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#include <stdlib.h>
#include <math.h>
#ifdef HH_TARGET_DESKTOP
#include <stdio.h>
#endif
#include "main.h"
#include "ppu/ppu.h"
#include "ppu/consts.h"
bool g_hh_run = true;
int main() {
hh_setup();
hh_loop();
hh_exit();
return 0;
}
void hh_ppu_vblank_interrupt() {
static unsigned long frame = 0;
frame++;
#ifdef HH_TARGET_DESKTOP
printf("frame %lu\n", frame);
#endif
}
void hh_setup() {
hh_ppu_init();
hh_ppu_update_aux((hh_s_ppu_loc_aux) {
.bg_shift_x = 24,
.bg_shift_y = 0,
.fg_fetch = 1,
.sysreset = 1,
});
hh_s_ppu_loc_sprite sprite = {0};
for (int x = 0; x < HH_PPU_SPRITE_WIDTH; x++)
for (int y = 0; y < HH_PPU_SPRITE_HEIGHT; y++)
sprite[y * HH_PPU_SPRITE_WIDTH + x] = (pow(x - 8, 2) + pow(y - 8, 2) < 67) ? 1 : 0;
hh_ppu_update_sprite(0, sprite);
hh_ppu_update_foreground(0, (hh_s_ppu_loc_fam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = 1,
.tilemap_index = 0,
.position_x = 30,
.position_y = 40
});
hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t) {15, 0, 15});
}
void hh_exit() {
g_hh_run = false;
hh_ppu_deinit();
}
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