# General system architecture ![System architecture](img/fig-architecture.svg) Above is a diagram that shows the component layout of the end product. Notable details are: - The use of bluetooth mesh to establish connections between nodes in the network. Bluetooth mesh was chosen because it provides an abstraction layer between the node behaviour and low-level bluetooth protocol routines. - The use of a J-Link debugger for connecting the border router node to a desktop computer running the configuration utility. The use of the J-Link debugger was chosen because it requires no additional USB controller setup on the node side to communicate. Because the network should continue functioning even without the configuration utility connected to the border router, all network configuration (which buttons control which lights) is stored on the border router. The configuration utility is only a 'viewer' for the network with features to edit the configuration and node state, but all action handling is happening on the nodes. # Framework The following two are the possible frameworks for this project to use: ## segger: For this there was very little to non research before starting this project. ## Zephyr: This can be used with either a makefile system and the correct libraries or with the highly integrated visualstudio code extension. Because of this integration making a custom makefile is too time intensive for this project and the visualstudio code extension works great already. Further more zephyr and nordic both keep supporting their software with frequent updates and there are plenty of examples made with this. Thus the desicion has been made to use this option. # Data transfer between GUI and mesh network ## Asynchronous data handling Because the data will be received asynchronously, certain decisions will have to be made about how to deal with this. In this case the GUI or client sends out requests/tasks to the border router. The border node then responds after x time. In both cases this triggers a callback function on the receiving end, so that the data can be handled accordingly, see the image below. ![img](img/fig-AsyncCommunication.svg) ## Communication standards There are two options available, each has its own set of benefits listed in the table below.
| UART | Bluetooth | | --------------------- | ---------- | | Less interference | Wireless | | Simpler | Complexer | | Available on all pc's | (opposite) |
Benefits of UART vs Bluetooth
Seeing that there are more pro's to using UART then Bluetooth, it makes the most sense to use UART. # Custom serial protocol The border router node communicates with the QT application using a USART interface, over which our custom protocol is used to send and receive formatted data. The protocol itself is in a binary format to save on bandwidth and memory consumption on the node side. The message data is derived from packed structs (a struct of which each field is adjacent in memory, without padding). Example binary messages with comments are provided in the source folder `shared/protocol-tests`. When messages are sent out by either side, they are prefixed with a single `0xff` byte to identify the start of a message. If a message contains a literal `0xff` byte, it will be escaped by sending the `0xff` byte twice. When the parser is done receiving a message, it goes into "idle mode". In this mode, all data is ignored (including double `0xff` bytes), until a single `0xff` byte followed by any other byte is received, which will cause the parser to parse incoming data normally again. This approach of a "idle" and "normal" mode was chosen to make the parser more resilient to serial noise. All data that is sent starts with an opcode to represent the message type, and a message id to uniquely identify each message for the purpose of replying to a specific message request. Most messages are fixed-length, but messages that have variable-length fields have extra logic in the parser module to handle memory allocation. All message types implement their own handler function which decodes the message back into a regular struct. The following is an example in which the server notices that the client is connected, and the client requests a node to be provisioned into the network: ![Example exchange between the client (QT) and server (border router)](img/fig-protocol.svg) The following details should be noted in this diagram: - Messages are numbered sequentially and independently by each side - Each message has a separate type - Response messages include the type of their 'parent' message - Response messages include a status Other important details: - 16-bit and 32-bit numbers are sent with network (big) endianness. - Messages are buffered until complete, so this protocol should be used over unbuffered serial connections only. A complete list of commands and the additional data they send is located in the `shared/protocol.h` source file, and is well documented using Doxygen comments. The protocol implementation is written in portable C, and is used by both the client and server side to send and receive data. # Asynchronous QT Serial port The serial data communication is done in an asynchronous manner, which allows the program to efficiently handle data that is arriving on a serial port. ## Benefits Using an asynchronous approach allows the program to efficiently handle incoming data from the serial port, while still allowing the UI to remain responsive. This also prevents the program from having to continuously poll the serial port to check for new data. Without an asynchronous approach, this could freeze the UI and consume a lot of CPU resources. By using an asynchronous approach, the application can handle incoming data as soon as it arrives, without blocking the UI or consuming excessive CPU resources. ## Data processing When new data arrives at the serial port, it sends out a "ready read" signal. This signal tells the Qt event loop to call the asynchronous serial data read function, which processes the data at the next available opportunity. This ensures that the data is handled efficiently and asynchronously, without blocking the UI or consuming excessive CPU resources. # Mesh network In mesh networking, there are a few choices made. ## Nodes Every node has a total of three elements which consist of one button and two lights. The software is made to make the primary element always a generic on-off client with a configuration server and a health server. Additionally, the second and third elements are only generic on-off servers. ## Provisioning The provisioner uses the PB-ADV instead of the PB-GATT provisioning protocol. This is because the PB-ADV is the standard protocol. Also, the PB-GATT provisioning method cost to much time to make it work. ## Semaphore There are two semaphores created in the provisioner software. The first one is created for an unprovisioned beacon signal from the provisionee. Also, the second semaphore is used for adding a node to the network. All these semaphores are to make sure there is only one signal at a time for processing on the background. # Used software and library versions
|Library|Version| |:------|------:| |Git|2.39.0| |GCC|12.2.0| |Qt|6.0.0| |Zephyr|3.1| |nRF SDK|2.1.2|
Software and library functions