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#include <SDL2/SDL.h>
#include "input.h"
hh_s_gamepad g_hh_controller_p1 = {0};
hh_s_gamepad g_hh_controller_p2 = {0};
void hh_input_read() {
// SDL_PumpEvents();
const Uint8 *kb = SDL_GetKeyboardState(NULL);
g_hh_controller_p1.dpad_up = kb[SDL_SCANCODE_W];
g_hh_controller_p1.dpad_down = kb[SDL_SCANCODE_S];
g_hh_controller_p1.dpad_left = kb[SDL_SCANCODE_A];
g_hh_controller_p1.dpad_right = kb[SDL_SCANCODE_D];
g_hh_controller_p1.button_primary = kb[SDL_SCANCODE_SPACE];
}
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