diff options
Diffstat (limited to 'main.c')
-rw-r--r-- | main.c | 18 |
1 files changed, 2 insertions, 16 deletions
@@ -3,6 +3,7 @@ #include <GLFW/glfw3.h> #include "consts.h" +#include "fb.h" #include "shader.h" #include "die.h" #include "uniform.h" @@ -81,22 +82,7 @@ int main(int argc, char** argv) { frag_shader(pass2_frag, pass2_frag_size) ); - GLuint fbo; - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - - GLuint last_frame; - glGenTextures(1, &last_frame); - glBindTexture(GL_TEXTURE_2D, last_frame); - // todo: what to do when the size changes? - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RES_H, RES_V, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, last_frame, 0); - if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) - die("can't initialize framebuffer??\n"); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - + GLuint fbo = init_fb(); // main draw loop while (!glfwWindowShouldClose(window)) { |