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authorlonkaars <loek@pipeframe.xyz>2024-05-18 11:17:07 +0200
committerlonkaars <loek@pipeframe.xyz>2024-05-18 11:17:07 +0200
commit1b1314ed856f8380726fd07cde5dd73125101ef2 (patch)
treef527f0b88abd6243710a0bb38343c9bbbadb445f /fill.vert
parent1f24a2196641f7d832300fd45c7f5e89559ecc34 (diff)
more problem research/isolation
Diffstat (limited to 'fill.vert')
-rw-r--r--fill.vert10
1 files changed, 0 insertions, 10 deletions
diff --git a/fill.vert b/fill.vert
deleted file mode 100644
index 3093ce0..0000000
--- a/fill.vert
+++ /dev/null
@@ -1,10 +0,0 @@
-#version 330 core
-layout (location = 0) in vec3 vert;
-
-void main() {
- // Setting w to 0 has the effect of an infinitely large zoom, which makes the
- // single triangle fill the viewport completely. This is okay since I only
- // care about the fragment shader.
- gl_Position = vec4(vert.xyz, 0.001);
-}
-