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-rw-r--r--main.c66
1 files changed, 33 insertions, 33 deletions
diff --git a/main.c b/main.c
index c4da904..00f5723 100644
--- a/main.c
+++ b/main.c
@@ -1,17 +1,42 @@
#include <stdlib.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
-#include <sys/time.h>
-#include <time.h>
#include "shader.h"
#include "die.h"
-#include "config.h"
+#include "uniform.h"
#include "fill_vert.h"
#include "visuals_frag.h"
-void prepare_tri() {
+void resize_handler(GLFWwindow* window, int width, int height) {
+ glViewport(0, 0, width, height);
+}
+
+GLFWwindow* init_window() {
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+
+ // creating a non-resizable floating window makes the window float with i3
+ glfwWindowHint(GLFW_FLOATING, GL_TRUE);
+ glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
+
+ // initialize window
+ int width = 800, height = 600; // default size
+ GLFWwindow* window = glfwCreateWindow(width, height, "vis", NULL, NULL);
+ if (window == NULL)
+ die("error: could not create window\n");
+ glfwMakeContextCurrent(window);
+ glfwSetFramebufferSizeCallback(window, resize_handler);
+
+ // but i still want a resizable window
+ glfwSetWindowAttrib(window, GLFW_RESIZABLE, GL_TRUE);
+
+ return window;
+}
+
+void init_tri() {
const float vertices[] = {
0, 1, 0,
1, -1, 0,
@@ -39,46 +64,21 @@ void prepare_tri() {
int main(int argc, char** argv) {
glfwInit();
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-
- // force floating window w/ i3
- glfwWindowHint(GLFW_FLOATING, GL_TRUE);
- glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
-
- // initialize window
- GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "vis", NULL, NULL);
- if (window == NULL)
- die("error: could not create window\n");
- glfwMakeContextCurrent(window);
-
- // initialize GLEW
+ GLFWwindow* window = init_window();
glewInit();
- // create single triangle
- prepare_tri();
-
- // prepare shaders
+ init_tri();
GLuint shader = link_shaders(
vert_shader(fill_vert, fill_vert_size),
frag_shader(visuals_frag, visuals_frag_size)
);
-
- // prepare uniform variables
- GLint u_time = glGetUniformLocation(shader, "time");
- int time_start = time(NULL);
+ init_uniform(shader, window);
// main draw loop
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
- // set `time` uniform
- struct timeval t;
- gettimeofday(&t, NULL);
- t.tv_sec -= time_start;
- float time = t.tv_sec + (t.tv_usec / 1e6);
- glUniform1f(u_time, time);
+ update_uniform();
glUseProgram(shader);
glDrawArrays(GL_TRIANGLES, 0, 3);