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* Merge branch 'bug2' of pipeframe.xyz:school/project-iprj into bug2lonkaars2024-05-18
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| * edit commentslonkaars2024-05-18
* | update to opengl 4.60lonkaars2024-05-18
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* ensure same sourcelonkaars2024-05-18
* more problem research/isolationlonkaars2024-05-18
* more problem isolationlonkaars2024-05-18
* WIP bug (bug still existslonkaars2024-05-18
* move glUseProgram out of draw looplonkaars2024-05-17
* remove config.hlonkaars2024-05-17
* clean up uniform init/update code + fix window resizinglonkaars2024-05-17
* update planning + fix intel rendering buglonkaars2024-05-16
* add uniform variable to shaderlonkaars2024-05-16
* experiment with vertex shaderlonkaars2024-05-16
* see previous commit messagelonkaars2024-05-16
* clean up garbage code i wrote 5 minutes agolonkaars2024-05-16
* move shader compilation from runtime to compile-timelonkaars2024-05-16
* fix clean build compile orderlonkaars2024-05-16
* fragment shader demo working :tada:lonkaars2024-05-16
* WIP fragment shader demolonkaars2024-05-16
* WIP fragment shader hello worldlonkaars2024-05-16
* separate draw loop into filelonkaars2024-05-15
* more hello world (pink window)lonkaars2024-05-15
* add readmelonkaars2024-05-06
* hello worldlonkaars2024-05-04
* initial commitlonkaars2024-05-04