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#pragma once
#include <SDL2/SDL.h>
#include "ppu/consts.h"
typedef uint8_t hh_s_ppusim_color[3];
typedef hh_s_ppusim_color hh_s_ppusim_scanline[HH_PPU_SCREEN_WIDTH];
typedef hh_s_ppusim_scanline hh_s_ppusim_screen[HH_PPU_SCREEN_HEIGHT];
void* hh_ppusim_draw_scanline(void*);
void hh_ppusim_draw_frame(SDL_Renderer*);
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