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* fix typobug2lonkaars2024-05-18
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* Merge branch 'bug2' of pipeframe.xyz:school/project-iprj into bug2lonkaars2024-05-18
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| * edit commentslonkaars2024-05-18
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* | update to opengl 4.60lonkaars2024-05-18
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* ensure same sourcelonkaars2024-05-18
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* more problem research/isolationlonkaars2024-05-18
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* more problem isolationlonkaars2024-05-18
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* WIP bug (bug still existslonkaars2024-05-18
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* move glUseProgram out of draw looplonkaars2024-05-17
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* remove config.hlonkaars2024-05-17
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* clean up uniform init/update code + fix window resizinglonkaars2024-05-17
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* update planning + fix intel rendering buglonkaars2024-05-16
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* add uniform variable to shaderlonkaars2024-05-16
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* experiment with vertex shaderlonkaars2024-05-16
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* see previous commit messagelonkaars2024-05-16
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* clean up garbage code i wrote 5 minutes agolonkaars2024-05-16
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* move shader compilation from runtime to compile-timelonkaars2024-05-16
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* fix clean build compile orderlonkaars2024-05-16
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* fragment shader demo working :tada:lonkaars2024-05-16
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* WIP fragment shader demolonkaars2024-05-16
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* WIP fragment shader hello worldlonkaars2024-05-16
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* separate draw loop into filelonkaars2024-05-15
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* more hello world (pink window)lonkaars2024-05-15
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* add readmelonkaars2024-05-06
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* hello worldlonkaars2024-05-04
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* initial commitlonkaars2024-05-04