blob: fa550d5475a3aaee3596f99b47c4f058e156c2f6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#include <stdbool.h>
#include "hh_entity.h"
#include "maths.h"
/*
PLAYER: (pos on X)
,___,
| |
| X |
|___|
*/
bool hh_collision(vec2* pos1, vec2* pos2){
if (pos2->x == CLAMP(pos2->x,pos1->x,pos1->x+1.0f)){// hit x
return true;
}
if (pos2->y == CLAMP(pos2->y,pos1->y,pos1->y+0.99f)){// hit y
return true;
}
return false;
}
void hh_solve_collision(vec2* pos_environment, hh_entity* entity){
if (entity->vec.x > 0.0f){
entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f);
entity->vec.x = 0.0f;
} else if (entity->vec.x < 0.0f){
entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f);
entity->vec.x = 0.0f;
} else if (entity->vec.y > 0.0f){
entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f);
entity->vec.x = 0.0f;
} else if (entity->vec.y < 0.0f){
entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f);
entity->vec.x = 0.0f;
}
}
|