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authorLars Faase <lm.faase@student.avans.nl>2024-05-20 20:45:44 +0200
committerLars Faase <lm.faase@student.avans.nl>2024-05-20 20:45:44 +0200
commit92b12b646d602752440e570be481dbaf7bccfb72 (patch)
tree2c2489e2b98ad8882d515b5a87db8d276141ac9a
parentf39ae2d99f07291bbf28cf8cec61f1c2dc7ac190 (diff)
-rw-r--r--main/puzzle/hardware/main.c183
1 files changed, 125 insertions, 58 deletions
diff --git a/main/puzzle/hardware/main.c b/main/puzzle/hardware/main.c
index c1bf1ea..b17fbeb 100644
--- a/main/puzzle/hardware/main.c
+++ b/main/puzzle/hardware/main.c
@@ -2,6 +2,8 @@
#include <stdlib.h>
#include <stdbool.h>
#include <time.h>
+#include <Arduino.h> // Voor millis()
+#include <string.h> // Voor de strlen functie
typedef enum {
UNINITIALIZED,
@@ -17,7 +19,7 @@ typedef enum {
#define MORSE_CODE_LENGTH 4
#define NUMBER_OF_POTENTIOMETERS 4
-#define CORRECT_LOGIC_GATES_VALUE {1, 0, 1, 0, 1, 0, 1, 0}
+const int CORRECT_LOGIC_GATES_VALUE[8] = {0, 1, 1, 0, 0, 0, 1, 0};
#define LONG_TONE_DURATION 1000 // Duur van een lange toon (1 seconde)
#define SHORT_TONE_DURATION 500 // Duur van een korte toon (0.5 seconde)
#define SHORT_PAUSE_DURATION 500 // Duur van een korte pauze na een toon (0.5 seconde)
@@ -38,17 +40,17 @@ const char* MORSE_CODE[10] = {
HardwarePuzzleState currentState = UNINITIALIZED;
-// Puzzle state structure
typedef struct {
PlayingSubState playing_substate;
- char code[MORSE_CODE_LENGTH + 1]; // Buffer for the generated code
- int logic_gate_values[8]; // Buffer for logic gate values
+ char code[MORSE_CODE_LENGTH + 1];
+ int logic_gate_values[8];
int potentiometer_values[NUMBER_OF_POTENTIOMETERS];
int correct_potentiometer_values[MORSE_CODE_LENGTH];
bool tone_playing;
int morse_code_step;
int morse_code_number_step;
unsigned long ms_delay;
+ char user_morse_code[MORSE_CODE_LENGTH + 1];
} PuzzleState;
PuzzleState puzzleState;
@@ -61,18 +63,25 @@ void on_stay();
void puzzle_check();
void change_gamestage(HardwarePuzzleState state);
int play_morse_code();
+bool morse_code_input_correct();
+bool check_logic_gates();
+void read_serial_input();
+void read_morse_code_input();
+void setup() {
+ Serial.begin(9600);
-int main() {
- srand(time(NULL));
+ // Willekeurigheidsinitialisatie met een variabele waarde
+ unsigned long seed = analogRead(A0) * analogRead(A1);
+ randomSeed(seed);
enterState(UNINITIALIZED);
-
- while (currentState != SOLVED) {
- enterState(currentState);
- }
+}
- return 0;
+void loop() {
+ if (currentState != SOLVED) {
+ on_stay();
+ }
}
void enterState(HardwarePuzzleState state) {
@@ -80,86 +89,142 @@ void enterState(HardwarePuzzleState state) {
switch (currentState) {
case UNINITIALIZED:
- printf("System is uninitialized.\n");
- enterState(IDLE);
+ Serial.println("System is uninitialized.");
+ enterState(IDLE);
break;
case IDLE:
- printf("System is idle. Starting puzzle...\n");
- enterState(PLAYING);
+ Serial.println("System is idle. Starting puzzle...");
+ enterState(PLAYING);
break;
case PLAYING:
- printf("Playing the puzzle...\n");
- puzzleState.playing_substate = PLAYING_MORSECODE;
- generate_random_four_digit_code();
- change_gamestage(IDLE);
+ Serial.println("Playing the puzzle...");
+ puzzleState.playing_substate = PLAYING_LOGICGATES; // Start with logic gates
+ Serial.println("Enter 8 logic gate values (0 or 1) separated by spaces:");
break;
case SOLVED:
- printf("Congratulations! Puzzle solved.\n");
-
+ Serial.println("Congratulations! Puzzle solved.");
break;
}
}
void generate_random_four_digit_code() {
- printf("Generating random Morse code...\nCode: ");
+ Serial.print("Generating random Morse code...\nCode: ");
for (int i = 0; i < MORSE_CODE_LENGTH; i++) {
- puzzleState.correct_potentiometer_values[i] = rand() % 10;
- puzzleState.code[i] = puzzleState.correct_potentiometer_values[i] + '0';
+ int random_index = random(0, 10); // Genereer een willekeurig getal tussen 0 en 9
+ puzzleState.correct_potentiometer_values[i] = random_index;
+ puzzleState.code[i] = random_index + '0'; // Zet het getal om naar een karakter
}
puzzleState.code[MORSE_CODE_LENGTH] = '\0';
- printf("%s\n", puzzleState.code);
+ Serial.println(puzzleState.code);
}
-// Render function based on the current substate
void render() {
if (puzzleState.ms_delay == 0) {
puzzleState.ms_delay = millis() + play_morse_code();
} else if (millis() >= puzzleState.ms_delay) {
puzzleState.ms_delay = 0;
}
-
- if (puzzleState.playing_substate == PLAYING_MORSECODE) {
- int values = puzzleState.potentiometer_values[0] * 1000 +
- puzzleState.potentiometer_values[1] * 100 +
- puzzleState.potentiometer_values[2] * 10 +
- puzzleState.potentiometer_values[3];
- // Set display value using GPIO manager
- // GpioManager::instance().set_display_value(values);
- }
}
-// Function to handle staying in the current state
void on_stay() {
- switch (puzzleState.playing_substate) {
- case PLAYING_MORSECODE:
- render();
+ switch (currentState) {
+ case PLAYING:
+ if (puzzleState.playing_substate == PLAYING_LOGICGATES) {
+ read_serial_input(); // Read input from serial monitor
+ if (check_logic_gates()) {
+ puzzleState.playing_substate = PLAYING_MORSECODE;
+ Serial.println("Logic gates correct. Proceeding to Morse code.");
+ generate_random_four_digit_code(); // Generate Morse code after logic gates are correct
+ Serial.println("Enter the Morse code as a 4-digit number:");
+ }
+ } else if (puzzleState.playing_substate == PLAYING_MORSECODE) {
+ read_morse_code_input(); // Read Morse code input from serial monitor
+ render();
+ }
break;
- case PLAYING_LOGICGATES:
- // Get user input for logic gates
- puzzle_check(); // Check puzzle status (uncomment when implemented)
+ default:
break;
}
}
-// Function to check puzzle status based on the current substate
void puzzle_check() {
switch (puzzleState.playing_substate) {
case PLAYING_LOGICGATES:
- for (int i = 0; i < 8; i++) {
- if (puzzleState.logic_gate_values[i] != CORRECT_LOGIC_GATES_VALUE[i]) {
- return;
- }
+ if (check_logic_gates()) {
+ puzzleState.playing_substate = PLAYING_MORSECODE;
}
- puzzleState.playing_substate = PLAYING_MORSECODE;
break;
case PLAYING_MORSECODE:
- if (morse_code_input_correct()) {
- currentState = SOLVED; // Puzzle solved, transition to SOLVED-state
- }
+ if (morse_code_input_correct()) {
+ currentState = SOLVED; // Puzzle solved, transition to SOLVED-state
+ }
break;
}
}
+bool morse_code_input_correct() {
+ // Compare user input with generated code
+ for (int i = 0; i < MORSE_CODE_LENGTH; i++) {
+ if (puzzleState.user_morse_code[i] != puzzleState.code[i]) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool check_logic_gates() {
+ for (int i = 0; i < 8; i++) {
+ if (puzzleState.logic_gate_values[i] != CORRECT_LOGIC_GATES_VALUE[i]) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void read_serial_input() {
+ if (Serial.available() > 0) {
+ String input = Serial.readStringUntil('\n');
+ int index = 0;
+ for (int i = 0; i < input.length(); i++) {
+ if (input[i] == '0' || input[i] == '1') {
+ if (index < 8) {
+ puzzleState.logic_gate_values[index] = input[i] - '0';
+ index++;
+ }
+ }
+ }
+ if (index == 8) {
+ Serial.println("Logic gate values incorrect");
+ for (int i = 0; i < 8; i++) {
+ Serial.print(puzzleState.logic_gate_values[i]);
+ Serial.print(" ");
+ }
+ Serial.println();
+ } else {
+ Serial.println("Invalid input. Please enter 8 logic gate values (0 or 1) separated by spaces:");
+ }
+ }
+}
+
+void read_morse_code_input() {
+ if (Serial.available() > 0) {
+ String input = Serial.readStringUntil('\n');
+ if (input.length() == MORSE_CODE_LENGTH) {
+ input.toCharArray(puzzleState.user_morse_code, MORSE_CODE_LENGTH + 1);
+ Serial.print("Morse code input received: ");
+ Serial.println(puzzleState.user_morse_code);
+ if (morse_code_input_correct()) {
+ Serial.println("Morse code correct! Puzzle solved.");
+ currentState = SOLVED;
+ } else {
+ Serial.println("Morse code incorrect. Try again.");
+ }
+ } else {
+ Serial.println("Invalid input. Please enter the Morse code as a 4-digit number:");
+ }
+ }
+}
+
int play_morse_code() {
if (puzzleState.morse_code_step < MORSE_CODE_LENGTH) {
if (puzzleState.morse_code_number_step < strlen(MORSE_CODE[0])) {
@@ -169,16 +234,19 @@ int play_morse_code() {
if (current_symbol >= '0' && current_symbol <= '9') {
int morse_index = current_symbol - '0';
char morse_signal = MORSE_CODE[morse_index][puzzleState.morse_code_number_step];
- if (morse_signal == '.') { //korte toon
- GpioManager::instance().set_buzzer_pin(440);
+ if (morse_signal == '.') {
+ // GpioManager::instance().set_buzzer_pin(440);
+ //Serial.println("Playing short tone");
return SHORT_TONE_DURATION;
- } else if (morse_signal == '-') { //lange toon
- GpioManager::instance().set_buzzer_pin(440);
+ } else if (morse_signal == '-') {
+ // GpioManager::instance().set_buzzer_pin(440);
+ //Serial.println("Playing long tone");
return LONG_TONE_DURATION;
}
}
} else {
- GpioManager::instance().set_buzzer_pin(0);
+ // GpioManager::instance().set_buzzer_pin(0);
+ //Serial.println("Pausing tone");
puzzleState.tone_playing = false;
puzzleState.morse_code_number_step++;
return SHORT_PAUSE_DURATION;
@@ -195,7 +263,6 @@ int play_morse_code() {
return 0;
}
-// Function to change the game stage (transition between states)
void change_gamestage(HardwarePuzzleState state) {
currentState = state;
-}
+} \ No newline at end of file