#include "consts.h" #include "effects.h" #include "animation.h" #define FX_LEN_ROUNDABOUT (unsigned long) 5e3 void fx_roundabout (unsigned long relative_time) { memset(led_state, 0, sizeof(led_state)); unsigned long tick = relative_time / 100; unsigned int roundabout_coordinates[12] = { 0x0, 0x1, 0x2, 0x3, 0x7, 0xb, 0xf, 0xe, 0xd, 0xc, 0x8, 0x4 }; for(int trail = 0; trail < 4; trail++) { unsigned int xy_coords = roundabout_coordinates[(tick + trail) % 12]; for(int z = 0; z < 4; z++) led_state[led_map[xy_coords + z * 0x10]] = 1; } return; } #define FX_LEN_WIPEXYZ (unsigned long) 7e3 void fx_wipexyz (unsigned long relative_time) { memset(led_state, 0, sizeof(led_state)); unsigned long tick = relative_time / 200; unsigned int direction = (tick / 7) % 3; fill_plane(direction, zigzag(4, tick % 7)); return; } #define FX_LEN_RAINFALL (unsigned long) 8e3 #define FX_FPS_RAINFALL (double) 15 unsigned long last_frame; void fx_rainfall (unsigned long relative_time) { unsigned long frame = get_frame(relative_time, FX_FPS_RAINFALL); // only update on new frame if (last_frame != frame) { for (int i = 0x00; i < 0x30; i++) led_state[led_map[i]] = led_state[led_map[i + 0x10]]; for (int i = 0x30; i < 0x40; i++) led_state[led_map[i]] = random(0xff) < 0x10; } last_frame = frame; return; } #define FX_LEN_TEST_LEDS_IN_ORDER (unsigned long) 10e3 void test_leds_inorder (unsigned long relative_time) { memset(led_state, 0, sizeof(led_state)); unsigned long segment_time = FX_LEN_TEST_LEDS_IN_ORDER / 64; led_state[led_map[(relative_time / segment_time) % 64]] = 1; return; } void ( * slideshow_effects [SLIDESHOW_SIZE] )( unsigned long relative_time ) = { fx_roundabout, fx_wipexyz, fx_rainfall, // test_leds_inorder, }; #ifndef SLIDESHOW_DURATION unsigned long slideshow_lengths[SLIDESHOW_SIZE] = { FX_LEN_ROUNDABOUT, FX_LEN_WIPEXYZ, FX_LEN_RAINFALL, // FX_LEN_TEST_LEDS_IN_ORDER, }; #endif