aboutsummaryrefslogtreecommitdiff
path: root/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino
diff options
context:
space:
mode:
authorElwin Hammer <elwinhammer@gmail.com>2024-06-22 22:32:30 +0200
committerGitHub <noreply@github.com>2024-06-22 22:32:30 +0200
commita9eb2013e6b7297cfce4116179f4ab2d58d1c8d6 (patch)
tree0f16b75795d9926c5ea4a8ef52a695365837a8e4 /puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino
parentf121de7c7e3ca8f0dc526973a5ee2586485aad22 (diff)
parentd6440954806d381dae5b3df65b43192f897018c6 (diff)
Merge pull request #21 from lonkaars/master
Updating branch
Diffstat (limited to 'puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino')
-rw-r--r--puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino150
1 files changed, 0 insertions, 150 deletions
diff --git a/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino b/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino
deleted file mode 100644
index 4dd8ac8..0000000
--- a/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino
+++ /dev/null
@@ -1,150 +0,0 @@
-#include <Wire.h>
-#include <TM1637Display.h>
-
-// Definitions for GPIO numbers, change these according to your hardware setup
-#define TOTAL_LEVELS 5
-#define TAG "VaultPuzzle"
-
-// Key Matrix Pin Configuration
-#define ROWS 4
-#define COLS 3
-
-// Module connection pins (Digital Pins for TM1637)
-#define CLK 2
-#define DIO 3
-
-// Pin to indicate puzzle solved state
-#define SOLVED_PIN 53
-
-// Initialize the TM1637 display
-TM1637Display display(CLK, DIO);
-
-//TODO Update these pin numbers based on your Arduino setup
-const int ROW_PINS[ROWS] = {7, 6, 5, 4};
-const int COL_PINS[COLS] = {10, 9, 8};
-
-typedef enum {
- STATE_UNINITIALIZED = 0x00,
- STATE_RESET = 0x01,
- STATE_PLAYING = 0x02,
- STATE_SOLVED = 0x03,
- STATE_ERROR = 0x04
-} PuzzleState;
-
-const char* validButtons[TOTAL_LEVELS] = {"A2", "B1", "D3", "C2", "C1"};
-PuzzleState puzzleState = STATE_UNINITIALIZED;
-int currentLevel = 0;
-
-// Function prototypes
-void display_code(int level);
-void initialize_system();
-void check_button_press();
-void update_state_after_button_press(bool validPress);
-void play_error_sound();
-void blink_display();
-
-void setup() {
- Serial.begin(115200); // Initialize default Serial for debug messages
- pinMode(SOLVED_PIN, OUTPUT); // Initialize the solved indicator pin
- digitalWrite(SOLVED_PIN, LOW); // Start with the solved pin LOW
-
- display.setBrightness(0x0f); // Set the brightness of the TM1637 display
- initialize_system();
- Serial.println("GPIO and display initialized.");
-
- // Test to light up all segments
- uint8_t allOn[] = {0xFF, 0xFF, 0xFF, 0xFF}; // All segments on
- display.setSegments(allOn);
- delay(2000); // Keep it on for 2 seconds before proceeding
-
- // Initialize the game
- if (true) { // Simulating isVaultClosed
- puzzleState = STATE_RESET;
- currentLevel = 0;
- display_code(currentLevel);
- } else {
- Serial.println("Vault door is open. Please close the door to start the puzzle.");
- }
-}
-
-void initialize_system() {
- // Configure the rows as input with pull-up
- for (int i = 0; i < ROWS; i++) {
- pinMode(ROW_PINS[i], INPUT_PULLUP);
- }
-
- // Configure the columns as output
- for (int i = 0; i < COLS; i++) {
- pinMode(COL_PINS[i], OUTPUT);
- digitalWrite(COL_PINS[i], HIGH);
- }
-}
-
-void loop() {
- while (puzzleState != STATE_SOLVED) {
- check_button_press();
- delay(100); // Non-blocking delay
- }
- // When puzzle is solved, you might want to display a final message and set the solved pin high
- if (puzzleState == STATE_SOLVED) {
- digitalWrite(SOLVED_PIN, HIGH); // Set the solved pin high
- display.showNumberDec(currentLevel, true); // Show final level or a special message
- Serial.println("Final display shown. Puzzle complete.");
- while (1) { delay(1000); } // Hold on the final display
- }
-}
-
-void display_code(int level) {
- Serial.print("Displaying code for level "); Serial.println(level);
- // Display the level on the TM1637 4-digit 7-segment display
- display.showNumberDec(level, true); // True to show leading zeros
- Serial.print("Code for level "); Serial.print(level); Serial.println(" displayed successfully.");
-}
-
-void check_button_press() {
- char keyPress[3] = {0};
- for (int col = 0; col < COLS; col++) {
- digitalWrite(COL_PINS[col], LOW); // Activate column
- for (int row = 0; row < ROWS; row++) {
- if (digitalRead(ROW_PINS[row]) == LOW) { // Detect if any row is activated
- delay(50); // Debounce delay
- if (digitalRead(ROW_PINS[row]) == LOW) { // Confirm the button is still pressed
- keyPress[0] = 'A' + row;
- keyPress[1] = '1' + col;
- keyPress[2] = '\0';
- Serial.print("Keypress detected: "); Serial.println(keyPress);
- if (strcmp(keyPress, validButtons[currentLevel]) == 0) {
- currentLevel++;
- if (currentLevel >= TOTAL_LEVELS) {
- puzzleState = STATE_SOLVED;
- Serial.println("Puzzle solved!");
- display.showNumberDec(currentLevel + 1, true); // Display the final level
- digitalWrite(SOLVED_PIN, HIGH); // Set the solved pin high
- } else {
- puzzleState = STATE_PLAYING;
- display_code(currentLevel);
- }
- } else {
- play_error_sound();
- blink_display();
- puzzleState = STATE_ERROR;
- currentLevel = 0;
- display_code(currentLevel);
- }
- while (digitalRead(ROW_PINS[row]) == LOW) {} // Wait for release
- }
- }
- }
- digitalWrite(COL_PINS[col], HIGH); // Deactivate column
- }
-}
-
-void play_error_sound() {
- // Simulate error sound - connect a buzzer to play actual sound
- Serial.println("Playing error sound.");
-}
-
-void blink_display() {
- // Simulate blinking the display - use LEDs or other methods to show visual feedback
- Serial.println("7-segment display is blinking to indicate an error.");
-}