
+ char keyPress[3] = {0};
+ for (int col = 0; col < COLS; col++) {
+ digitalWrite(COL_PINS[col], LOW); // Activate column
+ for (int row = 0; row < ROWS; row++) {
+ if (digitalRead(ROW_PINS[row]) == LOW) { // Detect if any row is activated
+ delay(50); // Debounce delay
+ if (digitalRead(ROW_PINS[row]) == LOW) { // Confirm the button is still pressed
+ keyPress[0] = 'A' + row;
+ keyPress[1] = '1' + col;
+ keyPress[2] = '\0';
+ Serial.print("Keypress detected: "); Serial.println(keyPress);
+ if (strcmp(keyPress, validButtons[currentLevel]) == 0) {
+ currentLevel++;
+ if (currentLevel >= TOTAL_LEVELS) {
+ puzzleState = STATE_SOLVED;
+ Serial.println("Puzzle solved!");
+ display.showNumberDec(currentLevel + 1, true); // Display the final level
+ digitalWrite(SOLVED_PIN, HIGH); // Set the solved pin high
+ } else {
+ puzzleState = STATE_PLAYING;
+ display_code(currentLevel);
+ }
+ } else {
+ play_error_sound();
+ blink_display();
+ puzzleState = STATE_ERROR;
+ currentLevel = 0;
+ display_code(currentLevel);
+ }
+ while (digitalRead(ROW_PINS[row]) == LOW) {} // Wait for release
+ }
+ }
+ }
+ digitalWrite(COL_PINS[col], HIGH); // Deactivate column
+ }
+}
+
+void play_error_sound() {
+ // Simulate error sound - connect a buzzer to play actual sound
+ Serial.println("Playing error sound.");
+}
+
+void blink_display() {
+ // Simulate blinking the display - use LEDs or other methods to show visual feedback
+ Serial.println("7-segment display is blinking to indicate an error.");
+}
diff --git a/puzzle/vault/console-vaultpuzzle/vault.cpp b/puzzle/vault/console-vaultpuzzle/vault.cpp
new file mode 100644
index 0000000..3566b3e
--- /dev/null
+++ b/puzzle/vault/console-vaultpuzzle/vault.cpp
@@ -0,0 +1,130 @@
+#include <iostream>
+#include <string>
+#include <array>
+
+// Definitions for puzzle requirements
+constexpr int TOTAL_LEVELS = 5;
+
+// Enumeration for the states of the puzzle
+enum PuzzleState {
+ STATE_UNINITIALIZED,
+ STATE_RESET,
+ STATE_PLAYING,
+ STATE_SOLVED,
+ STATE_ERROR
+};
+
+// This array maps each level to the correct button press
+const std::array<std::string, TOTAL_LEVELS> validButtons = {"A3", "F1", "U4", "C2", "L1"};
+
+PuzzleState puzzleState = STATE_UNINITIALIZED;
+int currentLevel = 0;
+
+// Function prototypes
+void displayCode(int level);
+void sendI2CUpdate(PuzzleState state);
+
+// Simulate sending an I2C update
+void sendI2CUpdate(PuzzleState state) {
+ std::cout << "Sending state " << state << " to main controller via I2C.\n";
+}
+
+// Simulate checking if the vault door is closed
+bool isVaultClosed() {
+ return true; // Return true if the door sensor indicates closed
+}
+
+// Function to display a code on the 7-segment display
+void displayCode(int level) {
+ std::cout << "Displaying code for level " << level << " on the 7-segment display.\n";
+}
+
+// Function to initialize the puzzle
+void initializePuzzle() {
+ if (isVaultClosed()) {
+ puzzleState = STATE_RESET;
+ currentLevel = 1; // Start at level 1
+ std::cout << "Puzzle initialized. Starting at level " << currentLevel << ".\n";
+ displayCode(currentLevel); // Show the first code
+ } else {
+ std::cout << "Vault door is open. Please close the door to start the puzzle.\n";
+ }
+}
+
+// Function to lock the vault
+void lockVault() {
+ std::cout << "Vault locked.\n";
+}
+
+// Function to unlock the vault
+void unlockVault() {
+ std::cout << "Vault unlocked!\n";
+}
+
+// Function to simulate the buzzer sound
+void playErrorSound() {
+ std::cout << "Playing error sound.\n";
+}
+
+// Function to simulate blinking the 7-segment display
+void blinkDisplay() {
+ std::cout << "7-segment display is blinking to indicate an error.\n";
+}
+
+// Validate the button press for the current level
+bool isValidButtonPress(const std::string& button, int level) {
+ return button == validButtons[level - 1];
+}
+
+// Function to update the state of the puzzle based on the current level
+void updateStateAfterButtonPress(bool validPress) {
+ if (validPress) {
+ if (currentLevel >= TOTAL_LEVELS) {
+ puzzleState = STATE_SOLVED;
+ unlockVault();
+ } else {
+ puzzleState = STATE_PLAYING;
+ displayCode(currentLevel);
+ }
+ } else {
+ puzzleState = STATE_ERROR;
+ playErrorSound();
+ blinkDisplay();
+ lockVault();
+ currentLevel = 1; // Reset to level 1
+ displayCode(currentLevel);
+ }
+ sendI2CUpdate(puzzleState); // Notify main controller of the state change
+}
+
+int main() {
+ initializePuzzle();
+
+ std::string buttonInput;
+
+ while (puzzleState != STATE_SOLVED) {
+ std::cout << "Enter the button pressed for level " << currentLevel << " (format Xn, e.g., A3): ";
+ std::getline(std::cin, buttonInput);
+
+ if (!buttonInput.empty() && isValidButtonPress(buttonInput, currentLevel)) {
+ currentLevel++;
+ if (currentLevel > TOTAL_LEVELS) {
+ puzzleState = STATE_SOLVED;
+ unlockVault();
+ std::cout << "The puzzle is solved and the vault is open!\n";
+ } else {
+ displayCode(currentLevel);
+ }
+ } else {
+ playErrorSound();
+ blinkDisplay();
+ lockVault();
+ puzzleState = STATE_RESET;
+ currentLevel = 1;
+ displayCode(currentLevel);
+ }
+ sendI2CUpdate(puzzleState);
+ }
+
+ return 0;
+}