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#pragma once #include "input.h" #include "engine/draw_screen.h" #include "engine/level_const.h" #include <stdint.h> #include <stdbool.h> typedef enum { hh_e_shop_show, hh_e_shop_input, hh_e_shop_end, } hh_e_shop_states; void hh_shop(hh_e_game_state*);