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#include "gameplay.h"
// player struct
void hh_gameplay(hh_g_all_levels game, hh_e_game_state* hh_game_state){
static hh_e_gameplay gameplay = hh_e_setup_screen;
switch (gameplay)
{
case hh_e_setup_screen:
hh_setup_screen(game.level[game.current_level]);
gameplay = hh_e_play_level;
break;
case hh_e_play_level:
// todo: here come all the different functions for the gameplay
hh_player_actions();
if(game.level[game.current_level].hh_level_completed){
gameplay = hh_e_level_complete;
}
break;
case hh_e_level_complete:
if(game.current_level < 3){
game.current_level++;
gameplay = hh_e_setup_screen;
}
else {
gameplay = hh_e_game_over;
}
break;
case hh_e_game_over:
// todo make reset levels
hh_reset_levels();
gameplay = hh_e_setup_screen;
*hh_game_state = hh_e_state_game_over;
break;
default:
break;
}
}
void hh_reset_levels(){}
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