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<title>project-iprj/makefile, branch master</title>
<subtitle>23-24 b12 proj13: individueel project</subtitle>
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<updated>2024-06-13T11:36:12+00:00</updated>
<entry>
<title>separate framebuffer initialization into separate file</title>
<updated>2024-06-13T11:36:12+00:00</updated>
<author>
<name>Loek Le Blansch</name>
<email>loek@pipeframe.xyz</email>
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<published>2024-06-13T11:36:12+00:00</published>
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<entry>
<title>clean up uniform code</title>
<updated>2024-06-13T11:27:51+00:00</updated>
<author>
<name>Loek Le Blansch</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-06-13T11:27:51+00:00</published>
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<entry>
<title>2-pass rendering working w/ fixed resolution + upscaling</title>
<updated>2024-06-13T11:14:47+00:00</updated>
<author>
<name>Loek Le Blansch</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-06-13T11:14:47+00:00</published>
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<entry>
<title>WIP add framebuffer</title>
<updated>2024-05-26T15:34:58+00:00</updated>
<author>
<name>Loek Le Blansch</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-26T15:34:58+00:00</published>
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<entry>
<title>clean up uniform init/update code + fix window resizing</title>
<updated>2024-05-17T06:55:48+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-17T06:55:48+00:00</published>
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<entry>
<title>add uniform variable to shader</title>
<updated>2024-05-16T18:18:59+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T18:18:59+00:00</published>
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<entry>
<title>experiment with vertex shader</title>
<updated>2024-05-16T17:31:31+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T17:31:31+00:00</published>
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<entry>
<title>move shader compilation from runtime to compile-time</title>
<updated>2024-05-16T16:55:58+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T16:55:58+00:00</published>
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<entry>
<title>fix clean build compile order</title>
<updated>2024-05-16T15:23:18+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T15:23:18+00:00</published>
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<entry>
<title>WIP fragment shader demo</title>
<updated>2024-05-16T15:03:33+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T15:03:33+00:00</published>
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