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author | lonkaars <loek@pipeframe.xyz> | 2024-05-18 11:17:07 +0200 |
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committer | lonkaars <loek@pipeframe.xyz> | 2024-05-18 11:17:07 +0200 |
commit | 1b1314ed856f8380726fd07cde5dd73125101ef2 (patch) | |
tree | f527f0b88abd6243710a0bb38343c9bbbadb445f /fill.vert | |
parent | 1f24a2196641f7d832300fd45c7f5e89559ecc34 (diff) |
more problem research/isolation
Diffstat (limited to 'fill.vert')
-rw-r--r-- | fill.vert | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/fill.vert b/fill.vert deleted file mode 100644 index 3093ce0..0000000 --- a/fill.vert +++ /dev/null @@ -1,10 +0,0 @@ -#version 330 core -layout (location = 0) in vec3 vert; - -void main() { - // Setting w to 0 has the effect of an infinitely large zoom, which makes the - // single triangle fill the viewport completely. This is okay since I only - // care about the fragment shader. - gl_Position = vec4(vert.xyz, 0.001); -} - |