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#pragma once
// #include <math.h>
typedef struct {
u_int32_t x,y;
} vec2;
typedef vec2 vec_cen;//centered
typedef vec2 vec_cor;//left upper corner
#define HH_MATH_FIXED_POINT 7 //fixed point at decimal 7lsb (world positions in pixels (with fixed decimal point))
#define MIN(a,b) (((a)<(b))?(a):(b))
#define MAX(a,b) (((a)>(b))?(a):(b))
#define CLAMP(N,LOWER,UPPER) (MIN(MAX(LOWER, N), UPPER))
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