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#pragma once
#include "input.h"
#include "engine/draw_screen.h"
#include "engine/level_const.h"
#include "engine/sprite_controller.h"
#include "engine/maths.h"
#include "ppu/ppu.h"
#include "game_loop/ui.h"
#include <stdint.h>
#include <stdbool.h>
typedef enum {
hh_e_shop_show,
hh_e_shop_main,
hh_e_shop_end,
} hh_e_shop_states;
/** @brief amount of upgrade types */
#define HH_SHOP_UPG_COUNT 5
/** @brief count of visible upgrades in shop */
#define HH_SHOP_UPG_DISPLAY 4
/** @brief all possible upgrades */
typedef enum {
hh_e_NULL = -1,
hh_e_upg_heal,
hh_e_upg_max_health,
hh_e_upg_jump,
hh_e_upg_damage,
hh_e_upg_max_ammo,
hh_e_upg_speed,
} hh_e_upgrades;
/** @brief init */
void hh_shop_upg_init(hh_e_upgrades* in, int seed);
/** @brief deals with displayed entity rendering */
void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades);
hh_e_upgrades hh_shop(hh_e_game_state* ,hh_g_all_levels* , int);
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