diff options
author | Elwin Hammer <elwinhamer@gmail.com> | 2024-05-18 23:13:57 +0200 |
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committer | Elwin Hammer <elwinhamer@gmail.com> | 2024-05-18 23:13:57 +0200 |
commit | b73a609fad2a8e97ed9e708d9d91258b9ac1831c (patch) | |
tree | c1460b7f78c55bbc02dd1929338e150cb74178cf /main/puzzle | |
parent | 8829f16046aa8b15cccaa7d923cfce28c9aaad8f (diff) |
ESP code converted to Arduino
Diffstat (limited to 'main/puzzle')
-rw-r--r-- | main/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/main/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino b/main/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino new file mode 100644 index 0000000..18509d3 --- /dev/null +++ b/main/puzzle/vault/arduino-vaultpuzzle/arduino-vaultpuzzle.ino @@ -0,0 +1,130 @@ +#include <Wire.h> + +// Definitions for GPIO numbers, change these according to your hardware setup +#define TOTAL_LEVELS 5 +#define TAG "VaultPuzzle" + +// Key Matrix Pin Configuration +#define ROWS 4 +#define COLS 3 +const int ROW_PINS[ROWS] = {32, 33, 25, 26}; // Update these pin numbers based on your Arduino setup +const int COL_PINS[COLS] = {27, 14, 12}; // Update these pin numbers based on your Arduino setup + +typedef enum { + STATE_UNINITIALIZED, + STATE_RESET, + STATE_PLAYING, + STATE_SOLVED, + STATE_ERROR +} PuzzleState; + +const char* validButtons[TOTAL_LEVELS] = {"A3", "F1", "U4", "C2", "L1"}; +PuzzleState puzzleState = STATE_UNINITIALIZED; +int currentLevel = 0; + +// Function prototypes +void send_i2c_update(PuzzleState state); +void display_code(int level); +void initialize_system(); +void check_button_press(); +void update_state_after_button_press(bool validPress); + +void setup() { + Serial.begin(9600); + Wire.begin(); // Initialize I2C as master + initialize_system(); + Serial.println("GPIO and I2C initialized."); +} + +void loop() { + while (puzzleState != STATE_SOLVED) { + check_button_press(); + delay(100); // Non-blocking delay + } +} + +void send_i2c_update(PuzzleState state) { + uint8_t data; + switch (state) { + case STATE_UNINITIALIZED: data = 0x00; break; + case STATE_RESET: data = 0x01; break; + case STATE_PLAYING: data = 0x02; break; + case STATE_SOLVED: data = 0x03; break; + case STATE_ERROR: data = 0x04; break; + default: data = 0xFF; // Unknown state + } + Serial.print("Sending state "); Serial.println(state); + + Wire.beginTransmission(I2C_SLAVE_ADDR); + Wire.write(data); + byte error = Wire.endTransmission(); + + if (error == 0) { + Serial.print("State update sent successfully."); + } else { + Serial.print("Failed to send state update via I2C."); + } +} + +void display_code(int level) { + Serial.print("Displaying code for level "); Serial.println(level); + + Wire.beginTransmission(I2C_SLAVE_ADDR); + Wire.write(level); + byte error = Wire.endTransmission(); + + if (error == 0) { + Serial.print("Code for level "); Serial.print(level); Serial.println(" displayed successfully."); + } else { + Serial.print("Failed to display code for level "); Serial.print(level); Serial.println(" via I2C."); + } +} + +void initialize_system() { + // Configure the rows as input with pull-up + for (int i = 0; i < ROWS; i++) { + pinMode(ROW_PINS[i], INPUT_PULLUP); + } + + // Configure the columns as output + for (int i = 0; i < COLS; i++) { + pinMode(COL_PINS[i], OUTPUT); + digitalWrite(COL_PINS[i], HIGH); + } +} + +void check_button_press() { + char keyPress[3] = {0}; + for (int col = 0; col < COLS; col++) { + digitalWrite(COL_PINS[col], LOW); // Activate column + for (int row = 0; row < ROWS; row++) { + if (digitalRead(ROW_PINS[row]) == LOW) { // Detect if any row is activated + keyPress[0] = 'A' + row; + keyPress[1] = '1' + col; + keyPress[2] = '\0'; + Serial.print("Keypress detected: "); Serial.println(keyPress); + update_state_after_button_press(strcmp(keyPress, validButtons[currentLevel]) == 0); + while (digitalRead(ROW_PINS[row]) == LOW) {} // Wait for release + } + } + digitalWrite(COL_PINS[col], HIGH); // Deactivate column + } +} + +void update_state_after_button_press(bool validPress) { + if (validPress) { + if (currentLevel >= TOTAL_LEVELS) { + puzzleState = STATE_SOLVED; + Serial.println("Puzzle solved!"); + send_i2c_update(puzzleState); + } else { + puzzleState = STATE_PLAYING; + currentLevel++; + display_code(currentLevel); + } + } else { + puzzleState = STATE_ERROR; + Serial.println("Error in input"); + } + send_i2c_update(puzzleState); +} |