diff options
author | lonkaars <loek@pipeframe.xyz> | 2024-04-20 15:31:58 +0200 |
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committer | lonkaars <loek@pipeframe.xyz> | 2024-04-20 15:31:58 +0200 |
commit | 4394f1a0122c81439e648d17c1c0f5855229f74b (patch) | |
tree | 9d12513c3fba79200a2b9ec0ad94e12dbf363a44 | |
parent | 75f953cc96f09a5693672552b0ba0f53173b0262 (diff) |
mostly transfer research document
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-rw-r--r-- | docs/readme.md | 9 | ||||
-rw-r--r-- | docs/requirements.adoc | 96 | ||||
-rw-r--r-- | docs/research.adoc | 741 | ||||
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-rw-r--r-- | docs/share/refs.bib | 3 | ||||
-rw-r--r-- | docs/theme.yml | 3 |
38 files changed, 809 insertions, 53 deletions
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a/docs/img/requirements/vault-keypad.png b/docs/img/vault-keypad.png Binary files differindex 43ed5fd..43ed5fd 100644 --- a/docs/img/requirements/vault-keypad.png +++ b/docs/img/vault-keypad.png diff --git a/docs/img/vault-pcb.jpg b/docs/img/vault-pcb.jpg Binary files differnew file mode 100644 index 0000000..ebea627 --- /dev/null +++ b/docs/img/vault-pcb.jpg diff --git a/docs/img/vault-side.jpg b/docs/img/vault-side.jpg Binary files differnew file mode 100644 index 0000000..1922985 --- /dev/null +++ b/docs/img/vault-side.jpg diff --git a/docs/makefile b/docs/makefile index e177f6d..496a6e6 100644 --- a/docs/makefile +++ b/docs/makefile @@ -1,5 +1,6 @@ all: plan.pdf all: requirements.pdf +all: research.pdf # include font.mk diff --git a/docs/plan.adoc b/docs/plan.adoc index 63df9a0..8825459 100644 --- a/docs/plan.adoc +++ b/docs/plan.adoc @@ -1,4 +1,4 @@ -= Project Plan: Project Puzzlebox += Project Plan: {project} include::share/meta.adoc[] == Introduction diff --git a/docs/readme.md b/docs/readme.md index bf7eafe..e58c5fb 100644 --- a/docs/readme.md +++ b/docs/readme.md @@ -5,12 +5,17 @@ To compile the documents, make sure you have [Ruby][rubydl] and the dependencies installed by running the `bundle` command in this folder. A makefile is provided for convenience. +## notes for writers + +- "I<sup>2</sup>C" is written as `I^2^C` +- "C++" is written as `{cpp}` + ## TODO - transfer documents - [x] project plan - [x] requirements - - [ ] research + - [x] research - [ ] software design - xrefs for-- - [x] tables @@ -19,7 +24,7 @@ makefile is provided for convenience. - [x] requirements - [x] figures - [x] citations -- [ ] glossary +- [ ] glossary (w/ cross-references) - [ ] PDF style [rubydl]: https://www.ruby-lang.org/en/documentation/installation/ diff --git a/docs/requirements.adoc b/docs/requirements.adoc index d678ad7..37f914b 100644 --- a/docs/requirements.adoc +++ b/docs/requirements.adoc @@ -1,4 +1,4 @@ -= Project Requirements: Project Puzzlebox += Project Requirements: {project} include::share/meta.adoc[] == Introduction @@ -11,7 +11,7 @@ The priority of specifications is indicated using the MoSCoW method, see [[tab:moscow]] .MoSCoW Method cite:[Wik22] -[cols="1,3"] +[cols="20h,~"] |=== | Priority | Description @@ -108,7 +108,7 @@ describes all functional requirements of the puzzle box. === The puzzle box .Puzzle box specifications -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -165,7 +165,7 @@ describes all functional requirements of the puzzle box. === The bomb .Bomb specifications -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -198,7 +198,7 @@ describes all functional requirements of the puzzle box. === The game .General game specifications -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -239,7 +239,7 @@ describes all functional requirements of the puzzle box. ==== NeoTrellis puzzle .NeoTrellis puzzle requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -262,30 +262,30 @@ describes all functional requirements of the puzzle box. ==== Software puzzle .Software puzzle requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification | <<req:039>> | <<should>> | -[[req:039,R-039]] The software puzzle board has 6 banana plug connectors with different logic gates displayed next to them (Refer to <<fig:software-example>> for a sketch and <<fig:software-cable>> for a banana plug example). +[[req:039,R-039]] The software puzzle board has 6 banana plug connectors with different logic gates displayed next to them (Refer to <<fig:software-example-sketch>> for a sketch and <<fig:software-cable-sketch>> for a banana plug example). | <<req:040>> | <<should>> | -[[req:040,R-040]] The software puzzle board has 6 banana plug connectors labeled with the letters A through F (Refer to <<fig:software-example>> for a sketch). +[[req:040,R-040]] The software puzzle board has 6 banana plug connectors labeled with the letters A through F (Refer to <<fig:software-example-sketch>> for a sketch). | <<req:041>> | <<should>> | [[req:041,R-041]] At the start of the puzzle box game, the preparer must connect all cables in parallel (horizontally) to the connectors. | <<req:042>> | <<wont>> | -[[req:042,R-042]] There are C code blocks visible only to the players on the bomb side, corresponding to the letters A through F (Refer to <<fig:software-codes>> for the codes). +[[req:042,R-042]] There are C code blocks visible only to the players on the bomb side, corresponding to the letters A through F (Refer to <<fig:software-codes-sketch>> for the codes). | <<req:043>> | <<should>> | [[req:043,R-043]] The combinations of logic gates to letters are always the same. | <<req:044>> | <<wont>> | -[[req:044,R-044]] The puzzle is considered solved when the cables from the logic gates match the code blocks (Refer to <<fig:software-example>> and <<fig:software-codes>> for the combinations). +[[req:044,R-044]] The puzzle is considered solved when the cables from the logic gates match the code blocks (Refer to <<fig:software-example-sketch>> and <<fig:software-codes-sketch>> for the combinations). | <<req:045>> | <<wont>> | -[[req:045,R-045]] Once the puzzle is solved, the green indicator LED will light up (Refer to <<fig:software-example>> and <<fig:software-codes>>). +[[req:045,R-045]] Once the puzzle is solved, the green indicator LED will light up (Refer to <<fig:software-example-sketch>> and <<fig:software-codes-sketch>>). | <<req:046>> | <<wont>> | [[req:046,R-046]] After the puzzle is solved, the automation puzzle begins. @@ -297,7 +297,7 @@ The specific details for this puzzle are not present in the previous documentation. Due to time constraints, the section will be left empty. .Automation puzzle requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -308,7 +308,7 @@ documentation. Due to time constraints, the section will be left empty. ==== Hardware puzzle .Hardware puzzle requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -316,13 +316,13 @@ documentation. Due to time constraints, the section will be left empty. [[req:048,R-048]] There are eight switches on the hardware puzzle board. | <<req:049>> | <<should>> | -[[req:049,R-049]] The hardware puzzle board features a diagram of a combinatorial circuit with 8 inputs (linked to the switches) and 1 output (Refer to <<fig:hardware-example>> for a sketch). +[[req:049,R-049]] The hardware puzzle board features a diagram of a combinatorial circuit with 8 inputs (linked to the switches) and 1 output (Refer to <<fig:hardware-example-sketch>> for a sketch). | <<req:050>> | <<should>> | -[[req:050,R-050]] The hardware puzzle board includes a red 7-segment 4-digit display (Refer to <<fig:hardware-example>> for a sketch). +[[req:050,R-050]] The hardware puzzle board includes a red 7-segment 4-digit display (Refer to <<fig:hardware-example-sketch>> for a sketch). | <<req:051>> | <<should>> | -[[req:051,R-051]] There are 4 potentiometers on the hardware puzzle board (Refer to <<fig:hardware-example>> for a sketch). +[[req:051,R-051]] There are 4 potentiometers on the hardware puzzle board (Refer to <<fig:hardware-example-sketch>> for a sketch). | <<req:052>> | <<should>> | [[req:052,R-052]] A blue LED on the hardware puzzle board displays the morse code. @@ -358,7 +358,7 @@ documentation. Due to time constraints, the section will be left empty. [[req:062,R-062]] During the puzzle, the switches must be toggled to obtain a logical '1' at the output of the combinatorial circuit. | <<req:063>> | <<wont>> | -[[req:063,R-063]] When the output of the combinatorial circuit equals '1', the green indicator LED turns on (Refer to <<fig:hardware-example>> for a sketch). +[[req:063,R-063]] When the output of the combinatorial circuit equals '1', the green indicator LED turns on (Refer to <<fig:hardware-example-sketch>> for a sketch). | <<req:064>> | <<wont>> | [[req:064,R-064]] The puzzle proceeds to phase 2 when the output of the combinatorial circuit is a logical '1'. @@ -376,7 +376,7 @@ documentation. Due to time constraints, the section will be left empty. [[req:068,R-068]] The morse code is randomly generated. | <<req:069>> | <<wont>> | -[[req:069,R-069]] Each potentiometer can be rotated to display a value from 0 to 9 on the corresponding 4-digit 7-segment display. The order of the potentiometers matches the order of the segments on the display (Refer to <<fig:hardware-example>> for a sketch). +[[req:069,R-069]] Each potentiometer can be rotated to display a value from 0 to 9 on the corresponding 4-digit 7-segment display. The order of the potentiometers matches the order of the segments on the display (Refer to <<fig:hardware-example-sketch>> for a sketch). | <<req:070>> | <<wont>> | [[req:070,R-070]] The puzzle is considered solved when the code displayed on the 7-segment 4-digit screen matches the 4 numbers from the morse code. @@ -397,7 +397,7 @@ documentation. Due to time constraints, the section will be left empty. ==== Vault puzzle .Vault puzzle requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -447,7 +447,7 @@ documentation. Due to time constraints, the section will be left empty. === Battery .Battery requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -464,7 +464,7 @@ documentation. Due to time constraints, the section will be left empty. === Network Communication .Communication requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -477,7 +477,7 @@ documentation. Due to time constraints, the section will be left empty. === Framework -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -497,7 +497,7 @@ documentation. Due to time constraints, the section will be left empty. === Puzzle box hub .Puzzle box hub general requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -516,7 +516,7 @@ technical specifications of the puzzle box. === Wireless communication .Wireless communication requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -527,7 +527,7 @@ technical specifications of the puzzle box. === Framework .Development framework requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -550,7 +550,7 @@ technical specifications of the puzzle box. === Main controller .Main controller requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -575,7 +575,7 @@ technical specifications of the puzzle box. === Puzzle module controller -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -601,7 +601,7 @@ technical specifications of the puzzle box. === Vault puzzle .Vault puzzle requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -627,7 +627,7 @@ technical specifications of the puzzle box. === Bomb .Bomb requirements -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -650,7 +650,7 @@ This section describes the aspects of the project which have been set as preconditions and cannot be changed. .Preconditions -[cols="1,11"] +[cols="8h,~"] |=== | ID | Precondition @@ -666,7 +666,7 @@ preconditions and cannot be changed. This section lists requirements that apply to documentation produced during this project. -[cols="1,1,10"] +[cols="8h,5h,~"] |=== | ID | <<tab:moscow,Pri.>> | Specification @@ -681,43 +681,43 @@ this project. |=== [appendix] -== Explanatory Images +== Attachments -[[fig:vault-disp]] +[[fig:vault-disp-sketch]] .7 Segment 4 digit screen (sketch) -image::img/requirements/vault-disp.png[] +image::img/vault-disp-sketch.png[] -[[fig:neotrellis-hardware]] +[[fig:neotrellis-hardware-sketch]] .NeoTrellis example (sketch) -image::img/requirements/neotrellis-hardware.png[] +image::img/neotrellis-hardware-sketch.png[] [[fig:neotrellis-toggle]] .Toggling LEDs after the user pressed on the button (purple dot) -image::img/requirements/neotrellis-toggle.png[width=45%] +image::img/neotrellis-toggle.png[width=45%] [[fig:neotrellis-start]] .Starting pattern of the NeoTrellis puzzle -image::img/requirements/neotrellis-start.png[width=45%] +image::img/neotrellis-start.png[width=45%] -[[fig:software-example]] +[[fig:software-example-sketch]] .Software puzzle example with logical ports (left) and letters A through F (right) -image::img/requirements/software-example.png[] +image::img/software-example-sketch.png[] -[[fig:software-codes]] +[[fig:software-codes-sketch]] .The different code fragments corresponding with the letter A through F -image::img/requirements/software-codes.png[height=35%] +image::img/software-codes-sketch.png[height=35%] -[[fig:software-cable]] +[[fig:software-cable-sketch]] .Software puzzle cable example -image::img/requirements/software-cable.png[] +image::img/software-cable-sketch.png[] -[[fig:hardware-example]] +[[fig:hardware-example-sketch]] .Hardware puzzle on the puzzle box -image::img/requirements/hardware-example.png[] +image::img/hardware-example-sketch.png[] [[fig:vault-keypad]] .Buttons combinations with level numbers in the top left -image::img/requirements/vault-keypad.png[width=45%] +image::img/vault-keypad.png[width=45%] include::share/footer.adoc[] diff --git a/docs/research.adoc b/docs/research.adoc new file mode 100644 index 0000000..ab4175e --- /dev/null +++ b/docs/research.adoc @@ -0,0 +1,741 @@ += Research: {project} +include::share/meta.adoc[] + +== Microcontrollers used in the current state. + +=== Research + +// TOOD: figures 1 through 4 waren geen cross-references meer in het originele +// document, en moeten nog opgelosd worden +The boxes consist of four sides in use (games) which can be seen in the +Attachments figures 1 through 4. One of the games (safe puzzle) seems to be +unfinished upon visual inspection which also includes a lose display. The games +that seem to be implement are the following: + +* Safe puzzle: <<fig:vault-side>> +* Neotrellis puzzle: <<fig:neotrellis-side>> +* Software puzzle: <<fig:software-side>> +* Hardware puzzle: <<fig:hardware-side>> + +The bus cable (<<fig:bus-connector>>) consists out of five connectors with ten +lines, the main controller (as already known) is a Raspberry Pi 3B+ with an 8GB +MicroSD card and a custom PCB 'head' see <<fig:main-pcb>>. There are 4 custom +PCB's with a microcontroller slot and a connector for the 10-line bus, two of +those are used for the sides and one is unused and also empty see +<<fig:unknown-pcb>>. Of all the custom PCB's only one seems to be professional +made from a factory see <<fig:hardware-pcb>>, the others seem to be made at +school in the lab. + +* Safe puzzle PCB: <<fig:vault-pcb>> +* Software puzzle PCB: <<fig:software-pcb>> + +There is also one development board from Adafruit see <<fig:neotrellis-pcb>> +but this one does not seem to be connected to any bus. The underside of the box +has a large light sensitive sensor which is also not connected see +<<fig:light-sensor>>. + +The more professional custom-made PCB has an ESP32-PICO-D4 as microcontroller +see <<fig:hardware-pcb>>. The other custom-made PCB's do not have any +microcontroller installed but seem to be made to be used by a ESP32-PICO-KIT +V4/V4.1. + +=== Summery + +There seems to be four games implemented where of only one may work because of +its integrated ESP32, the other three also may work if the missing ESP32's are +included but it is unclear if the 'unknown' PCB should be used in combination +with the Neotrellis panel and what need to be done with the safe side to get it +to work. + +=== Conclusion + +It could be quite possible that the 'unknown' PCB should be connected to the +Neotrellis panel based on the data lines properties. But besides that, only the +software may need to be updated in order to run on the ESP32's as soon as the +'missing' ESP32 dev kits are in stock. + +But everything could be made less complex, more cost effective and power +efficient by using other type of microcontrollers. The RPI could be downgraded +to a RPI Zero or an ESP32 dev kit. The microcontrollers used for the sides +could be replaced by a much smaller chip like the ATTiny or a Atmega32. + +This can only be done if the following requirements are met: + +* Dev. Board or daughterboard with spring or screw terminals +* A microcontroller with enough IO +* A microcontroller with all the required communication busses. +* It may not cost more than one day to rebuild the system. + +A follow up research should reveal which microcontroller and dev. Board / +daughterboard is best fitted for this project. + +=== NOTES + +The Dev kits are not available and newer types do not meet the current +footprint of the custom PCB's. So it is suggested that the next group will +design a pcb with another MCU on it in order to match the pin layout and make +use of a smaller more efficient chip. Or they can convert the prototype PCB's +to a production version with the ESP32 chip on it (if the chip it self it still +available at that time) or pick another MCU in that stage anyway. + +The hardware side uses a single DSP (HC166) to process the input of the +switches, the software side uses two shift registers (74HC59SD) to control the +LED's. + +Issues + +. Button row 4, col 1 for the safe side needs to be replaced (missing a pin) +. LED strips for the software and hardware sides only work for 50%. + +==== (Appendix Loek) + +The puzzle bus connector (see <<fig:bus-connector>>) appears to have 10 +conductors in total. The hardware schematics from 21-22 reveal the pinout of +this bus connector, which is shown in <<fig:puzzle-bus-connector>>. + +After searching through the other design documents from this year, no +references to the "HarwareInterrput" line or interrupts in general were found. +The puzzle source code folders also did not contain code which initialized this +line as an interrupt. It is assumed this line is unusable, as it is connected +but has no specified functionality. + +// this is super verbose but works +:fig-caption: {figure-caption} {counter:figure-number} +[[fig:puzzle-bus-connector,{fig-caption}]] +.Puzzle bus pinout +[caption="{fig-caption}. "] +==== +image::img/puzzle-bus-connector.svg[scale=150%] + +[.text-center] +Source: cite:[2122_design] + +(Connector key is next to pin 5) +==== + +== Controllers + +To mitigate power consumption issues discovered by the 21-22 group, new +controllers were chosen for this year's (23-24) run of the puzzle box project. +This section compares different microcontroller options for both the main +controller and controller used in puzzle modules. + +=== Main controller + +The following criteria were used to compare MCUs that are suitable candidates +as main controller unit: + +* Must have at least 1 I^2^C peripheral (R#136). +* Must be able to connect to a standard 802.11b/g/n access point (R#137). +* Must be able to serve TCP socket connection(s) (R#138). +* Should be power efficient (R#166). +* Is available as a development kit from Farnell (R#139). + +<<tab:1>> lists the considered MCU options matching the above criteria. This +list is a compilation of microcontroller offerings from the following +manufacturers: Atmel, Espressif, Raspberry Pi. + +Of these controllers, the Raspberry Pi RP2040 has the lowest clock speed and +highest memory. Its lower clock speed means that it will likely draw less power +than the other options. It also happens to be less expensive than all other +options. Due to these reasons, the RP2040 was chosen as main controller MCU. +The Raspberry Pi Pico W board is utilized during development. + +[[tab:1]] +.Main controller MCU candidates +[%autowidth] +|=== +| Model | I^2^C peripheral count | SRAM | Flash | Clock speed + +| WFI32E01PC | 1 | 256 KB | 1 MB | 200 MHz +| ESP8266 | 1 | 50 KB | 16 MB | 160 MHz +| RP2040 | 2 | 264 KB | 2 MB | 133 MHz +|=== + +=== Puzzle module controller + +The following criteria were used to compare MCUs that are suitable candidates +for controlling the puzzle modules: + +* Must have at least 1 I^2^C peripheral (R#141). +* Should has enough I/O ports to directly control moderately complex puzzles + (R#142). +* Should be power efficient (R#143). +* Is available as a development kit from Farnell (R#145). +* Has a configurable clock speed (R#144). + +<<tab:2>> lists the considered MCU options matching the above criteria. This +list is a compilation of microcontroller offerings from the following +manufacturers: Atmel, STMicroelectronics, Raspberry Pi. + +All the MCUs listed in <<tab:2>> support some version of a low-power mode. The +RP2040 is again included and appears here because it supports clock speed +configuration and has a clock gate for each peripheral [2], which may make it a +feasible option with regards to power consumption. Choosing the RP2040 may also +simplify the development process as only a single MCU toolchain needs to be +maintained. + +The Microchip PIC16F15276 is the most power efficient on this list and is the +recommended MCU for puzzle modules. It supports both extreme underclocking and +has a low power mode. This chip is available as the 'MICROCHIP EV35F40A' +evaluation kit. + +Because this year's run of this project was carried out by a team consisting +only of software students, this choice remains as a recommendation. The puzzle +box hardware may still use the ESP32 development kits from the 21-22 group. + +[[tab:2]] +.Puzzle module controller MCU candidates +[%autowidth] +|=== +| Model | I/O ports | I^2^C peripheral count | SRAM | Flash | Clock speed + +| PIC16F15276 | 40 | 1 | 2 KB | 28 KB | 32 kHz – 32 MHz +| STM8L152C6T6 | 41 | 1 | 2 KB | 32 KB | 38 kHz – 16 MHz +| RP2040 | 26 | 2 | 264 KB | 2 MB | 10 MHz – 133 MHz +|=== + +=== Conclusions + +The main MCU that is utilized for this year's (23-24) run of this project is +the Raspberry Pi RP2040 on the Raspberry Pi Pico W. The recommended MCU for new +puzzle modules is the Microchip PIC16F15276. The existing puzzle modules still +utilize the ESP32 development kits chosen by the 21-22 group. + +== Main Controller OS + +Because the hardware produced by the 21-22 group uses a Raspberry Pi 3B+ as +main controller, the usage of this specific board was turned into a +prerequisite for this project (??). The Raspberry Pi 3B+ uses the Broadcom +BCM2837 chipset, which supports the aarch64 instruction set cite:[rpicpu]. +Because the puzzle box should be able to run on battery power (??), the CPU +should be under as little load as possible to preserve power. Choosing the +right operating system is crucial to ensure maximum control over which +processes consume CPU resources. This section indexes the available operating +systems that support the aarch64 instruction set to support the decision for +main controller OS in the design document [??]. + +Each operating system is evaluated on the following criteria: + +* Number of 'base' software packages (pre-installed software) +* Size of base installation (base disk utilization) +* Time required to get set-up +* Software iteration time (amount of work required to complete a + compile-upload-run cycle) +* Whether it is covered by the standard curriculum at Avans University of + Applied Sciences + +All of these factors (except for curriculum coverage) should be low. This means +that operating systems that are minimalistic by default are preferred. + +=== Raspberry Pi OS Lite (Debian) + +The manufacturer of the Raspberry Pi boards publishes a modified version of the +Debian Linux distribution which is aimed at general-purpose users [??]. It +comes with an easy-to-use installer, and is the only OS officially supported by +the manufacturer of this board. All the required drivers come pre-installed, +which means this OS has very little setup time. + +Raspberry Pi OS comes in 3 different varieties [??], the 'Light' variant of +which is the most minimalistic. This variant comes with the least number of +pre-installed software packages and has a base image size of 2.6 GiB after +extracting the archive from the official download page [??]. + +This exact OS is not covered in the normal curriculum, but other derivative +distributions of Debian are, so this OS is be considered familiar. + +=== Void Linux + +=== Linux From Scratch + +=== Bare-metal Firmware + +=== Conclusions + +<<tab:3>> summarizes the considered operating systems based on the criteria +outlined at the start of this section. + +[[tab:3]] +.Main controller OS comparison +[%autowidth] +|=== +| | Packages | Size | Set-up time | Iteration time | Covered + +| Raspberry Pi OS Lite | 592 | 2.6 GiB | Medium | Short | Yes +| Void Linux | 126 | 334 MiB | Short | Short | No +| Linux from scratch | n/a | 25+ MiB | Long | Long | Yes +| Bare-metal firmware | n/a | n/a | Long | Long | No +|=== + +== Unit Testing Framework Research (Thomas) + +=== Research question + +Which unit testing frameworks are available and relevant to the project, +keeping in mind RTOS-specific frameworks, and what features do they have? + +=== General framework comparison + +In <<tab:4>> is a general comparison shown of multiple different frameworks. +These are either a header-only testing framework, a testing framework +specifically designed for embedded systems, a general-purpose {cpp} library, or a +specialized {cpp} unit testing framework. The following subsections will give +more information about each framework and their features. + +[[tab:4]] +.General testing framework comparison cite:[Ali24,Joh21] +[%autowidth] +|=== +| Framework | Language | Lightweight | Mocking Support | Portable + +| CppUTest | C/{cpp} | Yes | Yes (CppUMock) | Yes +| Catch | {cpp} | Yes | Limited | Yes +| Doctest | {cpp} | Yes | Limited | Yes +| Google Test | {cpp} | No | Yes (GMock) | Yes +| Boost.Test | C | Yes | Limited | Yes +|=== + +=== CppUTest + +A C/{cpp} based unit testing framework, designed specifically for testing C/{cpp} +applications on embedded systems. It can be used for testing general C/{cpp} code +and supports TDD-style tests (Test-Driven Development). This is due to it being +a header-only testing framework, and not requiring linking of external +libraries. + +It offers multiple different assertion macros for verifying expected behavior +and supports the mocking of functions and memory leak detection. It works on +most platforms, including Unix-based systems, Cygwin, and MacOS. It can be +integrated with build systems like Make or CMake. The framework is also +compatible with RTOS-based applications and Raspberry Pi, both require +configuring the development environment to allow CppUTest to work. It supports +up to the {cpp}17 standard, after which there is experimental support for the +{cpp}20 & {cpp}23 standards. cite:[Cpp24] + +=== Catch + +A {cpp} unit testing framework designed in a straightforward and expressive +manner. Just like CppUTest it is a header-only testing framework and doesn't +have any external dependencies, but instead of supporting TDD-style testing, it +supports BDD-style testing. Which is Behavior-Driven Development-style testing, +where test cases can be written in a natural language format (Given-When-Then +statements). + +It offers a simplified testing syntax, and assertions look like {cpp} Boolean +expressions. It allows the developer to organize tests into sections, providing +a local (in file) way to share setup and teardown code. It also allows +developers to tag tests and run tests selectively using their tags. The +framework is also compatible with RTOS-based applications and can be used on a +Raspberry Pi. It supports up to the {cpp}20 standard, after which there is +experimental support for the {cpp}23 standard. cite:[Cat24] + +=== Doctest + +A {cpp} based unit testing framework, designed to be minimalistic, easy to +integrate and expressive. It supports {cpp}11/14/17/20/23 and allows for writing +tests directly in production code, due to it being a single-header library. + +The tests written with this framework are automatically discovered and executed +without any manual registration. It has no separate compilation steps for the +tests as it is header-only and is thread-safe by default. It also allows for +customizable test output formats and is compatible with RTOS/Raspberry Pi. +cite:[Doc24] + +=== Google Test + +A {cpp} based testing framework, following the xUnit architecture, which is used +for structuring tests. It is a single-header library just like doctest; +however, it does require the developer to write tests in separate test files. +It has minimal external dependencies allowing it to easily integrate into +projects. + +It supports mocking functions and has a large variety of assertions for +verifying expected behavior, including death tests. It allows the developer to +run tests multiple times with different input values and the developer can set +up common test environments using fixtures. Furthermore, it allows for custom +assertions and test output. It is also thread-safe by default. It supports +testing for RTOS/Raspberry Pi, as well as {cpp}20 and lower. There is +experimental support for {cpp}23. cite:[goo24] + +=== Boost.Test + +A {cpp} based unit testing framework, designed for writing, and organizing unit +tests. It is compatible with {cpp}11/14/17 and can be integrated with {cpp} +projects running on RTOS platforms. However, even though you can use Boost.Test +on the Raspberry Pi, it does not have direct Raspberry Pi-specific features. + +It supports the creation of test suites, allowing the developer to group test +cases into logical suites. Furthermore, it provides a wide range of assertion +macros for checking test conditions and can generate test result reports in +various formats (e.g. XML, human-readable). It works on most platforms, +including Windows, Linux, macOS, and other Unix systems. cite:[Boo24,Git24] + +=== Conclusion + +After going through the researched unit tests a few things can be noted for +each framework. CppUTest has been designed for embedded system testing and has +features for memory leak detection and mocking. However, it is supported until +{cpp}17 while the other versions for {cpp} are all experimental. Catch allows for +easy test creation. Furthermore, it allows for test tagging meaning you are +able to run tests selectively using their tags and it is supported up to {cpp}20. +Doctest allows for writing tests directly in production code, meaning a second +test file is not necessary. It has an automatic test discovery function, as +well as being thread safe on default and allowing customizable test output +formats. Google Test uses xUnit test architecture and supports mocking +functions. It has a large variety of assertions including death assertions and +supports running tests multiple times with different input values. It allows +custom test assertions / test output and is thread-safe by default. It also has +support up to {cpp}20. Boost.Test allows for writing and organizing unit tests +and has support for {cpp}11/14/17. It supports the creation of test suites, +making test grouping possible. It has a large range of assertion macros and can +generate test result reports in multiple different formats. + +After going through the notable features of the different testing frameworks +Google Test was chosen as the testing framework for this project. As it has a +structured syntax, readability and a lot of features required for reliable +testing. Including mocking tests, a large amount of assertions, multiple test +with different input support, and lastly being supported in the newest +non-experimental version of {cpp}. + +== Original Puzzle Box Functionality Research (Thomas) + +=== Research question + +What gameplay functionality should the original puzzle box have had? + +=== Group 2019-2020 + +==== Hardware Puzzle + +The hardware puzzle was to be a puzzle consisting of two parts, a puzzle using +a 555-oscillator and a puzzle using a multi meter. The 555-oscillator puzzle +would be used to give students an idea how they can create a typical hardware +application. The multi meter puzzle would introduce students to the usage of +the multi meter, while giving the bomb group the values measured using the +multimeter which then correlates with 3 different potentiometers. + +==== Software Puzzle + +The software puzzle was to be a puzzle which introduces the student to an +Arduino. The puzzle box would contain an Arduino, a few switches, and a few +LEDs. The student would be able to program the Arduino by using a visual +drag-and-drop programming language. This program would have to get an input +value, which is given by the switches, and an output value shown on the LEDs. +The idea is to get both the input and output value correspond with each other. + +==== Automation Puzzle + +The automation puzzle would introduce the student to a factory structure, +consisting of multiple 'tubes' which contain a certain color. These colors +could be mixed by the students to get the corresponding colors shown in their +game manual. The tubes which contain these colors would have to follow a +specific route, and are to join with other tubes, creating new colors which +makes the puzzle a bit more complex. The valves to open and close the tubes are +grouped to add another difficulty level to the puzzle. See +<<fig:automation-example>> for an example of this puzzle. + +==== Safe Puzzle + +The safe puzzle is a puzzle created to test the communication skills of the +student. It shows a code on the puzzle box, which then needs to be given to +students with the game manual, who give the students at the puzzle box the +button they must click. This needs to be done 5 times before the safe opens and +the last code is given to defuse the bomb if a wrong button is clicked the safe +resets and they need to start over from the beginning. See +<<fig:vault-interface>> & <<fig:vault-keypad-full>>. + +=== Group 2020-2021 + +The automation and safe puzzle were not changed this year. + +==== Hardware Puzzle + +The hardware puzzle was revised this year, it would include a quiz which helps +the students with solving the puzzle and has a completely different interface +from the first one. The quiz questions can be found in the document +"Speluitleg_puzzlebox_39-06-2021", which can be found in this project's +directory. Once the students solve the quiz, they can push the button found in +the puzzle, and morse code will be given to the students. The code given using +morse code is one of the required codes to disarm the bomb. + +==== Software Puzzle + +The software puzzle was also revised this year, instead of a puzzle using a +visual drag-and-drop programming language it would instead contain two columns +which would need to relate to each other. One column shows digital ports, which +is part of 'Digitale Techniek' and the second column contains letters +corresponding with C code. This code can be found in the game manual and +requires the students to communicate between each other which letter which code +is. Once all cables are connected the LEDs above the puzzle will glow in +binary, this needs to be deciphered into decimals to get another code to defuse +the bomb. An example of this puzzle can be seen in <<fig:software-example>> & +<<fig:software-codes>>. + +==== Neotrellis Puzzle + +A new puzzle was added to the box, namely a neotrellis-type puzzle. This would +mainly be a puzzle requiring a lot of figuring out, as it does not correlate +with any of the three directions in the Technical Computer Science curriculum. +It would contain an 8x8 LED button system, where you can toggle the LEDs by +clicking on a button. You complete the puzzle by getting a matching pattern +with the one given in the game manual. See <<fig:neotrellis-toggle>>, +<<fig:neotrellis-example>> & <<fig:neotrellis-start>> for examples of this +puzzle. + +=== Group 2021-2022 + +The software, automation, safe, and neotrellis puzzles were not changed this +year. + +==== Hardware Puzzle + +The hardware puzzle was revised again this year, removing the quiz, and making +it a data flow puzzle using logic gates and circuitry. There wasn't any more +information about the way to solve the puzzle. See <<fig:hardware-side>> for an +example of this puzzle on the puzzle box. + +=== Group 2022-2023 + +No puzzles were changed this year. + +=== Conclusion + +The puzzles have gone through a lot of changes and designs, but in the end the +following puzzles will be used from project group 2019-2020: + +* Automation puzzle +* Safe puzzle + +The following puzzles will be used from project group 2020-2021: + +* Software puzzle +* Neotrellis puzzle + +And the following puzzle will be used from project group 2021-2022: + +* Hardware puzzle + +The way these puzzles are solved has been summarized in this research document, +but the most complete versions of how to solve these puzzles are given in the +group's respective design document. + +== Research of hardware designs of previous groups (21-22 and 22-23) + +This part of the research looks at the hardware designs of the previous groups +that did this project. These are compared with each other and finally the +points of interest are given that the software must meet in order to work with +this hardware. + +=== Design of 21-22 group + +This group has developed a puzzle box with a puzzle on all sides. Each puzzle +has to answer a question from the different directions in this study. So, think +software, hardware and an automation puzzle. The 21-22 group designed and +started the realisation of a physical puzzle box. The status of the puzzle box +is a carved wooden box containing one mainboard hat for the Raspberry PI 3B+ +(chosen for its availability), one puzzle based on the ESP32-PICO-D4 system on +chip (SOC) and three puzzle prototypes based on the ESP32-PICO-KIT (D4 +development kit). The puzzle boards are mounted on the sidewalls of the wooden +box and are game technically largely functional. Behind this chosen hardware is +not a thoughtful choice but was chosen mainly due to availability and because +these components have been used by students before. + +The four puzzles have game-playing software, but the puzzles have not yet been +play-tested. All puzzles run on the same state machine, the communication +module for I2C communication between the puzzles is integrated but not yet +fully implemented. So, communication is possible but not processed in the state +machine other than resetting the game and reading the state. The I2C module for +the mainboard has also been worked out in a {cpp} application for the Raspberry +PI 3B+. + +To communicate via a network between the puzzle box and the bomb, a hub is +used. Next to the connection between the devices in the local network, the hub +will also connect to the internet for time synchronization and external +configuration. The hub will also act as a webserver for the configuration of +the boxes and bombs and, as a network manager for the communication between the +devices. The hub makes also use of a Raspberry Pi 3B. The raspberry pi for the +main hub will be combined with a wireless USB dongle due to the need for +multiple wireless radios. The USB dongle used for this project has not been +defined, any dongle supporting the 802.11x standard will qualify. + +=== Design of 22-23 group + +What did the group from 22-23 develop as a hardware design? + +At the start of their project, the 22-23 group has been busy re-structuring the +puzzle box developed by 21-22. The basis of 21-22 was not well structured, +there were low requirements and specifications and little research available. +As a result, this group (21-22) did have time to realise their design. However, +the end result of this was a half-working puzzle box with no coherent hardware. +As a result, the 22-23 group chose not to implement hardware but first +structured the project properly with requirements and then went on to create a +thoughtful design. + +The new design consists of a mainboard connected to the puzzle box via a puzzle +bus (consisting of: 5V, 3.3V and I2C). The idea of the puzzle box is that it is +developed modular way so that puzzles can easily be removed and inserted. +Therefore, one standard interface (puzzle bus) is designed to which every +puzzle can be connected. Each puzzle therefore also needs its own +microcontroller to control the logic. So, the choice of microcontroller of both +the puzzles and the mainboard has not yet been made by this group. However, +this group did give a number of points that the microcontroller must meet in +order to work with the hardware design: + +* Operationeel op een voedingsspanning van 3.3V of 5V +* Ondersteuning van I2C +* Voldoende I/O voor aansturing puzzels +* Sleep mode (aanbevolen) + +The main architecture (<<fig:architecture-main>>) includes the USB-C adapters, +puzzle boxes, bombs, puzzle box hub and the computer. These components are +powered by batteries and communicate with each other via Wifi meshing (is not +yet working). Through the puzzle box hub, a computer can be used to configure +and start the system. So, the puzzle box itself consists of several sides on +which a puzzle can be played. With the outcomes of all these puzzles, the +entire box can be solved and opened. + +[[fig:architecture-main]] +.Main architecture +image::img/external-architecture-old.png[width=45%] + +=== What are the differences between the designs of the 21-22 and 22-23 groups? + +Overall, the designs of the two groups are not far apart. The topology is +similar to each other. What does differ is that the 21-22 group chose available +ESP32 modules for the separate puzzles, while the 22-23 group left the choice +of microcontrollers open. This is because this group consisted only of hardware +students and the choice of microcontrollers also affects the software to be +written. The other difference is that the 21-22 group only tells how they +realise the design without indicating which design choices they made for this +and what other options there were. The 22-23 group did do this and described it +in the design document. TODO Refer to design document + +=== What to consider when developing software + +The hardware group (22-23), in addition to the recommendations in the +requirements package, has provided enough information to work with as a +software group. TODO: Refereren naar eisenpakket 22/23 It was recommended by +last year's group that software students pick up the following steps: + +. Choose suitable microcontrollers +. Understand the operation of wifi mesh + set up the web page +. Create software design for puzzles and mainboard +. Integrate the software into the puzzle box + +With all these recommendations combined, the following points should be kept in +mind when developing the software: + +* Software should be written separately for each puzzle as a module. ++ +As described, each puzzle is a separate module so that these puzzles can be +adapted later when required. So, provide a good architecture in which puzzles +can be modified, added or removed without changing the whole structure of the +software. +* Make sure the software works with the given hardware designs of groups 21-22 + and 22-23. Elwin's research showed that the main board consists of a + Raspberry Pi. The puzzles are run on an ESP32, so the software for this + should consist of a language compatible with these devices, for example {cpp} + or Python. +* The individual modules communicate via the I2C communication protocol. So, + make sure it is clear that the Raspberry Pi is the master and the ESP32s + serve as slaves. The addresses of the separate ESP32s should be unique and + properly configured for this purpose. +* The software must be flexible to allow modules to be modified later +* If the puzzles need to be modified later, the software must be written in a + way that can be understood. Think of good documentation and comments + accompanying the code. In addition, use programming languages from the + standard curriculum of the program. So that other students can continue + working with them later. +* The 22-23 has not yet been able to calculate the power supply of the puzzles, + so this should be taken into account when implementing the systems. Think of + a certain function or power-saving mode that turns off certain + puzzles/modules when not in use. +* Provide test documents +* Provide well-documented software, think comments in the code and a handover + document. The intention is that after this project, the software will be + almost ready for use, groups should also be able to understand the software + at a later stage. Also, for students with lesser software knowledge. + +[appendix] +== Attachments + +[[fig:vault-side]] +.Safe side +image::img/vault-side.jpg[width=45%] + +[[fig:neotrellis-side]] +.Neotrellis side +image::img/neotrellis-side.jpg[width=45%] + +[[fig:software-side]] +.Software side +image::img/software-side.jpg[width=45%] + +[[fig:hardware-side]] +.Hardware side +image::img/hardware-side.jpg[width=45%] + +[[fig:software-pcb]] +.Software side PCB +image::img/software-pcb.jpg[width=45%] + +[[fig:vault-pcb]] +.Safe side PCB +image::img/vault-pcb.jpg[width=45%] + +[[fig:unknown-pcb]] +.Unknown PCB +image::img/unknown-pcb.jpg[width=45%] + +[[fig:hardware-pcb]] +.Hardware side PCB +image::img/hardware-pcb.jpg[width=45%] + +[[fig:bus-connector]] +.Bus cable +image::img/bus-connector.jpg[width=45%] + +[[fig:neotrellis-pcb]] +.Neotrellis side PCB +image::img/neotrellis-pcb.jpg[width=45%] + +[[fig:light-sensor]] +.Light sensor +image::img/light-sensor.jpg[width=45%] + +[[fig:main-pcb]] +.RPI PCB (Head) +image::img/main-pcb.jpg[width=45%] + +[[fig:automation-example]] +.Automation puzzle example +image::img/automation-example.png[width=35%] + +[[fig:software-example]] +.Software puzzle box example +image::img/software-example.png[width=45%] + +[[fig:software-codes]] +.Software puzzle game manual example +image::img/software-codes.png[height=30%] + +[[fig:neotrellis-toggle]] +.Neotrellis puzzle toggle example +image::img/neotrellis-toggle.png[width=45%] + +[[fig:neotrellis-example]] +.Neotrellis puzzle 8x8 example +image::img/neotrellis-example.png[] + +[[fig:neotrellis-start]] +.Neotrellis pattern example +image::img/neotrellis-start.png[width=45%] + +[[fig:vault-interface]] +.Safe puzzle schematic example +image::img/vault-interface.png[width=40%] + +[[fig:vault-keypad-full]] +.Safe puzzle combinations given in the manual +image::img/vault-keypad-full.png[width=45%] + +include::share/footer.adoc[] diff --git a/docs/share/glossary.adoc b/docs/share/glossary.adoc index b0192a0..8cc19f5 100644 --- a/docs/share/glossary.adoc +++ b/docs/share/glossary.adoc @@ -1,4 +1,4 @@ -[glossary] +[appendix] == Glossary [glossary] diff --git a/docs/share/meta.adoc b/docs/share/meta.adoc index 2e54c18..0b6cb78 100644 --- a/docs/share/meta.adoc +++ b/docs/share/meta.adoc @@ -11,3 +11,6 @@ :author_3: Lars Faase :author_4: Elwin Hammer :xrefstyle: short +:project: Project Puzzlebox + +// see https://docs.asciidoctor.org/asciidoc/latest/attributes/document-attributes-ref diff --git a/docs/share/references.adoc b/docs/share/references.adoc index e475900..e7f5b61 100644 --- a/docs/share/references.adoc +++ b/docs/share/references.adoc @@ -1,4 +1,4 @@ -[references] +[appendix] == References bibliography::[] diff --git a/docs/share/refs.bib b/docs/share/refs.bib index f2cb813..b6fe625 100644 --- a/docs/share/refs.bib +++ b/docs/share/refs.bib @@ -1,3 +1,5 @@ +% see https://tug.ctan.org/info/biblatex-cheatsheet/biblatex-cheatsheet.pdf + @online{githubprojects, title = {About Projects - GitHub Docs}, url = {https://docs.github.com/en/issues/planning-and-tracking-with-projects/learning-about-projects/about-projects}, @@ -97,6 +99,7 @@ } @online{Boo24, + title = {Boost.Test - 1.75.0}, url = {https://www.boost.org/doc/libs/1_75_0/libs/test/doc/html/index.html}, msbib-accessed = {2024-02-28}, } diff --git a/docs/theme.yml b/docs/theme.yml index 824c74b..1537f50 100644 --- a/docs/theme.yml +++ b/docs/theme.yml @@ -65,6 +65,9 @@ caption: align: center end: bottom +example: + caption: + end: $caption-end table: caption: end: $caption-end |