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-rwxr-xr-xblob24
-rw-r--r--die.c16
-rw-r--r--die.h5
-rw-r--r--main.c38
-rw-r--r--makefile33
-rw-r--r--shader.c52
-rw-r--r--shader.h13
-rw-r--r--uniform.c40
-rw-r--r--uniform.h10
9 files changed, 19 insertions, 212 deletions
diff --git a/blob b/blob
deleted file mode 100755
index 601337d..0000000
--- a/blob
+++ /dev/null
@@ -1,24 +0,0 @@
-#!/bin/sh
-input="$1"
-base="$2"
-
-# assembly (used to compile data with custom symbol name)
-cat << EOF > "$base.s"
-.section .rodata
-.global ${base}_head
-${base}_head:
-.incbin "$input"
-EOF
-
-# C header
-cat << EOF > "$base.h"
-#pragma once
-// NOTE: THIS FILE IS GENERATED, DO NOT EDIT
-#include <stddef.h>
-
-extern const char ${base}_head;
-static const char* ${base} = &${base}_head;
-static const size_t ${base}_size = $(wc -c < "$input");
-
-EOF
-
diff --git a/die.c b/die.c
deleted file mode 100644
index 0635b31..0000000
--- a/die.c
+++ /dev/null
@@ -1,16 +0,0 @@
-#include <stdio.h>
-#include <stdarg.h>
-#include <stdlib.h>
-
-#include "die.h"
-
-void die(const char* fmt, ...) {
- va_list args;
- va_start(args, fmt);
- vfprintf(stderr, fmt, args);
- fflush(stderr);
- va_end(args);
-
- exit(EXIT_FAILURE);
-}
-
diff --git a/die.h b/die.h
deleted file mode 100644
index a3f391d..0000000
--- a/die.h
+++ /dev/null
@@ -1,5 +0,0 @@
-#pragma once
-
-/** @brief print error and exit */
-void die(const char*, ...);
-
diff --git a/main.c b/main.c
index 4b8aa32..231f8c7 100644
--- a/main.c
+++ b/main.c
@@ -3,44 +3,30 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
+const uint32_t fill_vert[] =
#include "fill_vert.h"
+;
+const uint32_t visuals_frag[] =
#include "visuals_frag.h"
+;
int main(int argc, char** argv) {
// initialize window
glfwInit();
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* window = glfwCreateWindow(800, 600, "test", NULL, NULL);
glfwMakeContextCurrent(window);
glewInit();
- // initialize triangle
- const float vertices[] = {
- 0, 1, 0,
- 1, -1, 0,
- -1, -1, 0,
- };
- GLuint VBO, VAO;
- glGenBuffers(1, &VBO);
- glBindBuffer(GL_ARRAY_BUFFER, VBO);
- glGenVertexArrays(1, &VAO);
- glBindVertexArray(VAO);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
- glEnableVertexAttribArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindVertexArray(VAO);
-
// initialize shaders
GLuint vert = glCreateShader(GL_VERTEX_SHADER);
- glShaderBinary(1, &vert, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, fill_vert, fill_vert_size);
- glSpecializeShaderARB(vert, "main", 0, NULL, NULL);
+ glShaderBinary(1, &vert, GL_SHADER_BINARY_FORMAT_SPIR_V, fill_vert, sizeof(fill_vert));
+ glSpecializeShader(vert, "main", 0, NULL, NULL);
+
GLuint frag = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderBinary(1, &frag, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, visuals_frag, visuals_frag_size);
- glSpecializeShaderARB(frag, "main", 0, NULL, NULL);
+ glShaderBinary(1, &frag, GL_SHADER_BINARY_FORMAT_SPIR_V, visuals_frag, sizeof(visuals_frag));
+ glSpecializeShader(frag, "main", 0, NULL, NULL);
+
GLuint shader = glCreateProgram();
glAttachShader(shader, vert);
glAttachShader(shader, frag);
@@ -58,10 +44,10 @@ int main(int argc, char** argv) {
// list all ACTIVE uniforms in shader:
GLint count;
- GLchar name[80];
- GLsizei length;
glGetProgramiv(shader, GL_ACTIVE_UNIFORMS, &count);
for (unsigned i = 0; i < count; i++) {
+ GLchar name[80];
+ GLsizei length;
glGetActiveUniformName(shader, i, 80, &length, name);
printf("[%u] = \"%.*s\"\n", i, length, name);
}
diff --git a/makefile b/makefile
index ef01ae8..9d46d62 100644
--- a/makefile
+++ b/makefile
@@ -2,35 +2,16 @@ LDFLAGS += -lglfw
LDFLAGS += -lOpenGL
LDFLAGS += -lGLEW
-CFLAGS += -g
-
GLFLAGS += --target-env=opengl
GLFLAGS += -fauto-map-locations
-.PHONY: FORCE
-.SECONDARY: # do not remove intermediate files
-
-all: main FORCE
-
-main: main.o
-main: die.o
-main: shader.o
-main: visuals_frag.o
-main: fill_vert.o
-main: uniform.o
-
-# fix compile order
-main.o: fill_vert.h
-main.o: visuals_frag.h
-
-%.s %.h &: %.spv
- ./blob $< $*
+main: main.c
-%_frag.spv: %.frag
- glslc $(GLFLAGS) -o $@ $<
-%_vert.spv: %.vert
- glslc $(GLFLAGS) -o $@ $<
+main.c: fill_vert.h
+main.c: visuals_frag.h
-clean: FORCE
- git clean -fxdi
+%_frag.h: %.frag
+ glslc $(GLFLAGS) -mfmt=c -o $@ $<
+%_vert.h: %.vert
+ glslc $(GLFLAGS) -mfmt=c -o $@ $<
diff --git a/shader.c b/shader.c
deleted file mode 100644
index 6831b28..0000000
--- a/shader.c
+++ /dev/null
@@ -1,52 +0,0 @@
-#include "shader.h"
-
-#include "die.h"
-
-void check_shader(GLuint shader) {
- int success;
- char debug[LOG_MAX];
- glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
- if (success) return;
- glGetShaderInfoLog(shader, LOG_MAX, NULL, debug);
- die("error: shader compilation failed!\n%s", debug);
-}
-
-void check_program(GLuint program) {
- int success;
- char debug[LOG_MAX];
- glGetProgramiv(program, GL_LINK_STATUS, &success);
- if (success) return;
- glGetProgramInfoLog(program, LOG_MAX, NULL, debug);
- die("error: shader linking failed!\n%s", debug);
-}
-
-GLuint load_shader(GLenum type, const char* const src, size_t src_size) {
- GLuint shader = glCreateShader(type);
- glShaderBinary(1, &shader, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, src, src_size);
- glSpecializeShaderARB(shader, "main", 0, 0, 0);
- check_shader(shader);
- return shader;
-}
-
-GLuint frag_shader(const char* const src, size_t src_size) {
- return load_shader(GL_FRAGMENT_SHADER, src, src_size);
-}
-GLuint vert_shader(const char* const src, size_t src_size) {
- return load_shader(GL_VERTEX_SHADER, src, src_size);
-}
-
-GLuint link_shaders(GLuint vert, GLuint frag) {
- GLuint shader = glCreateProgram();
- glAttachShader(shader, vert);
- glAttachShader(shader, frag);
- glLinkProgram(shader);
-
- check_program(shader);
-
- glUseProgram(shader);
-
- glDeleteShader(vert);
- glDeleteShader(frag);
- return shader;
-}
-
diff --git a/shader.h b/shader.h
deleted file mode 100644
index 6a4739e..0000000
--- a/shader.h
+++ /dev/null
@@ -1,13 +0,0 @@
-#pragma once
-
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/gl.h>
-#include <GLFW/glfw3.h>
-
-#define LOG_MAX 512
-
-GLuint frag_shader(const char* const src, size_t src_size);
-GLuint vert_shader(const char* const src, size_t src_size);
-GLuint link_shaders(GLuint vert, GLuint frag);
-
diff --git a/uniform.c b/uniform.c
deleted file mode 100644
index 6c66b7a..0000000
--- a/uniform.c
+++ /dev/null
@@ -1,40 +0,0 @@
-#include <sys/time.h>
-#include <time.h>
-#include <GL/glew.h>
-
-#include "uniform.h"
-
-int time_start = 0;
-GLFWwindow* window = NULL;
-GLint u_time, u_window;
-
-void init_uniform(GLuint shader, GLFWwindow* _window) {
- window = _window;
-
- u_time = glGetUniformLocation(shader, "time");
- u_window = glGetUniformLocation(shader, "window");
-
- time_start = time(NULL);
-}
-
-/** @brief update `uniform float time` */
-static void update_u_time() {
- struct timeval t;
- gettimeofday(&t, NULL);
- t.tv_sec -= time_start;
- float time = t.tv_sec + (t.tv_usec / 1e6);
- glUniform1f(u_time, time);
-}
-
-/** @brief update `uniform ivec2 window` */
-static void update_u_window() {
- int width, height;
- glfwGetWindowSize(window, &width, &height);
- glUniform2i(u_window, width, height);
-}
-
-void update_uniform() {
- update_u_time();
- update_u_window();
-}
-
diff --git a/uniform.h b/uniform.h
deleted file mode 100644
index d7c58b3..0000000
--- a/uniform.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#pragma once
-
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GLFW/glfw3.h>
-#include <GL/gl.h>
-
-void init_uniform(GLuint shader, GLFWwindow* window);
-void update_uniform();
-