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-rw-r--r--fill.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/fill.vert b/fill.vert
index 5633fd5..3093ce0 100644
--- a/fill.vert
+++ b/fill.vert
@@ -5,6 +5,6 @@ void main() {
// Setting w to 0 has the effect of an infinitely large zoom, which makes the
// single triangle fill the viewport completely. This is okay since I only
// care about the fragment shader.
- gl_Position = vec4(vert.xyz, 0.0);
+ gl_Position = vec4(vert.xyz, 0.001);
}