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authorlonkaars <loek@pipeframe.xyz>2024-05-16 21:12:00 +0200
committerlonkaars <loek@pipeframe.xyz>2024-05-16 21:12:00 +0200
commitf6ce5684117032e6a42a769c01a339e80d945841 (patch)
tree6ea2655a847654b2ce389dcdc9fa17efac2ba445 /fill.vert
parent8d7911dc40c3bfc8f4fae65f29f4c8094aec79f7 (diff)
update planning + fix intel rendering bug
Diffstat (limited to 'fill.vert')
-rw-r--r--fill.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/fill.vert b/fill.vert
index 5633fd5..3093ce0 100644
--- a/fill.vert
+++ b/fill.vert
@@ -5,6 +5,6 @@ void main() {
// Setting w to 0 has the effect of an infinitely large zoom, which makes the
// single triangle fill the viewport completely. This is okay since I only
// care about the fragment shader.
- gl_Position = vec4(vert.xyz, 0.0);
+ gl_Position = vec4(vert.xyz, 0.001);
}