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author | Elwin Hammer <elwinhammer@gmail.com> | 2024-06-22 22:32:30 +0200 |
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committer | GitHub <noreply@github.com> | 2024-06-22 22:32:30 +0200 |
commit | a9eb2013e6b7297cfce4116179f4ab2d58d1c8d6 (patch) | |
tree | 0f16b75795d9926c5ea4a8ef52a695365837a8e4 /puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino | |
parent | f121de7c7e3ca8f0dc526973a5ee2586485aad22 (diff) | |
parent | d6440954806d381dae5b3df65b43192f897018c6 (diff) |
Merge pull request #21 from lonkaars/master
Updating branch
Diffstat (limited to 'puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino')
-rw-r--r-- | puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino b/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino deleted file mode 100644 index 4dd8ac8..0000000 --- a/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino +++ /dev/null @@ -1,150 +0,0 @@ -#include <Wire.h> -#include <TM1637Display.h> - -// Definitions for GPIO numbers, change these according to your hardware setup -#define TOTAL_LEVELS 5 -#define TAG "VaultPuzzle" - -// Key Matrix Pin Configuration -#define ROWS 4 -#define COLS 3 - -// Module connection pins (Digital Pins for TM1637) -#define CLK 2 -#define DIO 3 - -// Pin to indicate puzzle solved state -#define SOLVED_PIN 53 - -// Initialize the TM1637 display -TM1637Display display(CLK, DIO); - -//TODO Update these pin numbers based on your Arduino setup -const int ROW_PINS[ROWS] = {7, 6, 5, 4}; -const int COL_PINS[COLS] = {10, 9, 8}; - -typedef enum { - STATE_UNINITIALIZED = 0x00, - STATE_RESET = 0x01, - STATE_PLAYING = 0x02, - STATE_SOLVED = 0x03, - STATE_ERROR = 0x04 -} PuzzleState; - -const char* validButtons[TOTAL_LEVELS] = {"A2", "B1", "D3", "C2", "C1"}; -PuzzleState puzzleState = STATE_UNINITIALIZED; -int currentLevel = 0; - -// Function prototypes -void display_code(int level); -void initialize_system(); -void check_button_press(); -void update_state_after_button_press(bool validPress); -void play_error_sound(); -void blink_display(); - -void setup() { - Serial.begin(115200); // Initialize default Serial for debug messages - pinMode(SOLVED_PIN, OUTPUT); // Initialize the solved indicator pin - digitalWrite(SOLVED_PIN, LOW); // Start with the solved pin LOW - - display.setBrightness(0x0f); // Set the brightness of the TM1637 display - initialize_system(); - Serial.println("GPIO and display initialized."); - - // Test to light up all segments - uint8_t allOn[] = {0xFF, 0xFF, 0xFF, 0xFF}; // All segments on - display.setSegments(allOn); - delay(2000); // Keep it on for 2 seconds before proceeding - - // Initialize the game - if (true) { // Simulating isVaultClosed - puzzleState = STATE_RESET; - currentLevel = 0; - display_code(currentLevel); - } else { - Serial.println("Vault door is open. Please close the door to start the puzzle."); - } -} - -void initialize_system() { - // Configure the rows as input with pull-up - for (int i = 0; i < ROWS; i++) { - pinMode(ROW_PINS[i], INPUT_PULLUP); - } - - // Configure the columns as output - for (int i = 0; i < COLS; i++) { - pinMode(COL_PINS[i], OUTPUT); - digitalWrite(COL_PINS[i], HIGH); - } -} - -void loop() { - while (puzzleState != STATE_SOLVED) { - check_button_press(); - delay(100); // Non-blocking delay - } - // When puzzle is solved, you might want to display a final message and set the solved pin high - if (puzzleState == STATE_SOLVED) { - digitalWrite(SOLVED_PIN, HIGH); // Set the solved pin high - display.showNumberDec(currentLevel, true); // Show final level or a special message - Serial.println("Final display shown. Puzzle complete."); - while (1) { delay(1000); } // Hold on the final display - } -} - -void display_code(int level) { - Serial.print("Displaying code for level "); Serial.println(level); - // Display the level on the TM1637 4-digit 7-segment display - display.showNumberDec(level, true); // True to show leading zeros - Serial.print("Code for level "); Serial.print(level); Serial.println(" displayed successfully."); -} - -void check_button_press() { - char keyPress[3] = {0}; - for (int col = 0; col < COLS; col++) { - digitalWrite(COL_PINS[col], LOW); // Activate column - for (int row = 0; row < ROWS; row++) { - if (digitalRead(ROW_PINS[row]) == LOW) { // Detect if any row is activated - delay(50); // Debounce delay - if (digitalRead(ROW_PINS[row]) == LOW) { // Confirm the button is still pressed - keyPress[0] = 'A' + row; - keyPress[1] = '1' + col; - keyPress[2] = '\0'; - Serial.print("Keypress detected: "); Serial.println(keyPress); - if (strcmp(keyPress, validButtons[currentLevel]) == 0) { - currentLevel++; - if (currentLevel >= TOTAL_LEVELS) { - puzzleState = STATE_SOLVED; - Serial.println("Puzzle solved!"); - display.showNumberDec(currentLevel + 1, true); // Display the final level - digitalWrite(SOLVED_PIN, HIGH); // Set the solved pin high - } else { - puzzleState = STATE_PLAYING; - display_code(currentLevel); - } - } else { - play_error_sound(); - blink_display(); - puzzleState = STATE_ERROR; - currentLevel = 0; - display_code(currentLevel); - } - while (digitalRead(ROW_PINS[row]) == LOW) {} // Wait for release - } - } - } - digitalWrite(COL_PINS[col], HIGH); // Deactivate column - } -} - -void play_error_sound() { - // Simulate error sound - connect a buzzer to play actual sound - Serial.println("Playing error sound."); -} - -void blink_display() { - // Simulate blinking the display - use LEDs or other methods to show visual feedback - Serial.println("7-segment display is blinking to indicate an error."); -} |