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-rw-r--r--fill.vert10
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diff --git a/fill.vert b/fill.vert
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--- a/fill.vert
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-#version 330 core
-layout (location = 0) in vec3 vert;
-
-void main() {
- // Setting w to 0 has the effect of an infinitely large zoom, which makes the
- // single triangle fill the viewport completely. This is okay since I only
- // care about the fragment shader.
- gl_Position = vec4(vert.xyz, 0.001);
-}
-