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<title>project-iprj/makefile, branch bug2</title>
<subtitle>23-24 b12 proj13: individueel project</subtitle>
<id>https://git.pipeframe.xyz/school/project-iprj/atom?h=bug2</id>
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<updated>2024-05-18T09:27:25+00:00</updated>
<entry>
<title>ensure same source</title>
<updated>2024-05-18T09:27:25+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-18T09:27:25+00:00</published>
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</content>
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<entry>
<title>more problem research/isolation</title>
<updated>2024-05-18T09:17:07+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-18T09:17:07+00:00</published>
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<id>urn:sha1:1b1314ed856f8380726fd07cde5dd73125101ef2</id>
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</content>
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<entry>
<title>more problem isolation</title>
<updated>2024-05-18T08:58:08+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-18T08:58:08+00:00</published>
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<id>urn:sha1:1f24a2196641f7d832300fd45c7f5e89559ecc34</id>
<content type='text'>
</content>
</entry>
<entry>
<title>clean up uniform init/update code + fix window resizing</title>
<updated>2024-05-17T06:55:48+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-17T06:55:48+00:00</published>
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</content>
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<entry>
<title>add uniform variable to shader</title>
<updated>2024-05-16T18:18:59+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T18:18:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.pipeframe.xyz/school/project-iprj/commit/?id=8d7911dc40c3bfc8f4fae65f29f4c8094aec79f7'/>
<id>urn:sha1:8d7911dc40c3bfc8f4fae65f29f4c8094aec79f7</id>
<content type='text'>
</content>
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<entry>
<title>experiment with vertex shader</title>
<updated>2024-05-16T17:31:31+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T17:31:31+00:00</published>
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<id>urn:sha1:68081ef4f1f51b5753e25a1be6f870eb2e84f76e</id>
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</content>
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<entry>
<title>move shader compilation from runtime to compile-time</title>
<updated>2024-05-16T16:55:58+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T16:55:58+00:00</published>
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<id>urn:sha1:107684b00d65eac84e4bf2dfd34073d309230d50</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix clean build compile order</title>
<updated>2024-05-16T15:23:18+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T15:23:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.pipeframe.xyz/school/project-iprj/commit/?id=766a817a23403ea2aeb325bea9f340f54a3e7987'/>
<id>urn:sha1:766a817a23403ea2aeb325bea9f340f54a3e7987</id>
<content type='text'>
</content>
</entry>
<entry>
<title>WIP fragment shader demo</title>
<updated>2024-05-16T15:03:33+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T15:03:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.pipeframe.xyz/school/project-iprj/commit/?id=c0a4cd2aa8dce443a7d54232cada0ee57cdec463'/>
<id>urn:sha1:c0a4cd2aa8dce443a7d54232cada0ee57cdec463</id>
<content type='text'>
</content>
</entry>
<entry>
<title>WIP fragment shader hello world</title>
<updated>2024-05-16T10:05:48+00:00</updated>
<author>
<name>lonkaars</name>
<email>loek@pipeframe.xyz</email>
</author>
<published>2024-05-16T10:05:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.pipeframe.xyz/school/project-iprj/commit/?id=548fcede95d44a3486e43f24302809792754861a'/>
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